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Map:Tooty-b2
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Topic: Map:Tooty-b2 (Read 7185 times)
nubcake
Turrets: +49/-85
Posts: 529
Map:Tooty-b2
«
on:
December 03, 2009, 09:21:23 PM »
Well this is a map of a trainyard, good for roughly 8-24 players, quite compact, alot of base spots in warehouses. Let me know what you think
http://www.2shared.com/file/9671349/7d43e165/map-tooty2.html
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ReapDaWrapper
Turrets: +4/-50
Posts: 127
If you don't like me, don't talk to me.
Re: Map:Tooty-b2
«
Reply #1 on:
December 03, 2009, 09:49:52 PM »
Nice map. It might balance it more if it was time of dusk, because aliens are easily visible in this map.
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Quote from: Thorn on December 13, 2009, 03:30:44 PM
On the bright side, it takes one to know one, ReapDaWrapper.
A Spork
Spam Killer
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rawr
Re: Map:Tooty-b2
«
Reply #2 on:
December 03, 2009, 10:10:20 PM »
pretty
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che_guevara
Turrets: +0/-16
Posts: 9
Re: Map:Tooty-b2
«
Reply #3 on:
December 04, 2009, 01:21:35 AM »
Now, this is a map.
You can teach that DraZilox guy a thing or two on what a map is supposed to be.
+1
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mooseberry
Community Moderators
Turrets: +666/-325
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Hello.
Re: Map:Tooty-b2
«
Reply #4 on:
December 04, 2009, 04:09:31 AM »
Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
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nubcake
Turrets: +49/-85
Posts: 529
Re: Map:Tooty-b2
«
Reply #5 on:
December 04, 2009, 04:39:56 AM »
Quote from: mooseberry on December 04, 2009, 04:09:31 AM
Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Actually they textures are on axial. AHAHA btw before i even entered this thread i saw you were the last to post. As i opened the thread up i said to my friend "before i even read what he says, itll be something negative". Whoola, it is. Anyways you're right I think I should go and make ATCS4 ATCS5 ATCS6 nexus7 etc. Thatll make you happy. Did you even play the map??? OH no you didnt. Ah well, not everyone can be a prejudice tosser. Ill leave that for you.
Here are the majority comments from various threads you have ever directed at me or about my work:
Quote from: mooseberry on November 29, 2009, 12:49:13 AM
Quote from: nubcake on November 28, 2009, 01:38:09 PM
quick update on the train, trying to figure out which one looks best...
Probably the one that uses more than one texture. Ohwait...
(Hint. Use more than one texture.)
Quote from: mooseberry on November 22, 2009, 04:40:00 AM
Quote
* Creating threads on a topic that is already being discussed.
Against the rules by the way.
P.S. Repatition do you ever read the things you write? (P.P.S. By supporting this Repatition just doomed the idea a thousand times more than I ever could.)
Quote from: mooseberry on November 23, 2009, 04:32:16 AM
At best you will end up with 10 or so rooms that look like they were made by 10 different people. Or else you will have them look similar because the leader changed everything to his suiting, in which case what was the point. You should still go ahead and try it, but honestly you aren't going to get multiple unique people to have their rooms blend perfectly without a leader looking over their shoulder and yelling all the time.
Quote from: mooseberry on November 22, 2009, 04:26:33 AM
You obviously have no idea what you're talking about. Thats what say I.
You are a negative person. If you tried out my map THEN bagged it out, fair enough. But the fact is you sit there mouthing off about anything positive i try and do (ie maps, new projects etc). From now on please dont post in my threads, because all you do is troll them
«
Last Edit: December 04, 2009, 04:51:38 AM by nubcake
»
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mooseberry
Community Moderators
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Hello.
Re: Map:Tooty-b2
«
Reply #6 on:
December 04, 2009, 04:51:19 AM »
Quote from: nubcake on December 04, 2009, 04:39:56 AM
Quote from: mooseberry on December 04, 2009, 04:09:31 AM
Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Actually they textures are on axial. AHAHA btw before i even entered this thread i saw you were the last to post. As i opened the thread up i said to my friend "before i even read what he says, itll be something negative". Whoola, it is. Anyways you're right I think I should go and make ATCS4 ATCS5 ATCS6 nexus7 etc. Thatll make you happy. Did you even play the map??? OH no you didnt. Ah well, not everyone can be a prejudice tosser. Ill leave that for you.
I'm sorry if it hurt your feelings, but critism is kind of part of showing work off. So please don't go all butthurt at me just because you got a little negative feedback.
