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wolfbr's mod/classic and acts textures(day,night,modern).
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Topic: wolfbr's mod/classic and acts textures(day,night,modern). (Read 16138 times)
wolfbr
Turrets: +5/-25
Posts: 222
wolfbr's mod/classic and acts textures(day,night,modern).
«
on:
November 02, 2009, 02:14:28 AM »
Graphics were much improved
textures Re-skin(humans,aliens,weapons)
new sounds
new gfx
new scripts
blood decals
dynamic lights
particle system improved
new menu music
acidball for adv gon
improved hud
and others stuffs.
new version b5
(improved particle system, yellow blood for aliens, textures, acidball advgon, new sounds..) >16 MB
---
Finally, I decided to change the color of the aliens blood(yellow), I think it was better than red, more disgusting
. i improved the particle system, and made a minor change in the buidables, I modified the textures of the acts in 3 different ways, which are available in separate paks(modern, day, night).
----
acts textures:
modern>
day(please, rename to
zzz-
actswolfbr-day.pk3
>
night>
please test it : D
----
Wolfbrmod classic:
http://img138.imageshack.us/gal.php?g=shot0000hv.jpg
beta 1:
the Quake's3 engine is good, it is possible to greatly improve the tremulous(graphically).
new links(thanks Chimaera)
ATCS-day
http://trem.mczone.ru/base/actswolfbr-day.pk3
ATCS-night
http://trem.mczone.ru/base/actswolfbr-night.pk3
ATCS-modern
http://trem.mczone.ru/base/zzz-actswolfbr-%20modern.pk3
wolfbr mod
http://trem.mczone.ru/base/zzz-WolfbrmodB5.pk3
----------------------------
SS(old version)
http://img686.imageshack.us/gal.php?g=shot0002m.jpg
http://img686.imageshack.us/slideshow/webplayer.php?id=shot0002m.jpg
http://img12.imageshack.us/g/shot0122w.jpg/
http://img511.imageshack.us/g/shot00281.jpg/
enjoy
===================
others versions(b4,b3,b2,b1)
«
Last Edit: August 20, 2011, 06:33:48 PM by wolfbr
»
Logged
E-Mxp
Turrets: +27/-10
Posts: 722
Re: wolfbr's skin and soud pack
«
Reply #1 on:
November 02, 2009, 05:55:23 AM »
Lucifer cannon looks hot! However, Superpie's footprint is all over the place.
Im curious what the soundfx changes are though.
Logged
le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and soud pack
«
Reply #2 on:
November 03, 2009, 12:34:03 AM »
I used some scripts of superpie, some things had been edited by me, but, the other things had been made by me.
some questions, somebody knows as to place glow in prifle and others weapons?
it is possible to place explosion/impact effects in the Lcannon and others weapons?
and it is possible to add bullets trains? and more blood?
thanks..
«
Last Edit: November 03, 2009, 12:43:21 AM by wolfbr
»
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wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and soud pack
«
Reply #3 on:
November 03, 2009, 12:43:36 AM »
obs: some sounds is from halo,fear,shogo and Alien vs Predator,rs
«
Last Edit: November 06, 2009, 10:40:26 PM by wolfbr
»
Logged
ACKMAN
Turrets: +9/-20
Posts: 342
Re: wolfbr's skin and soud pack
«
Reply #4 on:
November 18, 2009, 05:32:53 PM »
I put this mod in my server, sound didn't change. I know the mod has sounds inside, but my Tremulous isn't loading them :S
Logged
babaj
Turrets: +1/-2
Posts: 23
Re: wolfbr's skin and soud pack
«
Reply #5 on:
November 25, 2009, 04:51:20 PM »
added mczone server
http://tremulous.net/forum/index.php?topic=9745.msg148944#msg148944
Logged
http://mczone.ru/
Urban Terror - 89.108.75.88:27960
Tremulous 1.1.0 - 89.108.75.88:30720
Tremulous 1.2.0 - 89.108.75.88:30721
HellsAngelz
Turrets: +9/-32
Posts: 71
Re: wolfbr's skin and soud pack
«
Reply #6 on:
December 04, 2009, 11:36:25 PM »
WolfBr I wish I had the ingenuity you did, I guess I think maybe i'm trying to keep it too "Tremulous"-like
But a lot of your textures seem to fit in quite well.
