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Tremulous RTS may be developed!
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Topic: Tremulous RTS may be developed! (Read 9810 times)
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous RTS may be developed!
«
Reply #30 on:
November 18, 2009, 03:06:29 PM »
Just please please please release some progress shots every once in a while. As you said, let's not follow in Blizzard's footsteps.
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Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Kiwi
Turrets: +29/-9
Posts: 859
Re: Tremulous RTS may be developed!
«
Reply #31 on:
November 18, 2009, 09:34:00 PM »
I just thought I would suggest "Glest" as a very good open source engine you could use. I don't know how much you've done with spring, but you should look into Glest.
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Iguana
Turrets: +1/-0
Posts: 13
Re: Tremulous RTS may be developed!
«
Reply #32 on:
November 18, 2009, 10:46:17 PM »
Quote from: Kiwi on November 18, 2009, 09:34:00 PM
I just thought I would suggest "Glest" as a very good open source engine you could use. I don't know how much you've done with spring, but you should look into Glest.
Yes... We looked into Glest but we were attracted to Spring because of its extensive list of features while we weren't sure on Glest's features. If anyone knows the advanages Glest has over Spring then let me know now.
Plus Spring boasted up to 50,000 unit support and I just liked the idea of a 10,000 strong dretch swarm!
Quote from: Blood_god on November 18, 2009, 01:31:46 PM
anyway, at least I get stuff done on time to deadlines (must finish jetflyer bronze setup soon...)
Sorry to leave you guessing but JetFlyer Bronze is a completely unrelated game that we were developing. I assure you that this RTS will have top priority.
Quote from: Demolution on November 18, 2009, 03:06:29 PM
Just please please please release some progress shots every once in a while. As you said, let's not follow in Blizzard's footsteps.
Don't worry, we will. The best scrutinisers are your audience since they are the ones actually receiving the end product.
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Blood_god
Turrets: +0/-17
Posts: 31
Re: Tremulous RTS may be developed!
«
Reply #33 on:
November 19, 2009, 09:24:27 AM »
I have checked Glest, I still prefer Spring.
Now if you look through this forum you will see that we are not the first people to attempt this. Someone decided that they could create a competent game
on Game Maker
without even knowing a single command of GML! if you think that his failiure is what will happen to us then you need to think some more. We are using the best engines, best graphics and best developers we can get. Oh, and some bad news. The game will be released in two parts. one part will be simpler, with both races and everything in the FPS, the other will be better, using different software. unfortunately this will be an inconvenience for a few lower level computers, sorry.
PS: learn gml before starting a decent project on game maker.
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To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!
Blood_god
Turrets: +0/-17
Posts: 31
Re: Tremulous RTS may be developed!
«
Reply #34 on:
November 19, 2009, 12:45:49 PM »
Models are a little more easy than I expected...
I feel stressed a little from trying to put a skeleton to a dretch, how many limbs must the bastards have? I think I'll go flatten a couple of people with my Tyrant, or flash fry them with adv. maurauders (damn those critters are cool). See you on the battlefeild!
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To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous RTS may be developed!
«
Reply #35 on:
November 19, 2009, 04:09:03 PM »
I'd say the dretch could use more than ten limbs.
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Clan [AC] - For all your air conditioning needs please visit:
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Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Bajsefar
Turrets: +49/-39
Posts: 597
Re: Tremulous RTS may be developed!
«
Reply #36 on:
November 20, 2009, 02:45:19 PM »
Are the goons going to pounce, the tyrants trample, the marauders jump, the basilisks and dretches wallwalk?
Will humans sit around in base all day?
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Silver
Turrets: +307/-62
Posts: 376
Re: Tremulous RTS may be developed!
«
Reply #37 on:
November 21, 2009, 04:35:51 AM »
Do you guys have any info on your company, any betas of anything, any proof to prove you're not just some 12 year olds with too much free time?
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I SUKC AT TRMELUS
IABZ IS JESUS
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Tremulous RTS may be developed!
«
Reply #38 on:
November 21, 2009, 06:39:55 AM »
This seemed interesting but blood_god's little forum pms ruined this for a lot of people I think.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
Winnie the Pooh
Turrets: +45/-85
Posts: 442
Re: Tremulous RTS may be developed!
«
Reply #39 on:
November 21, 2009, 08:27:35 PM »
Not to mention that gms is super crap.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
Julius
Turrets: +2/-3
Posts: 19
FreeGamer Blog
Re: Tremulous RTS may be developed!