The texture on the roof of the shed on the left _is_ really stretched. I never said anything about repeating used maps. Putting random comments, ?insults? etc is just stupid. Try to understand what people are saying (I didn't just say "this map sux," I told why I didn't like it, and something wrong with it you can fix) and *grow* from it, don't try to insult for it. Thanks.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
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nubcake
Turrets: +49/-85
Posts: 529
Re: Map:Tooty-b2
«
Reply #7 on:
December 04, 2009, 04:52:25 AM »
Quote from: mooseberry on December 04, 2009, 04:51:19 AM
Quote from: nubcake on December 04, 2009, 04:39:56 AM
Quote from: mooseberry on December 04, 2009, 04:09:31 AM
Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Actually they textures are on axial. AHAHA btw before i even entered this thread i saw you were the last to post. As i opened the thread up i said to my friend "before i even read what he says, itll be something negative". Whoola, it is. Anyways you're right I think I should go and make ATCS4 ATCS5 ATCS6 nexus7 etc. Thatll make you happy. Did you even play the map??? OH no you didnt. Ah well, not everyone can be a prejudice tosser. Ill leave that for you.
I'm sorry if it hurt your feelings, but critism is kind of part of showing work off. So please don't go all butthurt at me just because you got a little negative feedback.
The texture on the roof of the shed on the left _is_ really stretched. I never said anything about repeating used maps. Putting random comments, ?insults? etc is just stupid. Try to understand what people are saying (I didn't just say "this map sux," I told why I didn't like it, and something wrong with it you can fix) and *grow* it, don't try to insult for it. Thanks.
Did you play the map? Yes or No.I care about negative FEEDBACK if people have actually PLAYED It
«
Last Edit: December 04, 2009, 05:01:07 AM by nubcake
»
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mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Map:Tooty-b2
«
Reply #8 on:
December 04, 2009, 05:12:04 AM »
Quote from: nubcake on December 04, 2009, 04:52:25 AM
Quote from: mooseberry on December 04, 2009, 04:51:19 AM
Quote from: nubcake on December 04, 2009, 04:39:56 AM
Quote from: mooseberry on December 04, 2009, 04:09:31 AM
Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Actually they textures are on axial. AHAHA btw before i even entered this thread i saw you were the last to post. As i opened the thread up i said to my friend "before i even read what he says, itll be something negative". Whoola, it is. Anyways you're right I think I should go and make ATCS4 ATCS5 ATCS6 nexus7 etc. Thatll make you happy. Did you even play the map??? OH no you didnt. Ah well, not everyone can be a prejudice tosser. Ill leave that for you.
I'm sorry if it hurt your feelings, but critism is kind of part of showing work off. So please don't go all butthurt at me just because you got a little negative feedback.
The texture on the roof of the shed on the left _is_ really stretched. I never said anything about repeating used maps. Putting random comments, ?insults? etc is just stupid. Try to understand what people are saying (I didn't just say "this map sux," I told why I didn't like it, and something wrong with it you can fix) and *grow* from it, don't try to insult for it. Thanks.
Did you play the map? Yes or No.I dont care about negative FEEDBACK iof people have actually PLAYED It
Of course I did, although obviously not on a server. Not that having other people matters for graphics in the map. Again, it's really not a huge deal, no need to freak out.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Map:Tooty-b2
«
Reply #9 on:
December 04, 2009, 05:54:55 AM »
mooseberry's feedback was, in fact, constructive criticism, even though it may have came across negative to you. With that said, the map is looking cool, but I would suggest use of smaller grid sizes to try and make some smaller details.
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Winnie the Pooh
Turrets: +45/-85
Posts: 442
Re: Map:Tooty-b2
«
Reply #10 on:
December 04, 2009, 07:48:55 AM »
Quote from: mooseberry on December 04, 2009, 04:09:31 AM
Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Work on brushwork as well. Boxes are boring, angles are not. =)
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Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
nubcake
Turrets: +49/-85
Posts: 529
Re: Map:Tooty-b2
«
Reply #11 on:
December 04, 2009, 08:57:33 AM »
Quote from: Winnie the Pooh on December 04, 2009, 07:48:55 AM
Quote from: mooseberry on December 04, 2009, 04:09:31 AM
Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Work on brushwork as well. Boxes are boring, angles are not. =)
Fair enough. I only use boxes for the shipping crates, because crates are that shape. and i didnt want to add more detail brushes into it due to FPS lag for some PC's.
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rotacak
Turrets: +39/-64
Posts: 761
Re: Map:Tooty-b2
«
Reply #12 on:
December 04, 2009, 11:57:04 AM »
Looks like nice map. Uploaded to
R Funserver CZ
server.
«
Last Edit: December 04, 2009, 05:54:02 PM by rotacak
»
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amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Map:Tooty-b2
«
Reply #13 on:
December 04, 2009, 01:43:18 PM »
your brushwork is as always amazing, but your terrain on the mountains lets it down, just read a good walkthrough on terrain and it would look alot better, and use karith for reference. Also the texture for the mountains is a little bland, maybe try and find a new one.
