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Author Topic: 1.2 Gameplay Changes going off topic :)  (Read 36754 times)
Kriegsgott


Turrets: +11/-4
Posts: 42

D.V.C


« Reply #270 on: December 14, 2009, 05:29:46 AM »

The basilisk is fine.  The low health is all that really prevents it from being overpowered. Most people miss a third to two-thirds of their md shots. If they have you pinned down somewhere just wait for another alien to come along.

If you feel like bitching about dying as a basilisk, you could always mention the shotgun. With the pellet changes you're less likely to kill a dretch in one hit but more likely to hit something slightly larger (say, a basilisk).  And there is a much smaller percentage of people that miss with a shotgun.
« Last Edit: December 14, 2009, 07:35:20 AM by Kriegsgott, Reason: shotguns are annoying » Logged

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UniqPhoeniX
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Turrets: +66/-32
Posts: 1376


« Reply #271 on: December 14, 2009, 11:52:43 AM »

The grabbing doesn't work, but the running circles does.  You can even do it to a single turret now.
Wait, what? Huh? How is circling a single turret new?
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David
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Turrets: +249/-273
Posts: 3543

David


« Reply #272 on: December 14, 2009, 12:30:22 PM »

Fine, you can do it easily now.
In 1.1 it was a total bitch to do without getting shot up.  Now it's trivial and the turret never fires a shot.
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Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
Repatition


Turrets: +11/-196
Posts: 329


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« Reply #273 on: December 14, 2009, 03:58:19 PM »

Ive dretched turrets by running in circles many times in 1.1? so now its just easy-er
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gimhael


Turrets: +70/-16
Posts: 546


« Reply #274 on: December 14, 2009, 04:02:16 PM »

Dretching turrets takes a bit longer on 1.2 though...
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FreaK

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Turrets: +45/-59
Posts: 294


« Reply #275 on: December 14, 2009, 04:05:47 PM »

Ive dretched turrets by running in circles many times in 1.1? so now its just easy-er
Dretches can't hurt turrets in 1.2
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CreatureofHell


Turrets: +429/-123
Posts: 2351

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« Reply #276 on: December 14, 2009, 04:09:04 PM »

Dretching turrets takes a bit longer on 1.2 though...

very very long...so long that you'll end up with 9 evos before it gets destroyed if you're the only one playing the game
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« Reply #277 on: December 14, 2009, 07:58:22 PM »

Fine, you can do it easily now.
In 1.1 it was a total bitch to do without getting shot up.  Now it's trivial and the turret never fires a shot.

I've never heard anything so stupid.  (Okay, a few things that might rival that in stupidity.)  In 1.1, circling a turret was beyond pathetically easy.  I even learned how to do it in about my first month of playing (spec someone else doing it one time, and you pretty much have it down).  In 1.1, the default ATCS layout has two turrets in the front.  You can circle those with quite a bit of ease as well if you sneak up from behind.  In fact, quite a few people in 1.1 knew how to flank the hallway with a dretch by crawling on the ceiling, straight past the two front turrets, and then past the side turret (that takes quite a bit of mad keyboard pounding, though, and even if you do have it down to an art, you're more than likely to mess up 50% of the time).

But one basi vs. one turret was difficult for someone? >_>
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
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Dr.Salvador


Turrets: +1/-4
Posts: 3


« Reply #278 on: December 16, 2009, 03:58:09 AM »

Okay.
I've been playing 1.1 since it came out. I've been saying since 1.2 development started
"I hope to god they don't fuck up the balance".

After having played 1.2 for a few days, i have to say, it hasn't been messed up, so to speak, but everything that made tremulous tremulous has been shifted to the point of it being a new game that i don't like. Obviously my opinion will be discounted instantly because it's only the opinion of one person, but i would like to put it out there.

