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wolfbr's mod/classic and acts textures(day,night,modern).
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Topic: wolfbr's mod/classic and acts textures(day,night,modern). (Read 16245 times)
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #60 on:
February 10, 2010, 11:24:12 PM »
Hm, maybe ease up on the smoke effects just a bit. I like them a lot, but too much smoke makes it look like the gun is malfunctioning.
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{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #61 on:
February 10, 2010, 11:52:56 PM »
Also, the ATCS night shadows suggest the moon being on the other side lol.
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Ingar's NetRadiant
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #62 on:
February 11, 2010, 12:21:20 AM »
Quote from: your face on February 10, 2010, 11:24:12 PM
Hm, maybe ease up on the smoke effects just a bit. I like them a lot, but too much smoke makes it look like the gun is malfunctioning.
not always, firearms release lots of smoke(we assume that in future the powder is stronger). already in the energy weapon, it is because they overheat
Quote from: UniqPhoeniX on February 10, 2010, 11:52:56 PM
Also, the ATCS night shadows suggest the moon being on the other side lol.
I said I had to fix some things, rs
--------------------
more ss>
acts-modern (beta)
http://img718.imageshack.us/gal.php?g=shot0298.jpg
edit:
acts-modern in game:
cool esplosions:
«
Last Edit: February 15, 2010, 03:52:44 AM by wolfbr
»
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DraZiLoX
Turrets: +24/-24
Posts: 844
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #63 on:
February 20, 2010, 02:43:54 PM »
Now ATCS is cool!
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Demolution
Turrets: +157/-64
Posts: 1198
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #64 on:
February 20, 2010, 09:18:51 PM »
Omg, that looks awesome.
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Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Aviator
Turrets: +500/-14
Posts: 277
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #65 on:
February 21, 2010, 12:45:42 AM »
I like the hexagonal tiles :] good work
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DraZiLoX
Turrets: +24/-24
Posts: 844
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #66 on:
February 21, 2010, 09:27:54 AM »
Quote from: Aviator on February 21, 2010, 12:45:42 AM
I like the hexagonal tiles
Yes, the one reason why its good.
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wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #67 on:
February 21, 2010, 03:30:47 PM »
more ss:
grenade:
lgun(like a laser
)
psaw texture
advbasis
creep(is not very visible, sorry
)
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mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #68 on:
February 22, 2010, 03:04:14 AM »
Looking very good, I hope you continue this.
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wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #69 on:
March 01, 2010, 04:26:59 AM »
yes, this mod not dead
http://img294.imageshack.us/gal.php?g=shot0002kt.jpg
--
aliens marks/effects
aliens
humans marks/effects
textures
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ACKMAN
Turrets: +9/-20
Posts: 342
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #70 on:
March 01, 2010, 06:08:36 PM »
You have put the wrong link in the 4th of alien shots.
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Winnie the Pooh
Turrets: +45/-85
Posts: 442
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #71 on:
March 01, 2010, 07:34:39 PM »
I HIGHLY APPROVE OF YONDER LASGUN MARKS AND THINE RIFLE MARKS.
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Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
oggmad
Guest
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #72 on:
March 01, 2010, 08:31:40 PM »
Those brick textures are so hardcore. they make the game look like Counter Strike
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wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #73 on:
March 02, 2010, 02:00:50 AM »
Quote from: ACKMAN on March 01, 2010, 06:08:36 PM
You have put the wrong link in the 4th of alien shots.
sorry
, Previously I posted a picture of advvasis, is similar to the basis.
Quote from: Winnie the Pooh on March 01, 2010, 07:34:39 PM
I HIGHLY APPROVE OF YONDER LASGUN MARKS AND THINE RIFLE MARKS.
thanks, I believe they are getting very good, and does not reduce much the fps
Quote from: oggmad on March 01, 2010, 08:31:40 PM
Those brick textures are so hardcore. they make the game look like Counter Strike
textures will be available in a separate pk3
edit:
more ss(hud, textures)
http://img205.imageshack.us/gal.php?g=shot0092u.jpg
edit 2:
new blood?(beta)
http://img7.imageshack.us/gal.php?g=shot0127dy.jpg
yes or no?
edit 3:
alien blood(beta)
«
Last Edit: March 07, 2010, 09:14:15 PM by wolfbr
»
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Chomps123
Turrets: +4/-15
Posts: 339
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #74 on:
March 16, 2010, 11:54:08 PM »
Where dose this file spose to go?
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Don't just live life with work.
Find some time every day to have some fun.
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #75 on:
March 19, 2010, 05:20:43 PM »
Quote from: Chomps123 on March 16, 2010, 11:54:08 PM
Where dose this file spose to go?
I do not know, when ready : P, I'm very busy lately, I work on the mod when I have time.
