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Author Topic: }MG{ Mercenaries Guild }MG{  (Read 130653 times)
Howitzer


Turrets: +0/-1
Posts: 269


« Reply #150 on: August 01, 2006, 02:21:38 PM »

OMG!!1!1!!1!1! he posted a pic of a game he had a good score on and probably had a lot of fun with paper cut and tuple.
Better then you losing and bitching.

Just get out of this topic Belier, that's all i ask.
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David
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Turrets: +249/-273
Posts: 3543

David


« Reply #151 on: August 01, 2006, 03:20:45 PM »

We need to get our own fourm.
then we can chat properly, and kick people like belier

EDIT:  go to http://mg.awardspace.co.uk/phpBB2/
Logged

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
Howitzer


Turrets: +0/-1
Posts: 269


« Reply #152 on: August 01, 2006, 05:05:51 PM »

Code:

Failed sending email :: PHP ::

DEBUG MODE

Line : 234
File : emailer.php
Logged

David
Spam Killer
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Turrets: +249/-273
Posts: 3543

David


« Reply #153 on: August 01, 2006, 05:43:38 PM »

the host wont let me send email (its a free account)
ignore all email errors, it all works fine apart from that,
i'm trying to fix right now Smiley

EDIT: All fixed
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Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
Belier13
Guest
« Reply #154 on: August 01, 2006, 06:00:22 PM »

Try http://www.phpnet.us/

It has email, MySQL etc etc..
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trigger happy


Turrets: +0/-0
Posts: 108


WWW
« Reply #155 on: August 01, 2006, 06:24:22 PM »

Quote from: "David"
We need to get our own fourm.
then we can chat properly, and kick people like belier

EDIT:  go to http://mg.awardspace.co.uk/phpBB2/



How about this http://antidrm.org/forums/viewforum.php?f=18 .
Logged

ttp://www.antidrm.org
Never get between a goon and my chaingun.
Danger! Do not feed the dretches.
Howitzer


Turrets: +0/-1
Posts: 269


« Reply #156 on: August 01, 2006, 06:36:38 PM »

Oeh, i like the skin on the anti-DRM forum.
And i hate DRM. (damn overcapitalistic money-leeching restriction-forcing over-payed greedy-Musiclabel mafia cocksuckers :evil: )
Logged

David
Spam Killer
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Turrets: +249/-273
Posts: 3543

David


« Reply #157 on: August 01, 2006, 06:42:33 PM »

I fixed mine up, but it cant email. nither can the phpnet place. no free places can. its cos of the spammers Sad
so, mini poll: Whitch fourm do your want?
also, who made / owns antidrm.org?
Logged

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
David
Spam Killer
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Turrets: +249/-273
Posts: 3543

David


« Reply #158 on: August 01, 2006, 07:04:09 PM »

Quote from: "Howitzer"
Oeh, i like the skin on the anti-DRM forum.
And i hate DRM. (damn overcapitalistic money-leeching restriction-forcing over-payed greedy-Musiclabel mafia cocksuckers :evil: )


the only people it punshes are the honest people who pay. but this is off topic.
Logged

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
trigger happy


Turrets: +0/-0
Posts: 108


WWW
« Reply #159 on: August 01, 2006, 08:59:42 PM »

Quote from: "David"
I fixed mine up, but it cant email. nither can the phpnet place. no free places can. its cos of the spammers Sad
so, mini poll: Whitch fourm do your want?
also, who made / owns antidrm.org?



Well I own it, our ex-host/head admin. did. He's awseome, not very active anymore. Looks I get it now. Pie if you did make any pages just send them to me and I'll upload them to the site.
Logged

ttp://www.antidrm.org
Never get between a goon and my chaingun.
Danger! Do not feed the dretches.
David
Spam Killer
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Turrets: +249/-273
Posts: 3543

David


« Reply #160 on: August 01, 2006, 09:10:33 PM »

on a totaly un-related topic, where did the mg server go?
and when it gets back, it would rock to have stats on the web. is there any tool to do this? if not, send me some logs and i'll make one.
Logged

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
trigger happy


Turrets: +0/-0
Posts: 108


WWW
« Reply #161 on: August 01, 2006, 09:49:38 PM »

Quote from: "David"
on a totaly un-related topic, where did the mg server go?
and when it gets back, it would rock to have stats on the web. is there any tool to do this? if not, send me some logs and i'll make one.


I heard there was bandwith problems.
Logged

ttp://www.antidrm.org
Never get between a goon and my chaingun.
Danger! Do not feed the dretches.
David
Spam Killer
*
*
*

Turrets: +249/-273
Posts: 3543

David


« Reply #162 on: August 01, 2006, 10:08:40 PM »

Quote from: "trigger happy"
Quote from: "David"
on a totaly un-related topic, where did the mg server go?
and when it gets back, it would rock to have stats on the web. is there any tool to do this? if not, send me some logs and i'll make one.