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BEST THREAD EVAR:
http://tremulous.net/forum/index.php?topic=12191.0
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: Map:Tooty-b2
«
Reply #14 on:
December 04, 2009, 08:20:04 PM »
I like the look of it but it just looks like you placed the crates there just to stop there being large empty spaces in some places.
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<Timbo> posting on the trem forums rarely results in anything good
Winnie the Pooh
Turrets: +45/-85
Posts: 442
Re: Map:Tooty-b2
«
Reply #15 on:
December 04, 2009, 10:20:18 PM »
Quote from: nubcake on December 04, 2009, 08:57:33 AM
i didnt want to add more detail brushes into it due to FPS lag for some PC's
Are you kidding? I could run tremulous rendering every part of your map at the same time and STILL play crysis on two 1600 x 1200 monitors! Your map isn't that flashy, man..
«
Last Edit: December 05, 2009, 01:22:36 AM by Winnie the Pooh, Reason: >=[
»
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Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
A Spork
Spam Killer
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rawr
Re: Map:Tooty-b2
«
Reply #16 on:
December 04, 2009, 10:42:57 PM »
Detail brushes dont usually cause lag, structural brushes can though...
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Don't shoot friend
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Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
Winnie the Pooh
Turrets: +45/-85
Posts: 442
Re: Map:Tooty-b2
«
Reply #17 on:
December 05, 2009, 01:22:10 AM »
Quote from: A Spork on December 04, 2009, 10:42:57 PM
Detail brushes dont usually cause lag, structural brushes can though...
Exactly my point.
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Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
Repatition
Turrets: +11/-196
Posts: 329
Re: Map:Tooty-b2
«
Reply #18 on:
December 05, 2009, 02:05:33 AM »
Quote from: Winnie the Pooh on December 05, 2009, 01:22:10 AM
Quote from: A Spork on December 04, 2009, 10:42:57 PM
Detail brushes dont usually cause lag, structural brushes can though...
Exactly my point.
ouch!
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danmal
Turrets: +21/-6
Posts: 244
Re: Map:Tooty-b2
«
Reply #19 on:
December 05, 2009, 04:04:51 AM »
Quote from: Winnie the Pooh on December 04, 2009, 10:20:18 PM
Quote from: nubcake on December 04, 2009, 08:57:33 AM
i didnt want to add more detail brushes into it due to FPS lag for some PC's
Are you kidding? I could run tremulous rendering every part of your map at the same time and STILL play crysis on two 1600 x 1200 monitors! Your map isn't that flashy, man..
If your PC can play Crysis then I don't think that he was talking about a PC with your specs. Let's face it, some people still complain about lag in Transit, uncreation and pulse. Personally I'd just ignore those sorts of people though.
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nubcake
Turrets: +49/-85
Posts: 529
Re: Map:Tooty-b2
«
Reply #20 on:
December 05, 2009, 05:10:59 AM »
Thanks for replys all, ok i will change up the mountains... I realise in certain areas they look unnatural, @ crates, well yeah that is kind of true, I originally made this map for UrT and to help tremulous i needed more areas for aliens to take cover.
@FPS issues, ive had alot of complaints in the past of people getting 40-50fps without players on, so i thought id try and tone it down with the brushes.
All taken into consideration
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DraZiLoX
Turrets: +24/-24
Posts: 844
Re: Map:Tooty-b2
«
Reply #21 on:
December 05, 2009, 09:31:50 AM »
Quote from: che_guevara on December 04, 2009, 01:21:35 AM
You can teach that DraZilox guy a thing or two on what a map is supposed to be.
Ah lol
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Map:Tooty-b2
«
Reply #22 on:
December 05, 2009, 09:37:37 AM »
Don't make your map look like crap just to please noobs who have horrible computers. It's high-time that they upgrade anyways.
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{NoS}
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Winnie the Pooh
Turrets: +45/-85
Posts: 442
Re: Map:Tooty-b2
«
Reply #23 on:
December 05, 2009, 09:44:21 AM »
Quote from: nubcake on December 05, 2009, 05:10:59 AM
@FPS issues, ive had alot of complaints in the past of people getting 40-50fps without players on, so i thought id try and tone it down with the brushes.
Experiment with detail brushes. Try turning every single brush thats aboveground into a detail brush. Your map doesn't even look that intense so rendering everything aboveground shouldn't be too hard. Unless you have a REALLY crappy computer.