I believe that lack a little something to end.
more ss:
http://img246.imageshack.us/gal.php?g=shot0330.jpg
seems to be getting good(yes,yellow blood, I had to change the textures of the aliens
)
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lucifer666s8n
Turrets: +2/-29
Posts: 82
Satan's A-Whore
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #76 on:
March 24, 2010, 11:27:24 AM »
Quick question...and a stupid one i guess.... Just how do I get this mod to work? I downloaded it, placed it in the base folder a nothing happens....
Help would be appreciated
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wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #77 on:
March 24, 2010, 04:13:51 PM »
Quote from: lucifer666s8n on March 24, 2010, 11:27:24 AM
Quick question...and a stupid one i guess.... Just how do I get this mod to work? I downloaded it, placed it in the base folder a nothing happens....
Help would be appreciated
this mod only works on impure servers, does not work on pure servers, or you can create a server and use this mod : )
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lucifer666s8n
Turrets: +2/-29
Posts: 82
Satan's A-Whore
Re: wolfbr's skin and sound pack(new version,b4 fix) and acts textures(project)
«
Reply #78 on:
March 24, 2010, 10:27:11 PM »
I think X is unpure.... Im not sure if it is or not
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wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b5) and acts textures(day,night,modern)
«
Reply #79 on:
March 28, 2010, 09:52:06 PM »
new version ir ready
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DraZiLoX
Turrets: +24/-24
Posts: 844
Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
«
Reply #80 on:
April 05, 2010, 03:01:39 PM »
Awesome! Modern atcs is also cool
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sfcommander
Guest
Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
«
Reply #81 on:
April 06, 2010, 11:07:21 AM »
@wolfbr - You can see buildable acid THROUGH the wall... (when a buildable is destroyed, someone on the other side of the wall can see the splatter etc through the wall... Fix for that?
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Ytram
Turrets: +3/-1
Posts: 65
Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
«
Reply #82 on:
April 06, 2010, 02:01:59 PM »
Modern ATCS Is awesome even if the textures don't all fit properly or display backward. I know there's not much you can do about that in a texture pack.
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wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
«
Reply #83 on:
April 06, 2010, 02:54:56 PM »
Quote from: DraZiLoX on April 05, 2010, 03:01:39 PM
Awesome! Modern atcs is also cool
thanks : )
Quote from: sfcommander on April 06, 2010, 11:07:21 AM
@wolfbr - You can see buildable acid THROUGH the wall... (when a buildable is destroyed, someone on the other side of the wall can see the splatter etc through the wall... Fix for that?
I do not know, maybe be a problem at the map, I'll try to fix it.
Quote from: Ytram on April 06, 2010, 02:01:59 PM
Modern ATCS Is awesome even if the textures don't all fit properly or display backward. I know there's not much you can do about that in a texture pack.
exactly, this problem is the map itself, but I think it gets interesting image type mirror
-----
I'm making another mod, this is for those who like the classic tremulous:
The main changes were in effects and particle system.
the effects would not be so exaggerated that neither the wolfbrmod, I think most people would like.
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rotacak
Turrets: +39/-64
Posts: 761
Re: wolfbr's mod(version b5) and acts textures(day,night,modern)
«
Reply #84 on:
April 06, 2010, 09:47:40 PM »
Its amazing what you can do only with particle/texture replacement.
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wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's mod/classic and acts textures(day,night,modern).
«
Reply #85 on:
April 09, 2010, 09:59:58 PM »
I did something similar, check the fist page (wolfbrmod classic).
the defalt sounds and textures were not changed, just i added some effects and gfx.
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Chomps123
Turrets: +4/-15
Posts: 339
Re: wolfbr's mod/classic and acts textures(day,night,modern).
«
Reply #86 on:
May 05, 2010, 10:42:09 PM »
Is the visual mod supose to work only on atcs because if i try to play a different map it boots me out of the game.
Then again i was using a 2001 computer.
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Don't just live life with work.
Find some time every day to have some fun.
Saturn
Turrets: +2/-12
Posts: 75
Re: wolfbr's mod/classic and acts textures(day,night,modern).
«
Reply #87 on:
May 06, 2010, 02:24:39 PM »
Hawt.
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Chomps123
Turrets: +4/-15
Posts: 339
Re: wolfbr's mod/classic and acts textures(day,night,modern).
«
Reply #88 on:
May 07, 2010, 03:51:16 PM »
Quote from: Chomps123 on May 05, 2010, 10:42:09 PM
Is the visual mod supose to work only on atcs because if i try to play a different map it boots me out of the game.
Then again i was using a 2001 computer.
Never mind.
It was the computer.
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Don't just live life with work.
Find some time every day to have some fun.
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
Re: wolfbr's mod/classic and acts textures(day,night,modern).
«
Reply #89 on:
May 31, 2010, 11:15:29 PM »
You make Tremulous look like it should.((((EPIC))) Cant wait till your next improvements. NICE
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