Logged
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version, b3)
«
Reply #7 on:
December 19, 2009, 07:41:58 PM »
thanks for the comments
«
Last Edit: January 21, 2010, 09:05:33 PM by wolfbr
»
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wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version, b4)blood decals, particle system...
«
Reply #8 on:
January 21, 2010, 09:07:16 PM »
the new version is ready, enjoy
Logged
Snake
Turrets: +43/-110
Posts: 541
1.1 > 1.2
Re: wolfbr's skin and sound pack(new version, b4)blood decals, particle system...
«
Reply #9 on:
January 22, 2010, 06:14:15 AM »
Hey, it looks amazing, I'll upload it to my servers, thank you very much.
Logged
.
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #10 on:
January 22, 2010, 06:27:11 PM »
thanks.
--
I would like to add a few things before releasing the final version, I believe that the effects can be improved(analyzing other quake's mod).
Logged
ACKMAN
Turrets: +9/-20
Posts: 342
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #11 on:
January 23, 2010, 02:45:33 PM »
Just to ask: why alien blood isnt green?
Logged
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #12 on:
January 23, 2010, 06:28:35 PM »
Quote from: ACKMAN on January 23, 2010, 02:45:33 PM
Just to ask: why alien blood isnt green?
simple, i like red blood
,however, it is easy to reverse.
exemple:
scripts/misc.particle
alienEvolvePS
{
ejector
{
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 150~75%
velocity 0 0 1 ~50
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 5.0 30.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.1
bounceMark 2~2 32 gfx/blood/blood1
color
0 { 0.8 0.2 0.2 } -
//(red blood. for green blood use it> "0 { 1.0 1.0 0.6 } -"
lifeTime 1000
}
count 30
delay 0
period 5 - ~0%
}
}
--------
later, I make a patch/pk3 that lets the green blood..
....
for next version
the explosion effects of the alien's buildings are good, so I'm improving the explosion effects for human buildings : )
«
Last Edit: January 23, 2010, 06:41:06 PM by wolfbr
»
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ACKMAN
Turrets: +9/-20
Posts: 342
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #13 on:
January 23, 2010, 07:18:20 PM »
Thank you.
And... about exploding buildings... wont that HUGEXBOX-effect lag?
__
[EDIT]
I've been testing it today. I have a problem: Blood doesn't "stick"(this isn't the correct word, is it) to walls like on screenshots :S
«
Last Edit: January 23, 2010, 08:16:38 PM by ACKMAN
»
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wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #14 on:
January 23, 2010, 11:23:37 PM »
Quote from: ACKMAN on January 23, 2010, 07:18:20 PM
Thank you.
And... about exploding buildings... wont that HUGEXBOX-effect lag?
__
[EDIT]
I've been testing it today. I have a problem: Blood doesn't "stick"(this isn't the correct word, is it) to walls like on screenshots :S
about exploding buildings> no, I try to make nice effects, without significantly reducing the fps(my philosophy: your computer runs quake 3? then, it will run my mod without problems,
)
about Blood doesn't "stick"> works perfectly here, maybe you should try to cause damage to the alien that are close to the walls(this effect works better with humans, as the blood "flies")
Logged
ACKMAN
Turrets: +9/-20
Posts: 342
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #15 on:
January 23, 2010, 11:36:44 PM »
Well. I didn't explain myself.
Blood doesn't stick to walls or to... anything. Just falls and disappears under the floor.
Logged
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #16 on:
January 24, 2010, 12:25:30 AM »
understand, this is normal, as if to put marks on all the particles, would greatly reduce the fps.
I'll straighten it out in a way that does not look so unrealistic
Logged
ACKMAN
Turrets: +9/-20
Posts: 342
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #17 on:
January 24, 2010, 12:47:06 AM »
No, you don't understand D:
Quote from: ACKMAN on January 23, 2010, 11:36:44 PM
Blood doesn't stick to walls or to... anything. Just falls and disappears under the floor.
