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1.2 Gameplay Changes going off topic :)
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Topic: 1.2 Gameplay Changes going off topic :) (Read 36737 times)
kevlarman
Turrets: +291/-295
Posts: 2737
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #150 on:
October 20, 2009, 09:27:03 PM »
Quote from: E-Mxp on October 20, 2009, 08:50:02 PM
If this is already the case then ignore this post
done
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Repatition
Turrets: +11/-196
Posts: 329
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #151 on:
October 20, 2009, 09:38:06 PM »
who needs a hovel? a scared granger? it just wastes bp.
Logged
http://jbjarts.blogspot.com/
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #152 on:
October 20, 2009, 09:38:54 PM »
Quote from: Repatition on October 20, 2009, 09:38:06 PM
a scared granger?
you make it sound so unimportant, it breaks my heart.
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Repatition
Turrets: +11/-196
Posts: 329
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #153 on:
October 20, 2009, 09:39:55 PM »
but really we dont need it!
Logged
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Winnie the Pooh
Turrets: +45/-85
Posts: 442
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #154 on:
October 21, 2009, 02:16:56 AM »
Quote from: Repatition on October 20, 2009, 09:38:06 PM
it just wastes bp
All zero points of it.
Logged
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
Repatition
Turrets: +11/-196
Posts: 329
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #155 on:
October 21, 2009, 04:12:36 AM »
Quote from: Winnie the Pooh on October 21, 2009, 02:16:56 AM
Quote from: Repatition on October 20, 2009, 09:38:06 PM
it just wastes bp
All zero points of it.
o srry wasnt thinking clearly...thx
Logged
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KamikOzzy
Turrets: +317/-172
Posts: 733
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #156 on:
October 21, 2009, 09:53:08 AM »
I think there are uses for the hovel. Its a barricade, but it's not always used the same way. It's also a free one, and it's hard to justify building the regular 'cade because it isn't free.
I've also seen it save the alien time a time or two, thanks to (probably a glitch that allows...) the hovel staying alive after creep is gone, and humans simply walking on by it.
However, glitch building is a pain in the ass, and the majority of it is done with the hovel. You say it's fixed in your version? Haven't seen it used, dunno about it.
Logged
|AoD|Ozzyshka at your service.
Still using Windows XP
and still playing 1.1
click this:
http://cornersrocks.shop-pro.jp/?pid=16232798
HellsAngelz
Turrets: +9/-32
Posts: 71
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #157 on:
October 22, 2009, 07:13:21 PM »
Where The Hovel Came From:
The hovel was originally non-existent in the past of Tremulous' aliens. Eventually grangers had to find refuge from other relatives of their kind, getting beaten down and assaulted by their own kind. An elite group of grangers formed to find a way to stop such a massacre of innocent grangers. The original plan of the hovel failed miserably, resulting in a tube filled with acid that killed grangers, instead of storing them. Sadly, the granger who thought up the design was eaten by a tyrant.
The elite grangers grouped up again, and finally made a breakthrough. They would create an object they could jump in, as if a bush, but be safe from enemies and yes, their own blood. Reluctantly the test-granger, paid one evo to do this, leaped off of a high place on a map humans call Ka-rith. The granger plummeted down, purring all the way as it sped toward this newly structured building, it then realized a flaw in the making of the object. It wasn't like a bush, it was like long pointy spears. The spears impaled the grangers' body and the granger made one final, long purr as it's light-filled eyes glazed over.
The elites were close to giving up, two of their members had died in vain. Possibility to find refuge looked impossible. Many granger families hopes were crushed, just as the plummeting granger did. Hope was lost, many grangers just accepted the life of abuse and sodomity. Even some of the elite and wise grangers began accommodating to the lifestyle.
There was one granger who still had hope, he wasn't good at designing buildings of great importance like the elites, nor did he have the intelligence to tell a goon from a camel, but he had ingenuity and a will to change the granger community. It worked many hours, every day, evo-less and starving, it came upon the most shocking realization in history. Although it's design looked more like some of those magazines those humans look at while camping, and eating smores, it was suitable for a big object to fit in. Granger went to tell the news to the great ones, skipping along purring with anticipation.
Sorry I had to end it there, even if it sucked, I love building suspense.
My point is? The hovel is a PART of tremulous, no matter what. It will still be here even if tremulous lasts 100 years.
Logged
Taiyo.uk
Turrets: +222/-191
Posts: 2309
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #158 on:
October 23, 2009, 12:01:37 PM »
I must point out a flaw in your hypothesis. The grangers actual motive for inventing the hovel was to build a structure they could use to go "acidwalling" (an alien variant of knock-knock-ginger). They have only been used as protective enclosures since the humans started to build doors from corrosion resistant materials.