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Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
nubcake
Turrets: +49/-85
Posts: 529
Re: Map:Tooty-b2
«
Reply #24 on:
December 05, 2009, 11:04:11 AM »
Quote from: Winnie the Pooh on December 05, 2009, 09:44:21 AM
Quote from: nubcake on December 05, 2009, 05:10:59 AM
@FPS issues, ive had alot of complaints in the past of people getting 40-50fps without players on, so i thought id try and tone it down with the brushes.
Experiment with detail brushes. Try turning every single brush thats aboveground into a detail brush. Your map doesn't even look that intense so rendering everything aboveground shouldn't be too hard. Unless you have a REALLY crappy computer.
This map has as many brushes at this map, everything in it is detail except walls, ground etc and i had 5-6 people complaining of lag
So i left it as simple as possible
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mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Map:Tooty-b2
«
Reply #25 on:
December 05, 2009, 11:08:19 AM »
Quote from: nubcake on December 05, 2009, 11:04:11 AM
Quote from: Winnie the Pooh on December 05, 2009, 09:44:21 AM
Quote from: nubcake on December 05, 2009, 05:10:59 AM
@FPS issues, ive had alot of complaints in the past of people getting 40-50fps without players on, so i thought id try and tone it down with the brushes.
Experiment with detail brushes. Try turning every single brush thats aboveground into a detail brush. Your map doesn't even look that intense so rendering everything aboveground shouldn't be too hard. Unless you have a REALLY crappy computer.
This map has as many brushes at this map, everything in it is detail except walls, ground etc and i had 5-6 people complaining of lag
I'm not going to argue any choice of detail or not, (although I think the detail in the picture you just posted is very good) just was wondering about your number. 5-6 people complained of lag? It's your choice of what you want to do of course, but limiting detail because of five people seems silly to me. Some people just have shitty computers. You can't ever really make anything (game, map) (well except if it's really basic obviously) that will run great on everyone's computers. Just as long as most people can handle it, I'd say you don't have to worry. (Unless it's your favorite server's head admin's personal computer than can't handle it.
)
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rotacak
Turrets: +39/-64
Posts: 761
Re: Map:Tooty-b2
«
Reply #26 on:
December 05, 2009, 06:14:17 PM »
Quote from: nubcake on December 05, 2009, 11:04:11 AM
This map has as many brushes at this map...
What is name of that map?
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nubcake
Turrets: +49/-85
Posts: 529
Re: Map:Tooty-b2
«
Reply #27 on:
December 06, 2009, 03:31:21 AM »
Quote from: rotacak on December 05, 2009, 06:14:17 PM
Quote from: nubcake on December 05, 2009, 11:04:11 AM
This map has as many brushes at this map...
What is name of that map?
Exploit-b2, i think i saw it being played on kor test server so it should be around, if not i can send u the pk3 or .map file
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CATAHA
Turrets: +8/-18
Posts: 539
Re: Map:Tooty-b2
«
Reply #28 on:
December 06, 2009, 04:34:31 PM »
Well... U stole my idea! Well, its a joke. =D
Anyway. I thinking about train station very long time. But still have no real playable idea. =)
My opinion - good map, but...
- Your map too big, proportions rly boring. I know that most mappers make such error. =) Try use 1gu = 2.8cm proportion for good results.
- Bases... uh... they have no details! Some boxes, objects and staff will make them not so box-style.
- Some unreachable areas confusing. Isolate them by barbed wire, metal spikes or something else.
- Seems i cant shoot through loco wheels. Boring. Use proper covering shader. =)
- And yea... use patches for terrain (easy way) or build up terrain not so boxy. =D
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nubcake
Turrets: +49/-85
Posts: 529
Re: Map:Tooty-b2
«
Reply #29 on:
December 06, 2009, 04:55:58 PM »
Quote from: CATAHA on December 06, 2009, 04:34:31 PM
Well... U stole my idea! Well, its a joke. =D
Anyway. I thinking about train station very long time. But still have no real playable idea. =)
My opinion - good map, but...
- Your map too big, proportions rly boring. I know that most mappers make such error. =) Try use 1gu = 2.8cm proportion for good results.
- Bases... uh... they have no details! Some boxes, objects and staff will make them not so box-style.
- Some unreachable areas confusing. Isolate them by barbed wire, metal spikes or something else.
- Seems i cant shoot through loco wheels. Boring. Use proper covering shader. =)
- And yea... use patches for terrain (easy way) or build up terrain not so boxy. =D
thanks for suggestions. It is still Beta so these things should be able to be implemented. I agree with the scaling, I can never seem to get it right. I could patch the terrain but at expense of FPS (sorry im a bit of a fanatic when it comes to everyone being able to play a map). Also the wheels, im not sure, I mean wheels are still solid right
. Ill put things into the buildings if i release a B3 or maybe ill uplaod the map and someone can do as they see fit... Cheerios
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