This is what happens when i use your mod ^
And I want it to work.
Logged
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #18 on:
January 24, 2010, 01:07:36 AM »
you use other mods? maybe this could disrupt the functioning of my mod(incompatibility between 2 or more mod)
Logged
ACKMAN
Turrets: +9/-20
Posts: 342
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #19 on:
January 24, 2010, 02:27:12 AM »
I thought it was that ^
But I deleted all my mods and still not working (it made sounds work, though)
Could an updated UI cause this?
Logged
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #20 on:
January 24, 2010, 02:05:21 PM »
Quote from: ACKMAN on January 24, 2010, 02:27:12 AM
I thought it was that ^
But I deleted all my mods and still not working (it made sounds work, though)
Could an updated UI cause this?
perhaps, I use my mod in the pure tremulous(default), could be some setting in the game, I do not know what would be, because here it works perfectly.
apart from that the mod worked well?
---
preview for the next version> realistic acid tube(particles)
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mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle syste
«
Reply #21 on:
January 24, 2010, 11:17:07 PM »
I think you guys are talking about two completely different things.
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
Kiwi
Turrets: +29/-9
Posts: 859
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #22 on:
January 25, 2010, 03:16:48 AM »
Is it just me, or do the alien buildables bleed red blood when they die?
-Kiwi
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mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle syste
«
Reply #23 on:
January 25, 2010, 05:08:35 AM »
Just you?
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #24 on:
January 25, 2010, 12:06:48 PM »
I do not like green blood, red Blood is better
Logged
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #25 on:
January 25, 2010, 04:28:23 PM »
Your morbid fascination with all this blood disturbs me
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Jet~
Turrets: +8/-246
Posts: 58
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #26 on:
January 25, 2010, 06:01:13 PM »
I don't know if you ever thought of implementing this but how about making it so that the aliens bleed green blood and the humans red =P. Its just me personally but don't mind my little suggestion though e_e.
Jet~
Logged
The real world and computer world couldn't be further apart.
>.>Jet<.<
ACKMAN
Turrets: +9/-20
Posts: 342
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #27 on:
January 25, 2010, 07:30:04 PM »
Quote from: wolfbr on January 25, 2010, 12:06:48 PM
I do not like green blood, red Blood is better
He could, but he wont.
Anyway you can edit the mod to make it work as you want:
Quote from: wolfbr on January 23, 2010, 06:28:35 PM
Quote from: ACKMAN on January 23, 2010, 02:45:33 PM
scripts/misc.particle
alienEvolvePS
{
ejector
{
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 150~75%
velocity 0 0 1 ~50
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 5.0 30.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.1
bounceMark 2~2 32 gfx/blood/blood1
color
0 { 0.8 0.2 0.2 } -
//(red blood. for green blood use it> "0 { 1.0 1.0 0.6 } -"
lifeTime 1000
}
count 30
delay 0
period 5 - ~0%
}
}
Anyway he said:
Quote from: wolfbr on January 23, 2010, 06:28:35 PM
later, I make a patch/pk3 that lets the green blood..
So maybe if you wait you'll get it.
Logged
wolfbr
Turrets: +5/-25
Posts: 222
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #28 on:
January 29, 2010, 02:29:10 AM »
Quote from: CreatureofHell on January 25, 2010, 04:28:23 PM
Your morbid fascination with all this blood disturbs me
not fascination with blood, but for realism : )
Quote
He could, but he wont.
Anyway you can edit the mod to make it work as you want:
yes, but, can not change the color of blood just using scripts, some images should be replaced by other ( gfx/blood/..), some blood images are slightly colored red, then the blood is not green in game
------
some images(next version)
hive atack(beta) >
smoke effects >
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Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: wolfbr's skin and sound pack(new version,b4 fix)blood decals, particle system...
«
Reply #29 on:
January 29, 2010, 02:17:18 PM »
Link dead
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
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