Logged
Luigi1
Turrets: +86/-21
Posts: 227
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #159 on:
October 24, 2009, 05:49:45 AM »
wtf. you guys really like your hovels
Logged
Repatition
Turrets: +11/-196
Posts: 329
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #160 on:
October 24, 2009, 05:51:29 AM »
well i do agree with you there hovel are not important as they think!
Logged
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wolfbr
Turrets: +5/-25
Posts: 222
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #161 on:
October 26, 2009, 12:12:19 AM »
I have onde suggestion for the weapons, add alt-fire for all.
exemple:
rifle
primary: bullets
secundary: small zoom(usin holographic sight)
painsaw
primary: saw
secundary: lightning gun(medium range, low damange)
blaster
primary: attack
secundary: laser(hight speed, long range, very low damange)
Shotgun
primary: Double blast(2 shells per shoot,short range, more spread, pellet count > 14)
secundary: Blast (1 shells per shoot, medium range,pellet count > 7)
Las Gun
primary: attack
secundary: medium zoom
Chaingun
primary: attack
secundary: fire rate is slower, but more accurate: use this if your target is far away.
Pulse Rifle
primary: attack
secundary: shoot small energy balls, good splash and damange(like a luficer's secundary fire in tremulous 1.1, but, has more splash).
Flamethrower:
primary: attack
secundary: more range, little damage.
secondary fire for the weapons would be interesting, would only help to balance the game.
currently(1.1) MD(scope) and LC possesss secondary fire, they are not ovepowered.
Logged
KamikOzzy
Turrets: +317/-172
Posts: 733
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #162 on:
October 26, 2009, 12:32:37 AM »
Amid all that craziness, I kinda like the thought of a long-range low-damage blaster to catch that last motherfkn tyrant after you lcannoned it to 1 hp.
Logged
|AoD|Ozzyshka at your service.
Still using Windows XP
and still playing 1.1
click this:
http://cornersrocks.shop-pro.jp/?pid=16232798
tskuzzy
Turrets: +9/-2
Posts: 95
Hi :]
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #163 on:
October 26, 2009, 01:30:26 AM »
All your ideas seem to be along the lines of having one accurate attack and one less accurate attack. That kind of defeats the purpose of having different types of guns for different situations.
Though I kinda like that idea of letting one human be able to handle multiple situations. I propose letting humans carry up to two guns at once!! It'll give the luci a better option than just pulling out a blaster on a running tyrant.
^ just playful suggestion, don't argue about balance and crap please
Logged
[GI]tskuzzy at your service
Kaine
Turrets: +543/-314
Posts: 573
Re: }MG{- 0; KoR-1
«
Reply #164 on:
October 26, 2009, 07:53:51 PM »
IMO, KoR's TremX is more of a Trem 1.2 than 1.2 is.
At least TremX implemented some graphic changes, exciting new gadgets/weapons/classes, and didn't spend years bullshitting about "developping" before releasing
their
shitty "upgrade." +They kept the hovel. Gg fags, MG loses to KoR.
Logged
Quote from: AppleZ on July 08, 2012, 03:29:01 AM
KAINE WHERE HAVE U BEEN!
Winnie the Pooh
Turrets: +45/-85
Posts: 442
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #165 on:
October 26, 2009, 09:44:56 PM »
Not to mention TremX is as unbalanced as ever.. probably more than 1.1 is.
Logged
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
wolfbr
Turrets: +5/-25
Posts: 222
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #166 on:
October 26, 2009, 11:25:04 PM »
i like some things in tremx (adv dretch,zoom in lgun, adv mara throws barbs, ammo pack non energy weapons,xael gun and human barricade), but, it needs balance
Logged
Ryanw4390
Turrets: +164/-20
Posts: 518
Re: 1.2 Gameplay Changes
«
Reply #167 on:
October 27, 2009, 05:52:23 AM »
Quote from: David on October 12, 2009, 01:07:10 PM
Quote from: KamikOzzy on October 12, 2009, 04:28:27 AM
P.S.
cl_allowdownload needs to be set to
1
this time around. None of that prompting shit either. If it isnt 1, we are stuck with another ten years of ATCS.
Download are enabled by default.
What's wrong with the prompt? Over here in the UK running code on someone's computer without there permission is illegal. Would you prefer a 50-page EULA to sign away all the rights to your computer just to play?