I heard there was bandwith problems.


it would just be every half-an-hour ftp the logs and parse them into html and stuff.

nothing more complex.

see all these differnt topics in one thred is confusing. we should all go to mg.awardspace.co.uk
Logged

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
tuple

*

Turrets: +97/-80
Posts: 834



« Reply #163 on: August 01, 2006, 11:57:12 PM »

Edit:
My firewall rule curruption was truly complete :-(
I located a rule that previously forwarded bittorrent ports to an internal IP, but somehow the ports had vanished, so it forwarded ALL UDP to an internal IP.  Argh!
It has been resolved and the server should be back up, let me know if for some reason you do not see it.



There was a power outage here and when the server came back up, the firewall rules where corrupted (somehow, looked very weird) so I've been rebuilding, and the only thing I can't get to work is tremulous! :evil:

Here is the INPUT rule of iptables using iptables -L :
ACCEPT     udp  --  anywhere             66.92.134.200 udp dpt:30720
default is to drop and it is the first rule in the chain, second is the same but with tcp (cause why the hell not at this point!)

Here is the netstat output using netstat -anp --udp :
udp        0      0 66.92.134.200:30720     0.0.0.0:*                          10108/tremded.x86

I can connect from inside though! and play! to the 66.92.134.200 IP.

I can connect to other services through this same firewall with identical rules (different ports obviously).

I'm using a script that starts tremded.x86 (tjw's build) as a low level user, the same user and script I used to before I had issues and when the server was up and functioning.

#!/bin/bash
nohup ./tremded.x86 2>./serverlog.log +set dedicated 2 +set net_ip "66.92.134.200" +set fs_game base2 +exec server.cfg&
exit


Losing my mind here! Posting to the troubleshooting thread but if anyone has any ideas, I'm welcome to them.
Logged

trigger happy


Turrets: +0/-0
Posts: 108


WWW
« Reply #164 on: August 02, 2006, 12:12:47 AM »

Quote from: "David"
Quote from: "trigger happy"
Quote from: "David"
on a totaly un-related topic, where did the mg server go?
and when it gets back, it would rock to have stats on the web. is there any tool to do this? if not, send me some logs and i'll make one.


I heard there was bandwith problems.


it would just be every half-an-hour ftp the logs and parse them into html and stuff.

nothing more complex.

see all these differnt topics in one thred is confusing. we should all go to mg.awardspace.co.uk



I can split it into more threads. I would rather use my hosting for it.
Logged

ttp://www.antidrm.org
Never get between a goon and my chaingun.
Danger! Do not feed the dretches.
reinie


Turrets: +1/-1
Posts: 33


« Reply #165 on: August 02, 2006, 02:39:44 AM »

is this recruitment still open?
i am playing trem few days now
i like base building human and alien
but i like hack&slash with tyrant too  Cheesy
and favourite is batlle suit with chaingun

here is a screeny of a score i had few hours ago
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img]http://img55.imageshack.us/img55/196/imgmo0.jpg[/img]
PIE

*

Turrets: +96/-52
Posts: 1471


それは価値があることを期待します。


WWW
« Reply #166 on: August 02, 2006, 05:29:19 AM »

DO NOT GO AND MAKE A FORUM SOMEWHERE...
I HAVE THE SITE.. the forums will be step one., its a click of a button to create and a little work to set up.. it will be up in not to long.. we don't need to have some random forum on some random site.
www.mercenariesguild.net
Just have patience.. Ignore belier
On that note, i'm off on vacation (on which plan to program the site), so if my forum posting is a bit more sparse than usual then thats why. Working on the site. Forums soon!.. Promise!
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PIE

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Turrets: +96/-52
Posts: 1471


それは価値があることを期待します。


WWW
« Reply #167 on: August 02, 2006, 05:30:44 AM »

edit.. woops.. pressed the wrong button.. disregard this post!
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Howitzer


Turrets: +0/-1
Posts: 269


« Reply #168 on: August 02, 2006, 11:05:56 AM »

I vouch for Reinie.
I've played some games with him and he's an OK dude Cheesy
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David
Spam Killer
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Turrets: +249/-273
Posts: 3543

David


« Reply #169 on: August 02, 2006, 12:38:28 PM »

Quote from: "PIE"
DO NOT GO AND MAKE A FORUM SOMEWHERE...
I HAVE THE SITE.. the forums will be step one., its a click of a button to create and a little work to set up.. it will be up in not to long.. we don't need to have some random forum on some random site.
www.mercenariesguild.net
Just have patience.. Ignore belier
On that note, i'm off on vacation (on which plan to program the site), so if my forum posting is a bit more sparse than usual then thats why. Working on the site. Forums soon!.. Promise!


if you need any help, i can do php and html and perl and all the rest of it.
i have nothing to do so would be happy to help.
Logged

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
reinie


Turrets: +1/-1
Posts: 33


« Reply #170 on: August 02, 2006, 01:35:55 PM »

Quote from: "Howitzer"
I vouch for Reinie.
I've played some games with him and he's an OK dude Cheesy


ty  Cheesy
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img]http://img55.imageshack.us/img55/196/imgmo0.jpg[/img]
tuple

*

Turrets: +97/-80
Posts: 834



« Reply #171 on: August 02, 2006, 02:09:09 PM »

In case you didn't see the above edit, the server is back up now.  I also have a call into my isp about increasing my upstream bandwidth.  That may allow me to double the present user capacity to 12, though I'll run it at 16 for a while as a load test  Cheesy

More when I hear it
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tuple

*

Turrets: +97/-80
Posts: 834



« Reply #172 on: August 02, 2006, 08:18:55 PM »

Good news everyone, within 24 hours my upstream bandwidth will double to 768kbps.  I soon as I see that my bandwidth has increased, I will increase the capacity of the }MG{ server, so that is how you will know that it has taken place.