«
Reply #40 on:
November 22, 2009, 05:06:53 PM »
Quote from: Blood_god on November 17, 2009, 11:41:53 AM
I was planning to re-create the models using skeleton animation with the program 'Blender'. Both of these are freeware and look simple enough.
lol... it takes years to master 3D modeling (using Blender or any other program). Try to recruit someone who actually knows what he is doing :p
(Which will be hard since you give off the impression that you do not know what you are doing). Sorry for the harsh words, but take this as a well ment "reality check"!
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Blood_god
Turrets: +0/-17
Posts: 31
Re: Tremulous RTS may be developed!
«
Reply #41 on:
November 23, 2009, 06:25:50 AM »
Quote from: Julius on November 22, 2009, 05:06:53 PM
Quote from: Blood_god on November 17, 2009, 11:41:53 AM
I was planning to re-create the models using skeleton animation with the program 'Blender'. Both of these are freeware and look simple enough.
lol... it takes years to master 3D modeling (using Blender or any other program). Try to recruit someone who actually knows what he is doing :p
(Which will be hard since you give off the impression that you do not know what you are doing). Sorry for the harsh words, but take this as a well ment "reality check"!
Agreed, anyway, I think I said that we were not using blender but instead a software named misfit model 3d. does anyone know any 3d moddelling software that can open .md3 files? Recreating the creatures from scratch is very time consuming, I only have two done.
Now for some good news. due to some modding tests it is apparent that the spring engine is easier to use and so we may be able to add stuff faster.
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MitSugna
Guest
Re: Tremulous RTS may be developed!
«
Reply #42 on:
November 23, 2009, 06:32:03 AM »
Why don't you ask your professional team of coders
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Blood_god
Turrets: +0/-17
Posts: 31
Re: Tremulous RTS may be developed!
«
Reply #43 on:
November 23, 2009, 01:37:20 PM »
Quote from: MitSugna on November 23, 2009, 06:32:03 AM
Why don't you ask your professional team of coders
Ha Ha. We have our software now, thankyou. The original system used to create the first tremulous models, and I have an aquaintance who is being very helpful with the Spring engine. This project is going to be done incredibly fast now that some people are helping us. If you want to complain, put in some effort first.
Quote from: Silver on November 21, 2009, 04:35:51 AM
Do you guys have any info on your company, any betas of anything, any proof to prove you're not just some 12 year olds with too much free time?
I completely understand your point of view. as of now we have nothing for you but this is only because we have not completely done our primary example. Think a ragdoll. we have made all the parts, now we must stitch it together.
oh, and we are not twelve, and I don't have that much free time, sorry about that if I dissapointed you.
Quote from: mooseberry on November 21, 2009, 06:39:55 AM
This seemed interesting but blood_god's little forum pms ruined this for a lot of people I think.
I am sorry if I have offended anybody, I have trouble understanding how people's emotions work and so sometimes make mistakes when all I mean is to help
I think that I will be better at this in a few more years, as I am nowhere near as bad as I was at 11, back in primary (those were the days) belive me, years 10, 11 & 12 are so much different, for those about to take them. Take whatever chances you get, then you get an awesome career. (damn I love my company).
More updates soon!
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To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!
Blood_god
Turrets: +0/-17
Posts: 31
Re: Tremulous RTS may be developed!
«
Reply #44 on:
November 23, 2009, 02:19:55 PM »
Quote from: Blood_god on November 23, 2009, 01:37:20 PM
We have our software now, thankyou. The original system used to create the first tremulous models, and I have an aquaintance who is being very helpful with the Spring engine.
No, it is not mm3D, it is something else. I believe there might even be a wikipedia article on it. the system is known as NPherno's GLviewer, and whilst it is essentially viewing tool we have modded the coding to allow us to recreate files. No more sitting up late at night trying to re create the Dragoon's entire model (damn impossible, If you are thinking of trying, but feel free to have a go. You will probably do quite well after a few weeks of practicing). And please remember that we have nothing to do with Darklegion Development, the Devs on tremulous.net, and never will we have anything to do with Blizzard. Don't blame anything we have on them, unless it is really really bad, like murder. Then feel free to blame them. They did it, it was all their idea!!!
Seriously though, those guys are great, putting time and effort into something so enormous and then distributing it for free. Except Blizzard, those guys are the lowest ever. World of Warcraft: Taking your life away for just 14.95 a month! At least they can make a good real time strategy, but then again so can we...
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To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous RTS may be developed!
«
Reply #45 on:
November 23, 2009, 03:47:40 PM »
Now now, Blizzard isn't that bad. After all Battle.net is, and will remail, free for the StarCraft, Diablo, and WarCraft franchises, and they continue to support their titles with patches to this day (albeit sometimes making stupid decisions on what to put in them). I agree that WoW is an addicting, money sucking drug, but there's always
a way out.
P.S. Good luck with the project.
