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Author Topic: It's the end for 1.1: Evidence shown! Images Leaked!  (Read 113675 times)
OhaiReapd
Spam Killer
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Turrets: +7/-239
Posts: 942


« Reply #900 on: August 05, 2011, 06:05:58 PM »

Its classified.
Logged

Volt


Turrets: +66/-53
Posts: 240


« Reply #901 on: August 05, 2011, 06:29:57 PM »

Meshes were combined and a texture was applied works ingame with animations. also  It's not a random spider and it doesn't exceed currently poly limit and you know what the best part is? it's legs move when it walks instead of gliding like the current  dretch. I'm just doing my part, everyone else should be as well.

Can I see?


To lazy to upload video my connection speed isn't that good, this is the best that i can do right now. Looks more fearsome right?
Logged

vcxzet


Turrets: +17/-13
Posts: 389


« Reply #902 on: August 05, 2011, 07:52:47 PM »

quite nice.
If I lose my job I might think forking Tremulous.
I'd name it "gloom 2"
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Pazuzu


Turrets: +50/-12
Posts: 987

GRANGER IS NOT FOR MEME.


« Reply #903 on: August 05, 2011, 08:37:35 PM »



To lazy to upload video my connection speed isn't that good, this is the best that i can do right now. Looks more fearsome right?
Fearsome, but not quite 36/54-damage-in-a-single-bite lethal.
Logged


ok, can you give me the tool thingy app that can code?
Nux


Turrets: +257/-69
Posts: 1733


« Reply #904 on: August 05, 2011, 08:46:21 PM »

Fearsome, but not quite 36/54-damage-in-a-single-bite lethal.

It just wants a kiss!

Nice work but until I see it move I'll keep the good praise to myself.
Logged

CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #905 on: August 05, 2011, 09:59:43 PM »

That looks terrifying, but...
Fearsome, but not quite 36/54-damage-in-a-single-bite lethal.
... bigger fangs, IF you are willing? It doesn't even cut a bone. Wink
Logged

Meisseli
Spam Killer
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Turrets: +83/-25
Posts: 765


« Reply #906 on: August 06, 2011, 10:23:44 PM »

Big lips those are.

GPP's quite fine of a release and I'm very pleased to play it. I don't know why people keep complaining about how a 1.1.5 should be released since GPP practically is that, minus just the nickpicky official release title.

Nice conkit!
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Tremulant
Spam Killer
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Turrets: +370/-58
Posts: 1037

It's not over 'til the tremulant sings...


« Reply #907 on: August 07, 2011, 12:22:33 AM »

Big lips those are.

GPP's quite fine of a release and I'm very pleased to play it. I don't know why people keep complaining about how a 1.1.5 should be released since GPP practically is that, minus just the nickpicky official release title.

Nice conkit!
Meisseli you beautiful finnish bastard, i salute yuou!
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my knees by my face and my ass is being hammered
OhaiReapd
Spam Killer
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Turrets: +7/-239
Posts: 942


« Reply #908 on: August 07, 2011, 12:53:37 AM »

I've given up hope on 1.2. I'm just playing until something better in the freeware world comes along.
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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #909 on: August 07, 2011, 01:27:42 AM »

I've given up hope on 1.2. I'm just playing until something better in the freeware world comes along.
Progress is getting progressively slower which implies that abandonware is imminent. Anyone who is actively hoping for a 1.2 release is naive. I'm just enjoying GPP as it is, and I'll be excited/surprised/happy when (if) 1.2 ever sees the light of day.
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U R A Q T
OhaiReapd
Spam Killer
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Turrets: +7/-239
Posts: 942


« Reply #910 on: August 07, 2011, 03:03:36 AM »

I'm sure a new mod or something will come out thats fun. It might even be balanced.
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Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


WWW
« Reply #911 on: August 09, 2011, 12:03:53 AM »

Meshes were combined and a texture was applied works ingame with animations. also  It's not a random spider and it doesn't exceed currently poly limit and you know what the best part is? it's legs move when it walks instead of gliding like the current  dretch. I'm just doing my part, everyone else should be as well.

Can I see?
NO
  Grin
Logged

Pete


Turrets: +9/-6
Posts: 112


WWW
« Reply #912 on: August 09, 2011, 02:36:21 PM »

Progress is getting progressively slower which implies that abandonware is imminent. Anyone who is actively hoping for a 1.2 release is naive. I'm just enjoying GPP as it is, and I'll be excited/surprised/happy when (if) 1.2 ever sees the light of day.

