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Author Topic: wolfbr's mod/classic and acts textures(day,night,modern).  (Read 16220 times)
ACKMAN


Turrets: +9/-20
Posts: 342


« Reply #30 on: January 29, 2010, 08:55:12 PM »

Working
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Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #31 on: February 01, 2010, 08:29:26 PM »

Can't  find a server who would be pure, so i can use this pack. doesn't work or 1.2 servers either.
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
Snake


Turrets: +43/-110
Posts: 541

1.1 > 1.2


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« Reply #32 on: February 02, 2010, 12:54:23 AM »

Can't  find a server who would be pure, so i can use this pack. doesn't work or 1.2 servers either.

You can try it out on my server (BB) I have it installed there.
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ACKMAN


Turrets: +9/-20
Posts: 342


« Reply #33 on: February 02, 2010, 03:36:13 PM »

Can't  find a server who would be pure, so i can use this pack. doesn't work or 1.2 servers either.
TremSpain
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Winnie the Pooh


Turrets: +45/-85
Posts: 442


« Reply #34 on: February 02, 2010, 07:16:56 PM »

@Ackman, if you're using gpp, there's an option under software graphics to change the high quality or low quality of particle physics. This defines whether or not particles collide, which in turn kills them, which in turn triggers the on_death particle system, which in turn creates the blood.

Turn it up to high quality.
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Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
wolfbr


Turrets: +5/-25
Posts: 222


« Reply #35 on: February 03, 2010, 03:32:27 AM »

the effects are being improved, I want to do something style "action movie"

I hope that the final result is satisfactory

some examples of good cinematcs effects you find in these mods> urban terrot, true combat, afterwards.....
http://www.youtube.com/watch?v=tStH6NFrvB8 (see from 1:05).

edit:

ckit and advckit(beta):
-


« Last Edit: February 03, 2010, 06:52:31 PM by wolfbr » Logged
ACKMAN


Turrets: +9/-20
Posts: 342


« Reply #36 on: February 03, 2010, 07:19:51 PM »

I like it being blue, red looks... meh.
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Asvarox


Turrets: +41/-35
Posts: 573


« Reply #37 on: February 03, 2010, 08:40:04 PM »

red unleashes aggression, you want builders to be aggressive?

Anyway, while I really like what you have done with particles (especially blood), I don't find your versions of skins better than default ones. It's probably because they are really hard to improve - as they are just really well done.
« Last Edit: February 03, 2010, 11:50:40 PM by Asvarox » Logged

I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  Angry
ACKMAN


Turrets: +9/-20
Posts: 342


« Reply #38 on: February 03, 2010, 10:39:00 PM »

Anyway, while I really like what you have done with particles (especially blood), I don't find your versions of skins better than default ones. It's probably because they are really hard to improve - as they are just really well done.

Well, I don't like neither new sounds (except medi one) nor some skins. If a final version of this mod is released, I'd probably use a mix of superpie's, my-own-little-changes(spartalol) and this one.

Oh, and... blood should be like this one in 1.2 Cheesy (it's still not working for me)

read unleashes aggression, you want builders to be aggressive?
Blaster? RAAAAGE
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your face
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Turrets: +109/-407
Posts: 3533


really your face here


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« Reply #39 on: February 04, 2010, 12:44:20 AM »

not fascination with blood, but for realism : )

But in real life blood doesn't spurt like a fountain all over the place. Sad
« Last Edit: February 04, 2010, 12:45:51 AM by your face » Logged

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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
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wolfbr


Turrets: +5/-25
Posts: 222


« Reply #40 on: February 04, 2010, 12:52:28 AM »

Anyway, while I really like what you have done with particles (especially blood), I don't find your versions of skins better than default ones. It's probably because they are really hard to improve - as they are just really well done.

Well, I don't like neither new sounds (except medi one) nor some skins. If a final version of this mod is released, I'd probably use a mix of superpie's, my-own-little-changes(spartalol) and this one.

Oh, and... blood should be like this one in 1.2 Cheesy (it's still not working for me)


edit:

read unleashes aggression, you want builders to be aggressive?
Blaster? RAAAAGE

yes, rs.in other stages, humans are more aggressive, i intend to do something similar for alien granger  Granger(if possible).

only adapted to a personal taste  Smiley

I do not want to copy / mix the style of others, I am trying to do something unique style, example: superpie is more colorful, my mod is a little darker/violent/action movie  Tongue.

edit:

not fascination with blood, but for realism : )

But in real life blood doesn't spurt like a fountain all over the place. Sad

however, humans die with few attacks, just pour more blood.
aliens can regenerate quickly, so have / produce as much blood  Grin
« Last Edit: February 04, 2010, 01:03:21 AM by wolfbr » Logged
Aviator


Turrets: +500/-14
Posts: 277


« Reply #41 on: February 05, 2010, 06:03:06 AM »

This is an amazing mod  Cool but I find it funny when I evolve as an alien because it leaves a huge splatter/puddle of blood around me lol
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Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #42 on: February 05, 2010, 10:38:24 AM »

tried it, and i don't like it.
Alien skins are ugly, the creep isn't even yours. it was created by
Mercenaries Guild member. Sounds are stolen from alien vs predator game series. The only thing i liked is the human skin. and i think the tatoo on the arm isn't needed. Blood? its red for aliens and when you evolve th blood comes like waterfall.
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
Aviator


Turrets: +500/-14
Posts: 277


« Reply #43 on: February 05, 2010, 04:25:41 PM »

tried it, and i don't like it.
Alien skins are ugly, the creep isn't even yours. it was created by
Mercenaries Guild member. Sounds are stolen from alien vs predator game series. The only thing i liked is the human skin. and i think the tatoo on the arm isn't needed. Blood? its red for aliens and when you evolve th blood comes like waterfall.
Uhm... >.> I'm pretty sure he said that earlier
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ACKMAN


Turrets: +9/-20
Posts: 342


« Reply #44 on: February 05, 2010, 07:28:44 PM »

Stolen or not, they don't fit in the game. IMHO.