EDIT: It'd probably be the server owner going to jail not the devs... fundamentally it's the same thing as drive-by-downloads on malware sites.
I don't seem to understand why it's illegal for Tremulous not to have auto downloading set to 1 but games like Team Fortress 2 has automatic updates automatically added in.
Logged
Quote from: Fluxflashor on January 01, 2007, 01:14:38 AM
Clan {Jo|So} were clan {No|Shows} at todays war between them..
The Magma Warriors are pissed off you wasted our time, and I have decided I will DOS attack your server, I have a program for that. Unless you want to get your asses on, and do a 3 on 3 or 4 on 4.
Kaine
Turrets: +543/-314
Posts: 573
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #168 on:
October 27, 2009, 09:09:04 AM »
Quote from: Winnie the Pooh on October 26, 2009, 09:44:56 PM
Not to mention TremX is as unbalanced as ever.. probably more than 1.1 is.
Whom does yur "unbalance" favor? I've been playing it on SoH's unlagged KoRX server, and it seems to me that the games are still going to the most skilled players win each game... Even when the noobs get an Adv. Tyrant or a Xael + Cloak. And having Stage-Count based on team credits earned allows for less killwhoring, since you can stage up by killing enemy structures as well.
But really, that's not even my argument here... I'm not saying KoRX is the best thing ever invented, I'm just saying that it's clearly superior to the horseshit the devs are trying to shovel on us. And if the KoR fuckwits can do better, and in a quarter of the time... + they kept the hovel. Gg.
Logged
Quote from: AppleZ on July 08, 2012, 03:29:01 AM
KAINE WHERE HAVE U BEEN!
David
Spam Killer
Turrets: +249/-273
Posts: 3543
David
Re: 1.2 Gameplay Changes
«
Reply #169 on:
October 27, 2009, 10:44:18 AM »
Quote from: Ryanw4390 on October 27, 2009, 05:52:23 AM
I don't seem to understand why it's illegal for Tremulous not to have auto downloading set to 1 but games like Team Fortress 2 has automatic updates automatically added in.
Because TF2 makes you sign an EULA that probably gives them permission to destroy your PC if they feel like it. Also, you can disable all that crap if you want.
Tremulous has decided to make it opt-in instead of opt-out-and-sign-yourself-into-slavery.
Logged
Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
Winnie the Pooh
Turrets: +45/-85
Posts: 442
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #170 on:
October 27, 2009, 07:22:37 PM »
Quote from: Kaine on October 27, 2009, 09:09:04 AM
Whom does yur "unbalance" favor? I've been playing it on SoH's unlagged KoRX server, and it seems to me that the games are still going to the most skilled players win each game... Even when the noobs get an Adv. Tyrant or a Xael + Cloak. And having Stage-Count based on team credits earned allows for less killwhoring, since you can stage up by killing enemy structures as well.
But really, that's not even my argument here... I'm not saying KoRX is the best thing ever invented, I'm just saying that it's clearly superior to the horseshit the devs are trying to shovel on us. And if the KoR fuckwits can do better, and in a quarter of the time... + they kept the hovel. Gg.
Of course people with more skill will win. It's always like that!
So what really is "balanced"? Does "balanced" mean that a total newbie can whip a seven-year veteran? Does "balanced" mean that two kids who have played the same amount and have the same skill level always come to a standstill when they face each other?
All you 1.2-rage guys think that 1.1 is the best thing ever when it's obviously got it's problems and quirks. Hey, can YOU come up with a better function for the hovel? What's that? NO?! Then stfu and gtfo.
Logged
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
Flux
Turrets: +88/-18
Posts: 221
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #171 on:
October 27, 2009, 08:21:02 PM »
u are a lot angrier than the pooh bear i remember as a young lad
Logged
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #172 on:
October 27, 2009, 08:23:32 PM »
Quote from: Winnie the Pooh on October 27, 2009, 07:22:37 PM
Of course people with more skill will win. It's always like that!
So what really is "balanced"? Does "balanced" mean that a total newbie can whip a seven-year veteran? Does "balanced" mean that two kids who have played the same amount and have the same skill level always come to a standstill when they face each other?
All you 1.2-rage guys think that 1.1 is the best thing ever when it's obviously got it's problems and quirks. Hey, can YOU come up with a better function for the hovel? What's that? NO?! Then stfu and gtfo.
Hate to call you on this, but we've actually given various ideas for hovel usage.
And, speaking for myself, I recognize the flaws in gameplay with 1.1. I also recognize all the bugs that devs ignored. We should have had many version updates with bugfixes by now. It's not the best thing ever, but 1.2 certainly isn't better.