Well, seeing Stannum is almost finished with his new models, it'd be a complete waste not to release them. I think all the devs can agree on that point.

1.2 = GPP + new models + new HUD.
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SPK


Turrets: +2/-0
Posts: 58


« Reply #913 on: August 09, 2011, 03:16:23 PM »

1.2 = GPP + new models + new HUD.

Yeah, why not?
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Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #914 on: August 16, 2011, 10:46:19 PM »

Nothing new here... just sayin'...
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
wolfbr


Turrets: +5/-25
Posts: 222


« Reply #915 on: August 17, 2011, 04:57:51 PM »

waiting for the chaingun and psaw models, my favorite weapons Cheesy(or, only the concept art),maybe a improved weapons models(like lucis,stannum perhaps do a few finishing touches).
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amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #916 on: August 24, 2011, 11:34:52 AM »

HOLY MOLY ANIMATION SOFTWARE!



dunno what this be
http://janvanderweg.com/pics/tremulous/animation.cfg
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ULTRA Random ViruS


Turrets: +4/-94
Posts: 719


« Reply #917 on: August 24, 2011, 01:07:56 PM »

1.2 = GPP + new models + new HUD.

Yeah, why not?
I agree. New sounds in my opinion are a waste of time.
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The new wave of feeding ULTRA Random ViruS' has come.
Youtube- Tremulous + Various Stuff
Asvarox


Turrets: +41/-35
Posts: 573


« Reply #918 on: August 24, 2011, 01:51:56 PM »

Also

http://janvanderweg.com/pics/tremulous/painsaw1.jpg
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I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  Angry
amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #919 on: August 24, 2011, 03:00:19 PM »

looks great apart from the blue shield. no need for trem health and safety.
Logged

CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #920 on: August 24, 2011, 04:09:05 PM »

Also, it doesn't even protect from stray sparks even. police
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Volt


Turrets: +66/-53
Posts: 240


« Reply #921 on: August 24, 2011, 08:11:30 PM »

HOLY MOLY ANIMATION SOFTWARE!



dunno what this be
http://janvanderweg.com/pics/tremulous/animation.cfg
Stannum uploaded that .cfg to show me how to get first person animations to work for weapons Tongue
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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


WWW
« Reply #922 on: August 24, 2011, 08:26:56 PM »

Bzzt Evil
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Nux


Turrets: +257/-69
Posts: 1733


« Reply #923 on: August 24, 2011, 08:44:28 PM »

Damn it. I'm jealous of stannum's creativity.

Good job!
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Volt


Turrets: +66/-53
Posts: 240


« Reply #924 on: September 05, 2011, 05:16:31 PM »

Fearsome, but not quite 36/54-damage-in-a-single-bite lethal.

It just wants a kiss!

Nice work but until I see it move I'll keep the good praise to myself.




Logged

amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #925 on: September 05, 2011, 05:38:03 PM »

saw you post that on aatrem.com , along with the other stuff, looks damn smexy.

Red on the dretch (especially its lips) seems a bit too red for me, needs to be duller to avoid the lipstick look. And maybe some bigger tooths's?
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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


WWW
« Reply #926 on: September 05, 2011, 05:50:29 PM »

saw you post that on aatrem.com , along with the other stuff, looks damn smexy.

Red on the dretch (especially its lips) seems a bit too red for me, needs to be duller to avoid the lipstick look. And maybe some bigger tooths's?
Teeth?
Logged


Quote
<Timbo> posting on the trem forums rarely results in anything good
StevenM


Turrets: +40/-33
Posts: 292


« Reply #927 on: September 05, 2011, 05:55:04 PM »

The size of that model doesnt really reflect the size of its hitbox, which i dont like Sad.
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Volt


Turrets: +66/-53
Posts: 240


« Reply #928 on: September 05, 2011, 06:16:01 PM »

It's 1.7 bigger now but still smaller than bbox to give dretch more stealth.
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StevenM


Turrets: +40/-33
Posts: 292


« Reply #929 on: September 05, 2011, 06:31:55 PM »

it'll provide you with less to aim at though. normally i aim at the model, when in this case i could aim just above it and still hit.
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