Theoretically, it should handle 13-14 people, realistically I'm hoping for between 10 and 12.  We'll see though.  It handles 6 now without serious probems (I didn't see any serious lag, certainly nothing as serious as I've seen on the more heavily populated servers!)  But if you do see bad lag, let me know.

For info on client performance tuning, check out:
http://ucguides.savagehelp.com/Quake3/connection.html

 Cheesy
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Captain Ventris


Turrets: +0/-0
Posts: 163


« Reply #173 on: August 02, 2006, 08:23:52 PM »

I personally think the MG server should be kept to 6 or less people, so that it will be used purely for tutorials.
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tuple

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Turrets: +97/-80
Posts: 834



« Reply #174 on: August 02, 2006, 08:42:56 PM »

Not a bad idea Captain Ventris.

Additionally, I've connected a couple times and found 2 or 4 players playing a small match and requesting that noone else join so they can finish it out.  I thought the server would get almost no use due to the small capacity.  However, I think some people connect because of the small capacity.  I've played one or two small games with excelent players too, people who could clean up on normal or even large capacity servers, I think they were looking for a smaller match, instead of the bloodbath some of the larger servers have become Smiley  I've also seen people playing a slower paced match that simply wouldn't be possible on a larger capacity server.  I've connected to it to try out base ideas when noone, or one other person was connected.

At the same time, I don't want the server to sit empty if we are not going to be using it lots.  The 2x2 matches occur, but are not a daily occurence.  It would be nice if someone would use it when we are not.

Perhaps I could raise the public slots to 6 for 3x3 games, and increase private slots to 6 so members could always connect.  That would allow the whole group to connect at once if we wanted, allow public games, and allow room for training.

Let me know what you think people.  Reply or pm me with your thoughts if you don't want to fill the thread with this stuff.

I won't make any permanent changes until we come to a concensus, though I will be increasing it initially in the hopes that I can get enough people to connect for a type of load test.  This will be temporary though.
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trigger happy


Turrets: +0/-0
Posts: 108


WWW
« Reply #175 on: August 02, 2006, 08:57:07 PM »

Quote from: "tuple"
Not a bad idea Captain Ventris.

Additionally, I've connected a couple times and found 2 or 4 players playing a small match and requesting that noone else join so they can finish it out.  I thought the server would get almost no use due to the small capacity.  However, I think some people connect because of the small capacity.  I've played one or two small games with excelent players too, people who could clean up on normal or even large capacity servers, I think they were looking for a smaller match, instead of the bloodbath some of the larger servers have become Smiley  I've also seen people playing a slower paced match that simply wouldn't be possible on a larger capacity server.  I've connected to it to try out base ideas when noone, or one other person was connected.

At the same time, I don't want the server to sit empty if we are not going to be using it lots.  The 2x2 matches occur, but are not a daily occurence.  It would be nice if someone would use it when we are not.

Perhaps I could raise the public slots to 6 for 3x3 games, and increase private slots to 6 so members could always connect.  That would allow the whole group to connect at once if we wanted, allow public games, and allow room for training.

Let me know what you think people.  Reply or pm me with your thoughts if you don't want to fill the thread with this stuff.

I won't make any permanent changes until we come to a concensus, though I will be increasing it initially in the hopes that I can get enough people to connect for a type of load test.  This will be temporary though.



I think 8 is around the minumum for public server unless we use it a ton. ~16 total people is pretty good amount IMO.
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ttp://www.antidrm.org
Never get between a goon and my chaingun.
Danger! Do not feed the dretches.
David
Spam Killer
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Turrets: +249/-273
Posts: 3543

David


« Reply #176 on: August 02, 2006, 09:08:53 PM »

Quote from: "Captain Ventris"
I personally think the MG server should be kept to 6 or less people, so that it will be used purely for tutorials.


while this is a good idea, we also shoud have a public normail play server.

maby start another 4 player one or sumthing?
Logged

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
Captain Ventris


Turrets: +0/-0
Posts: 163


« Reply #177 on: August 02, 2006, 10:36:50 PM »

We can have the MG Clan Training Server (4 people), and a 16 person MG Battle Server. Because I really want a server where I can teach people.
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Howitzer


Turrets: +0/-1
Posts: 269


« Reply #178 on: August 02, 2006, 11:45:38 PM »

The training server should be 3on3 imo.
Then we can have 'real' games aswell.
A 16p MG Battle Server seems like a great idea aswell.
(Although i won't be able to actually play on it due to +150ping to American servers)
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reinie


Turrets: +1/-1
Posts: 33


« Reply #179 on: August 02, 2006, 11:48:15 PM »

the 4 slot server now is great mostly no one who join so i can train my basebuild
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