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Clan [AC] - For all your air conditioning needs please visit:
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Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: Tremulous RTS may be developed!
«
Reply #46 on:
November 23, 2009, 03:57:19 PM »
Quote from: Demolution on November 23, 2009, 03:47:40 PM
Now now, Blizzard isn't that bad. After all Battle.net is, and will
remain
, free for the StarCraft, Diablo, and WarCraft franchises, and they continue to support their titles with patches to this day (albeit sometimes making stupid decisions on what to put in them). I agree that WoW is an addicting, money sucking drug, but there's always
a way out.
P.S. Good luck with the project.
@Blood_god:
How can you have nothing to do with Darklegion Development if you're using their game? Of couse you won't have anything to do with Blizzard though by looking at the stuff you post here. Have fun
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Kaine
Turrets: +543/-314
Posts: 573
Re: Tremulous RTS may be developed!
«
Reply #47 on:
November 23, 2009, 04:16:27 PM »
I just want to know how you plan on balancing a 2-race RTS where one race is almost exclusively ranged combat, and the other almost exclusively melee. A large part of Tremulous is the environment... have you considered how you're going to utilize dim lighting, hallways, and WALLWALK?
Do all human units have to make a pit stop at the armory structure before they can be of any use, and will there be binds, or will you have to go through a godforsaken menu every time? Do humans not have any radar/minimap at all until they've killed a sufficient number of aliens? Will you still have a 100bp cap? Will your aliens hop around? How accurate will the various units be? Can one human with a massdriver single-handedly win the game? Can alien structures be built on the walls and ceiling? How vulnerable will the reactor be to base-hopping? WILL THERE BE A HOVEL?!!
EDIT
:
Quote from: Blood_god on November 17, 2009, 11:41:53 AM
Ledgendary units are to be included, by which we mean stuff that makes a tyrant want to go curl up and cry. think Hive Queen... Or a really big human tank...
A Hive Queen, eh? One vagina (see also
Overmind
) is more than enough for me, thank you very much!
«
Last Edit: November 23, 2009, 04:27:18 PM by Kaine
»
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Quote from: AppleZ on July 08, 2012, 03:29:01 AM
KAINE WHERE HAVE U BEEN!
Blood_god
Turrets: +0/-17
Posts: 31
Re: Tremulous RTS may be developed!
«
Reply #48 on:
November 24, 2009, 06:19:40 AM »
Quote from: Kaine on November 23, 2009, 04:16:27 PM
I just want to know how you plan on balancing a 2-race RTS where one race is almost exclusively ranged combat, and the other almost exclusively melee. A large part of Tremulous is the environment... have you considered how you're going to utilize dim lighting, hallways, and WALLWALK?
Do all human units have to make a pit stop at the armory structure before they can be of any use, and will there be binds, or will you have to go through a godforsaken menu every time? Do humans not have any radar/minimap at all until they've killed a sufficient number of aliens? Will you still have a 100bp cap? Will your aliens hop around? How accurate will the various units be? Can one human with a massdriver single-handedly win the game? Can alien structures be built on the walls and ceiling? How vulnerable will the reactor be to base-hopping? WILL THERE BE A HOVEL?!!
EDIT
:
some things are impossilble to put in a decent RTS, others are easy. Base hopping, definately, walls & ceiling, most probably not, but we will compensate by making dretches harder to hit. And where would ou poor little grangers be without a hovel? Anyway, who said anything about overminds and queens being different thngs? does anyone remember the monolith from Dawn of War Dark Crusade? all out base/kill machine!!!
Quote from: Blood_god on November 17, 2009, 11:41:53 AM
Ledgendary units are to be included, by which we mean stuff that makes a tyrant want to go curl up and cry. think Hive Queen... Or a really big human tank...
A Hive Queen, eh? One vagina (see also
Overmind
) is more than enough for me, thank you very much!
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To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!
SeanHeron
Turrets: +1/-0
Posts: 10
Re: Tremulous RTS may be developed!
«
Reply #49 on:
November 25, 2009, 12:06:49 AM »
I have some experience with the spring engine. What I won't have till start of next year is much time - but I'll be sure to follow this
!
Question (though I realise you probably already set on the engine decision): What sort of scale are you thinking of - ie do you want to keep the size of the game similiar to Tremulous, with maybe 30 - 60 units a side, or larger. I'm asking because my feeling is that the Spring engine lends itself well to large/epic scale games, but only so-so for more limi ted ones. Hmm, I think the impression also has to do with the size you want to represent... I could be mistaken though.
I would have thought Glest might be your better bet, to be honest, but then, I have no idea how much flexibility that has on the Engine side.
Well, see you round in any case
!
Sean
P.S. Spring does not yet support Skeletal animation - probably quite a drawback for any game that want's Organic movement (no idea what Glest does).