1. Tyrants die too fast AND deal too much damage (with charge)

This one should be obvious. The tyrant is supposed to be the big dicked warrior alien who rampages through the level scaring humans. Instead, in 1.2, a Tyrant is the EASIEST class for me to solo with simply a shotgun. I'm not nearly the best player by a long shot, but i am pretty good at dodging. Tyrants are now as tanklike as i wished they would be in 1.1, but really this only makes it harder to hit humans,and without their old regeneration, they die quickly. Also, charge is just stupid. It seems almost like the devs were looking for a reason to justify leaving the Tyrant in the game, since it's old spot has been taken by every other class. It just frankly does too much damage. A single tyrant SHOULD be able to kill a bsuit, but with the new charge mechanic a tyrant can camp a hall and charge spam, killing everyone that enters it, and you better pray to god there isn't a basi standing around, or else it's invincible as well.

2. Humans have been slowed too much.

Obviously there is a really fine line between too much and too little. Well, they've been slowed too much and i think the speed should be closer to 1.1 speeds. Although i'm rather like a republican in that i fear change, if someone can justify to me why this is useful (considering it makes a single human WEAKER, forcing them to stay in packs, which in pub games often means "camping" in the general area of the base) then obviously i don't mind at all.

3. Adv goon to s2 didn't doesn't do shit for camping.

Humans now just stand by the doors, away from their base. Of course, they can't go out into the hall because of tyrants with charge. Forced camping l0l0l0l.

4. The whole game just "feels" different

Obviously, This isn't really a valid complaint. A major overhaul of a game is going to feel different. But shifting from trem 1.1 to trem 1.2 is a major change. Humans just seem all around... slower. From the turrets to the movement speed. They seem less mobile and make fighting multiple aliens at once really disorienting. For this reason 2 dretch can now easily take down most humans.

Aliens, on the other hand, feel kind of "faster". They just seem to die way quicker though, too. In groups, they're unstoppable. Basically it almost seems like the group dynamic in tremulous was changed completely. It used to be  1 Human < 1 Alien, and All Humans > All aliens. Now it's more like 1 Alien < 1 Human (unless you're a tyrant) and All Aliens > All Humans.

However, there are sooo many more things i like in 1.2. the upgraded graphics and ui are really refreshing. The dev team really did an awesome job on this game.
Finally, WHY THE HELL IS LIGHTMAP CONSIDERED A CHEAT NOW?
Thanks for your time.
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UniqPhoeniX
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Turrets: +66/-32
Posts: 1376


« Reply #279 on: December 16, 2009, 07:54:54 AM »

So you are saying tyrant is the easiest class for you to kill alone with shotty, but it's also capable of killing all humans?
Lightmap should have been cheat protected in 1.1 even, it does give an advantage.
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Dr.Salvador


Turrets: +1/-4
Posts: 3


« Reply #280 on: December 16, 2009, 08:15:20 AM »

So you are saying tyrant is the easiest class for you to kill alone with shotty, but it's also capable of killing all humans?
Lightmap should have been cheat protected in 1.1 even, it does give an advantage.

They are extremely easy to kill with a shotgun because they can't fight dodge very well. When they camp a hall (as i said) they're charge is indestructible.
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David
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David


« Reply #281 on: December 16, 2009, 08:37:00 AM »

3. Adv goon to s2 didn't doesn't do shit for camping.

Humans now just stand by the doors, away from their base. Of course, they can't go out into the hall because of tyrants with charge. Forced camping l0l0l0l.
And if they have a tyrant in the hall, then it's S3 and so discussing the Adv Goon is pointless.
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Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
KamikOzzy

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Turrets: +317/-172
Posts: 733


« Reply #282 on: December 16, 2009, 01:18:12 PM »

After having played 1.2 for a few days, i have to say, it hasn't been messed up, so to speak, but everything that made tremulous tremulous has been shifted to the point of it being a new game that i don't like. Obviously my opinion will be discounted instantly because it's only the opinion of one person, but i would like to put it out there.