Logged
U R A Q T
Winnie the Pooh
Turrets: +45/-85
Posts: 442
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #173 on:
October 27, 2009, 08:44:26 PM »
I said
better
function.
And btw, 1.2 is different, not worse. Worse is just your opinion and it's time for me to go look through these threads and see if you ever gave any good reasons for why 1.2 sucks.
Also, rage bear will kill your computer:
Logged
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
Repatition
Turrets: +11/-196
Posts: 329
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #174 on:
October 27, 2009, 09:12:16 PM »
LOL don't make him mad!
Logged
http://jbjarts.blogspot.com/
danmal
Turrets: +21/-6
Posts: 244
Re: 1.2 Gameplay Changes
«
Reply #175 on:
October 27, 2009, 10:48:45 PM »
Quote from: Ryanw4390 on October 27, 2009, 05:52:23 AM
I don't seem to understand why it's illegal for Tremulous not to have auto downloading set to 1 but games like Team Fortress 2 has automatic updates automatically added in.
It's not. As long as the user is informed that map/code is being downloaded then there shouldn't be any problem. A progress bar is most likely more then sufficient for this purpose however if you want to be extra safe then a little bit of text could be added to the tremulous installer explaining that connecting to servers may initiate an auto download process.
The main reason would seem to be as a security measure. It's possible although fairly unlikely that someone could create a map that either crashes Tremulous or allows them to take over your computer. Of course as most users will no doubt press download without reading the text this means the download prompt will impart only partial protection at best. It's better then nothing though.
Logged
David
Spam Killer
Turrets: +249/-273
Posts: 3543
David
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #176 on:
October 27, 2009, 11:09:27 PM »
I am going to download a virus to your computer.
You have been informed, so it's OK right?
Amanieu's client-killer was just a few bytes as I recall. That download is going to finish faster than you can cancel it.
QVM are code. There are bugs that let them do anything they want to your PC, and anyone who says otherwise is an idiot.
You can still set it to auto-accept if you want.
And are you a lawyer? Are you planning to indemnify everyone in case they get sued?
I'm not a lawyer, so maybe it is legal. But I'd bet it's not and sure as hell wouldn't risk it.
Logged
Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
danmal
Turrets: +21/-6
Posts: 244
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #177 on:
October 28, 2009, 12:53:21 AM »
Quote from: David on October 27, 2009, 11:09:27 PM
I am going to download a virus to your computer.
You have been informed, so it's OK right?
Well yes, although why you would accept is beyond me.
Quote from: David on October 27, 2009, 11:09:27 PM
Amanieu's client-killer was just a few bytes as I recall. That download is going to finish faster than you can cancel it.
Yes, which is why I said that the main reason for having to accept a download is for security and not for any legal concerns.
Quote from: David on October 27, 2009, 11:09:27 PM
QVM are code. There are bugs that let them do anything they want to your PC, and anyone who says otherwise is an idiot.
Sure, same as maps are code.
Quote from: David on October 27, 2009, 11:09:27 PM
And are you a lawyer? Are you planning to indemnify everyone in case they get sued?
Of course not.
Quote from: David on October 27, 2009, 11:09:27 PM
I'm not a lawyer, so maybe it is legal. But I'd bet it's not and sure as hell wouldn't risk it.
Lots of other games and programs do the exact same thing so I sorta doubt that it is illegal. Can you provide any articles regarding UK's laws on this matter? Most of which I've read seem to indicate that as long as the user is aware of what's happening then it's all fine and dandy.
Logged
Rocinante
Turrets: +252/-667
Posts: 639
You're a kitty!
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #178 on:
October 28, 2009, 01:01:50 AM »
Quote from: danmal on October 28, 2009, 12:53:21 AM
Quote from: David on October 27, 2009, 11:09:27 PM
QVM are code. There are bugs that let them do anything they want to your PC, and anyone who says otherwise is an idiot.
Sure, same as maps are code.
No, not the same - maps aren't executed.
Logged
}MG{
Mercenaries Guild
"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"
KamikOzzy
Turrets: +317/-172
Posts: 733
Re: 1.2 Gameplay Changes going off topic :)
«
Reply #179 on:
October 28, 2009, 01:30:24 AM »
Well that's how this all started roci, was my appeal that map downloads be on by default. Khalsa or Kevlar (cant tell them apart) said that the problem is you cant tell a map from another type of pk3 until it's downloaded.
Logged
|AoD|Ozzyshka at your service.
Still using Windows XP
and still playing 1.1
click this:
http://cornersrocks.shop-pro.jp/?pid=16232798
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