Human ones maybe...
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wolfbr


Turrets: +5/-25
Posts: 222


« Reply #45 on: February 05, 2010, 08:01:01 PM »

This is an amazing mod  Cool but I find it funny when I evolve as an alien because it leaves a huge splatter/puddle of blood around me lol

thanks, I had some inspirations for the bloody transformations(resident evil, area-51..) Cool

tried it, and i don't like it.
Alien skins are ugly, the creep isn't even yours. it was created by
Mercenaries Guild member. Sounds are stolen from alien vs predator game series. The only thing i liked is the human skin. and i think the tatoo on the arm isn't needed. Blood? its red for aliens and when you evolve th blood comes like waterfall.

ugly or beautiful, depending on the individual taste of each, while the sounds, then any mod that uses material from another game is stolen? some trem(default) sounds are similar to the avp(exemple: rifle=marines pulse rifle), and I see this as copying / theft?
about the tattoo, it would mark the clones, and the blood is fun  Grin.
about the creep, i find it in superpie"s mod, but like I said, over time I will doing the most original mod(made / edited by me), just want to make a mod for fun.

Quote
Uhm... >.> I'm pretty sure he said that earlier
yes, I had said this previously -

Stolen or not, they don't fit in the game. IMHO.

Human ones maybe...
just remove what you do not like.  Smiley
« Last Edit: February 05, 2010, 09:31:50 PM by wolfbr » Logged
Ellohir

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Posts: 190


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« Reply #46 on: February 05, 2010, 09:07:25 PM »

the sounds, then any mod that uses material from another game is stolen? some trem(default) sounds are similar to the avp(exemple: rifle=marines pulse rifle), and I see this as copying / theft.

All sounds in Tremulous are free because the game is licensed GPL.

« Last Edit: February 06, 2010, 02:58:43 PM by Ellohir » Logged

Aviator


Turrets: +500/-14
Posts: 277


« Reply #47 on: February 06, 2010, 01:10:24 AM »

Human ones maybe...
just remove what you do not like.  Smiley

[/quote]
I have a question about that. I tried to and the mod stopped working altogether, so...any advice?
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wolfbr


Turrets: +5/-25
Posts: 222


« Reply #48 on: February 06, 2010, 01:21:52 AM »

Human ones maybe...
just remove what you do not like.  Smiley

I have a question about that. I tried to and the mod stopped working altogether, so...any advice?
[/quote]

probably because you removel any image / sound, but not removed / edited some scripts

more ss:

new creep(beta)


advBasilisk's poison gas(beta)

« Last Edit: February 06, 2010, 04:02:48 PM by wolfbr » Logged
Winnie the Pooh


Turrets: +45/-85
Posts: 442


« Reply #49 on: February 08, 2010, 05:31:54 AM »

Good job on following through with your stuff though I don't like all of it.

I do like the basi gas, which I tried to edit a couple times myself and then gave up.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
your face
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Turrets: +109/-407
Posts: 3533


really your face here


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« Reply #50 on: February 08, 2010, 05:36:31 AM »

I'm digging the basi gas. Smiley
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
mooseberry
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Posts: 3934


Hello.


« Reply #51 on: February 08, 2010, 05:59:02 AM »

Looks very neat. Keep it up!
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wolfbr


Turrets: +5/-25
Posts: 222


« Reply #52 on: February 09, 2010, 04:21:05 AM »

acts textures, is not very colorful, is not ugly.



I intend to improve a little more textures, the textures are available in a separate .pk3
i'm trying to leave the beautiful textures, without taking the appearance of aged orininal map.
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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #53 on: February 09, 2010, 07:58:45 PM »

didn't superpie already try and do that?
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<Timbo> posting on the trem forums rarely results in anything good
wolfbr


Turrets: +5/-25
Posts: 222


« Reply #54 on: February 09, 2010, 09:26:16 PM »

superpie, Knowitall66, korxs mod.. and some severs.
many people have changed the textures to personal taste.

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ACKMAN


Turrets: +9/-20
Posts: 342


« Reply #55 on: February 09, 2010, 10:58:23 PM »

Superpie did the same you're doing.

Recolour the... colours.

Me needs vocabulary  Lips Sealed
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Superpie
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« Reply #56 on: February 09, 2010, 11:58:38 PM »

though I would like it to be known that I don't really like my own attempt at retexturing ATCS, it was crude and I was too hasty to get it done angel
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wolfbr


Turrets: +5/-25
Posts: 222


« Reply #57 on: February 10, 2010, 01:38:44 AM »

I changed the colors of acts again, I think I'll make 2 pk3(acts-day and night)

night:
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Demolution


Turrets: +157/-64
Posts: 1198


« Reply #58 on: February 10, 2010, 05:36:42 AM »

I changed the colors of acts again, I think I'll make 2 pk3(acts-day and night)

night:


The light on the ground suggests a very bright moon. If you manage to get that sorted out somehow, it would look perfect. Smiley
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and i am VERY stupid.
wolfbr


Turrets: +5/-25
Posts: 222


« Reply #59 on: February 10, 2010, 09:30:10 PM »

I changed the colors of acts again, I think I'll make 2 pk3(acts-day and night)

The light on the ground suggests a very bright moon. If you manage to get that sorted out somehow, it would look perfect. Smiley

these images are betas, I'm going to straighten something that does not like

---------
more ss:
particle system and marks:




still need fixing up some things  Smiley
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