It's the opinion of at least two.
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|AoD|Ozzyshka at your service.
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« Reply #283 on: December 16, 2009, 04:16:11 PM »

Or atleast 50% of the Tremulous community. ;p
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
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FisherP


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Posts: 295

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« Reply #284 on: December 16, 2009, 08:00:48 PM »

After having played 1.2 for a few days, i have to say, it hasn't been messed up, so to speak, but everything that made tremulous tremulous has been shifted to the point of it being a new game that i don't like. Obviously my opinion will be discounted instantly because it's only the opinion of one person, but i would like to put it out there.

I think that's what they said when the devs upgraded from 1.0 to 1.1 and I watched a youtube review of free games where the reviewer said that he could have been fooled into thinking it was a professionally developed game. I suspect he will revise that comment if he does a review on 1.2 to say that it is a professionally developed game that is just given away.
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Conzul

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Seek One-ness, and you shall find all you seek...


« Reply #285 on: December 16, 2009, 08:03:37 PM »

After having played 1.2 for a few days, i have to say, it hasn't been messed up, so to speak, but everything that made tremulous tremulous has been shifted to the point of it being a new game that i don't like. Obviously my opinion will be discounted instantly because it's only the opinion of one person, but i would like to put it out there.

It's the opinion of at least two.


Make that three. This about sums up what many of us have been saying.
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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #286 on: December 16, 2009, 08:10:38 PM »

After having played 1.2 for a few days, i have to say, it hasn't been messed up, so to speak, but everything that made tremulous tremulous has been shifted to the point of it being a new game that i don't like. Obviously my opinion will be discounted instantly because it's only the opinion of one person, but i would like to put it out there.

It's the opinion of at least two.

Make that three. This about sums up what many of us have been saying.
Four. Except, I like 1.2 (MOSTLY) but it's not Tremulous anymore.
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U R A Q T
Demolution


Turrets: +157/-64
Posts: 1198


« Reply #287 on: December 16, 2009, 10:51:53 PM »

Four. Except, I like 1.2 (MOSTLY) but it's not Tremulous 1.1 anymore.

Fixed...?
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.
Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #288 on: December 17, 2009, 01:56:06 AM »

Four. Except, I like 1.2 (MOSTLY) but it's not Tremulous 1.1 anymore.

Fixed...?
1.2 is about as much 1.1 as Deus Ex: Invisible War is Deus Ex. I pray you get the reference. If not, they're different. -.- So different, in fact, that they can be seen as completely different games with (oddly enough) similar titles.
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U R A Q T
Demolution


Turrets: +157/-64
Posts: 1198


« Reply #289 on: December 17, 2009, 03:41:31 AM »

1.2 is about as much 1.1 as Deus Ex: Invisible War is Deus Ex. I pray you get the reference. If not, they're different. -.- So different, in fact, that they can be seen as completely different games with (oddly enough) similar titles.

I'm sorry, but I have to respectfully disagree with that.
1.2 is still Tremulous: The granger still spits out blobs, the flamer still ...flames, the jet pack still flies and so on and so forth... What has changed is the game dynamic, which is what most folks are having a problem with. Smiley

Personally, I think that "what made tremulous tremulous" was its player-base, and what made tremulous even better was (again, personal opinion) it's balance which lead to the advent of clans, etc.

~
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.
Bissig


Turrets: +103/-131
Posts: 1309


« Reply #290 on: December 17, 2009, 05:55:13 AM »

The most annoying change, I personally hate most, is the weak dretch. It was overpowered in 1.1, granted. But I also miss the headbiting wall surfing experience on maps like Tremor or ATCSZalpha so much.

Oh and on humans side: The sniping goon with splash damage is really no fun for "ckits that care" ;-P
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rotacak


Turrets: +39/-64
Posts: 761


« Reply #291 on: December 17, 2009, 02:11:45 PM »

I don't like size of Dretch model. Old dretch was cute. Now is "big stupid ugly ogre".
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