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Author Topic: wireframes of buildables don't show up  (Read 3114 times)
N.U.K.E.


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Posts: 79


« on: September 25, 2009, 04:07:34 PM »

I just isntalled gtkradiant 1.5.0, and according to all manuals out there I started ny putting in a reactor. Nice and all, if only I could see the wire frame in the grid! All I see is the grid of course, and a little axis symbol. I can see the reactor in 3d view though. Can anyone help, this is really confusing! D:

edit: screenie
« Last Edit: September 25, 2009, 05:33:48 PM by N.U.K.E. » Logged
fleash eater


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« Reply #1 on: September 26, 2009, 02:26:03 AM »

view--->show/hide----show models(or something along those lines
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N.U.K.E.


Turrets: +5/-9
Posts: 79


« Reply #2 on: September 26, 2009, 07:58:58 AM »

Thanks! I'll try that as soon as I get on my pc Cheesy

edit: It didn't work, hide/show only offered to hide selected, or to show hidden
Show didn't contain a models option.
In the filter category there was a models option, but that didn't work.
« Last Edit: September 26, 2009, 09:28:34 AM by N.U.K.E. » Logged
UniqPhoeniX
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« Reply #3 on: September 26, 2009, 10:28:24 AM »

I don't have the wireframes/bboxes/whatever either (Net Radiant) Sad Tho it is not necessary, it would help.
The screenies in Starting Tremulous Mapping are of older version of radiant, 1.4 I'd guess, and the bboxes don't seem to be accurate...
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N.U.K.E.


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« Reply #4 on: September 26, 2009, 11:11:46 AM »

They are there in youtube tuts though, and I believe he uses 1.5
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fleash eater


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« Reply #5 on: September 29, 2009, 12:43:24 AM »

They are there in youtube tuts though, and I believe he uses 1.5


well if your using netradiant then they wont show up, only in GTK 1.4 1.5 they do thats your problem
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N.U.K.E.


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« Reply #6 on: September 29, 2009, 06:08:40 PM »

Why do you think I'm using netradiant? I'm using gtkradiant 1.5 so wha-?
I guess you ment to quote uniq there. :3
Does anyone have a link to 1.4 so I can try if that works? And is that version ready for trem or do I have to make a .game file and all that stuff =/
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A Spork
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« Reply #7 on: September 29, 2009, 06:18:40 PM »

Weird, I'm running 1.5, and its fine for me...
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mooseberry
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« Reply #8 on: September 29, 2009, 06:20:17 PM »

It should work fine in 1.5
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fleash eater


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« Reply #9 on: September 30, 2009, 12:50:49 AM »

thats what i use
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CreatureofHell


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« Reply #10 on: September 30, 2009, 03:15:20 PM »

They are there in youtube tuts though, and I believe he uses 1.5


well if your using netradiant then they wont show up, only in GTK 1.4 1.5 they do thats your problem

Well I use netradiant and they show up fine
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« Reply #11 on: September 30, 2009, 03:53:32 PM »

1.5 > netradiant > 1.4 Grin
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CreatureofHell


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« Reply #12 on: October 01, 2009, 03:18:09 PM »

Ingar's netradiant builds > 1.5 > netradiant > 1.4 Grin
Fixed
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<Timbo> posting on the trem forums rarely results in anything good
N.U.K.E.


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« Reply #13 on: October 01, 2009, 06:48:09 PM »

So nobody knows of a way to fix this? Damn, then I can't work it out. I need something to compare with to make it on a proper scale. Sad
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UniqPhoeniX
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« Reply #14 on: October 02, 2009, 05:38:52 AM »

32 game units = 1 meter, 1 unit = 3.125 cm, corridors in Nexus6 are up to 8m (256 gu) wide (you can use /viewpos in-game to measure). Player sizes are at end of this guide.
You can get buildable sizes from entities.def file (open with text editor, team_human_mgturret (0 .2 1) (-25 -25 -20) (25 25 20) -> 50x50x40 gu).
Also players need a 1-2 gu extra to fit thru places.
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