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Kiwi
Turrets: +29/-9
Posts: 859
Re: Tremulous RTS may be developed!
«
Reply #50 on:
November 25, 2009, 12:57:04 AM »
Glest is very flexible and I thought it would be the best choice also,
http://glest.org/en/engine.php
.
But if you've already decided, I guess it's your project.
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ReapDaWrapper
Turrets: +4/-50
Posts: 127
If you don't like me, don't talk to me.
Re: Tremulous RTS may be developed!
«
Reply #51 on:
November 25, 2009, 02:30:24 AM »
Quote from: Kiwi on November 25, 2009, 12:57:04 AM
Glest is very flexible and I thought it would be the best choice also,
http://glest.org/en/engine.php
.
But if you've already decided, I guess it's your project.
Spring is a very nice looking engine. I would say that he sticks with it, because Glest is a bit sloppy looking, like Warcraft 3.
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Quote from: Thorn on December 13, 2009, 03:30:44 PM
On the bright side, it takes one to know one, ReapDaWrapper.
Blood_god
Turrets: +0/-17
Posts: 31
Re: Tremulous RTS may be developed!
«
Reply #52 on:
November 26, 2009, 07:19:43 AM »
We are using Spring. Glest does not meet our requirements & would require extra work on the models, something I have no intention of doing. Thankyou for the advice though...
We are almost finished with a preliminary system test, i.e. a Dretch running a figure eight. whilst this may not seem much, this is actually the hard part as the rest is just mucking around with variables. Sorry about the delays
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mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Tremulous RTS may be developed!
«
Reply #53 on:
November 26, 2009, 07:29:21 AM »
Quote from: Blood_god on November 26, 2009, 07:19:43 AM
...this is actually the hard part as the rest is just mucking around with variables. Sorry about the delays
This young man has no sense of history
Remember the 1.2!!!
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
attack1
Turrets: +0/-4
Posts: 17
Re: Tremulous RTS may be developed!
«
Reply #54 on:
November 26, 2009, 09:46:35 AM »
A mapper at my server is developing a RTS already.
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jaypee
Turrets: +0/-0
Posts: 25
Re: Tremulous RTS may be developed!
«
Reply #55 on:
November 26, 2009, 01:32:55 PM »
Attack1, tell him to join forces with Blood_god and his team =]
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Blood_god
Turrets: +0/-17
Posts: 31
Re: Tremulous RTS may be developed!
«
Reply #56 on:
November 30, 2009, 04:56:27 AM »
Quote from: attack1 olink=topic=12326.msg183041#msg183041 date=1259228795
A mapper at my server is developing a RTS already.
We have spaces for 'employment' (not actual employment) but if there is only one of you and three of us even if you started earlier you may want to put it towards this project. Now for some bad news.
We have decided to finish all the models and animations before we try the actual game. We can show you progress on the models though. Just last night I finished a Battlesuit with a flame cannon (more on those little bits of destruction later). When we have ~3 models we will show you them. Skinning may or may not be included. If you have the skills (mappers are currently wanted as this is the area we have the least expertise) we may decide to get your help. just give us a private message showing your experience and an example of your work. We will not accept people with no experience who just want some credit for what they didn't do. If, however you can contribute anything to the project regularly, you're in! If you have put anything to the project (including suggestions in this forum, like those guys who were talking about Glest) I have a special easter egg for you...
Remember, We can recruit, and Attack1, where is your server? I want to know what your RTS has already made.
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To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!
Blood_god
Turrets: +0/-17
Posts: 31
Re: Tremulous RTS may be developed!
«
Reply #57 on:
November 30, 2009, 02:26:08 PM »
Hero in a jetsuit finished,. so you see, we are getting stuff done. I have a couple of alien queen arms too. I need to find out how to post images on this forum
«
Last Edit: November 30, 2009, 02:28:44 PM by Blood_god
»
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Scimitar
Turrets: +16/-7
Posts: 25
Re: Tremulous RTS may be developed!
«
Reply #58 on:
November 30, 2009, 02:34:54 PM »
Just bear in mind that when your RTS ends up being complete shit, like it inevitably will, you'll have a vast international community pissing all over you. Please give me your e-mail address now, I want to have plenty of time to prepare my hate-mail for the release date.
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bleach
Turrets: +121/-40
Posts: 164
Re: Tremulous RTS may be developed!
«
Reply #59 on:
November 30, 2009, 03:47:43 PM »
Good luck Blood_God and Iguana or whoever else it was making this with you. It sounds like it's gonna pretty cool. I'm looking forward to it.
«
Last Edit: November 30, 2009, 03:52:39 PM by bleach
»
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