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Author Topic: It's the end for 1.1: Evidence shown! Images Leaked!  (Read 114332 times)
GeneralScott


Turrets: +3/-8
Posts: 291


« Reply #660 on: May 04, 2011, 12:43:17 PM »



Is it just me or does the flame look tiny, pathetic, and harmless?
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David
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Turrets: +249/-273
Posts: 3543

David


« Reply #661 on: May 04, 2011, 01:14:29 PM »

http://janvanderweg.com/pics/tremulous/flamer1.jpg

Is it just me or does the flame look tiny, pathetic, and harmless?

http://janvanderweg.com/pics/tremulous/flamer2.jpg
http://janvanderweg.com/pics/tremulous/flamer3.jpg

Doesn't look all that harmless to me.
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Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
Tremulant
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Turrets: +370/-58
Posts: 1037

It's not over 'til the tremulant sings...


« Reply #662 on: May 04, 2011, 01:58:55 PM »

Is it just me or does the flame look tiny, pathetic, and harmless?
My guess would be that it's a work in progress, coming, as it is, from the barrel of a rifle...
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my knees by my face and my ass is being hammered
GeneralScott


Turrets: +3/-8
Posts: 291


« Reply #663 on: May 04, 2011, 02:15:01 PM »

My guess too. Guess that one was old.
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Asvarox


Turrets: +41/-35
Posts: 573


« Reply #664 on: May 04, 2011, 02:39:21 PM »

Holy crap, that's extremely epic looking flame there. It bruns me out
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I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  Angry
amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #665 on: May 04, 2011, 02:40:46 PM »

loving the blue semi-ignited bit Cheesy

these are getting churned out pretty darn quickly Smiley can we have a vid soon?
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Pete


Turrets: +9/-6
Posts: 112


WWW
« Reply #666 on: May 04, 2011, 02:41:17 PM »

Whoa, that looks.. hot. ^^
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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


WWW
« Reply #667 on: May 04, 2011, 02:59:07 PM »

Please wear protective googles (incredibly stupid glasses) while playing with fire.  Cool
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #668 on: May 04, 2011, 05:30:43 PM »

Stannum, you did an outstanding job! Who's the man? STANNUM!
EDIT: More pyromaniac epicness




Also, Stannum, is it true things made by Jex will be used? I saw there is a hud, grenade and a marine model and textures made.
« Last Edit: May 04, 2011, 05:38:07 PM by Haraldx » Logged

...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #669 on: May 04, 2011, 09:13:20 PM »

Fire looks beautiful now.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
GeneralScott


Turrets: +3/-8
Posts: 291


« Reply #670 on: May 04, 2011, 09:21:10 PM »

Wow! Really churning the stuff out! Great job!

Is that map... The testing map with the dev white color and the ruler marks on the wall going to be a 1.2 map? CAN it be? It's probably the sickest looking map i've ever seen, as it doesn't even try to be realistic and ends up looking epicly cool.
« Last Edit: May 04, 2011, 09:23:30 PM by GeneralScott » Logged

Stannum

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Turrets: +108/-321
Posts: 336


« Reply #671 on: May 04, 2011, 09:40:09 PM »

Is that map... The testing map with the dev white color and the ruler marks on the wall going to be a 1.2 map? CAN it be? It's probably the sickest looking map i've ever seen, as it doesn't even try to be realistic and ends up looking epicly cool.

It's just a small testing map with grid lines so I can measure stuff out.

Also, Stannum, is it true things made by Jex will be used? I saw there is a hud, grenade and a marine model and textures made.

No idea, not really my department. The build I'm using to test stuff has some outdated stuff. Pretty sure 1.2 has a different hud.


I'm kinda happy about the flamer effect in general now. Still a lot of tweaking to do to fix up some minor stuff. It does look a lot better in motion though.
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Blue © 2004 Natural Selection.
GeneralScott


Turrets: +3/-8
Posts: 291


« Reply #672 on: May 05, 2011, 11:26:13 AM »

Then show us some videos! Tongue
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wolfbr


Turrets: +5/-25
Posts: 222


« Reply #673 on: May 06, 2011, 05:10:24 AM »

i like the rifle model, but, its not good in fist person view.

please change the weapon position in fist person view.
like this video>
http://www.youtube.com/watch?v=kgYA4UxtY-A
not the rifle's images.

and please, iron sights please(small zoom only, like mass driver), i like the weapons sights : )
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OhaiReapd
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Turrets: +7/-239
Posts: 942


« Reply #674 on: May 06, 2011, 11:06:49 AM »

i like the rifle model, but, its not good in fist person view.

please change the weapon position in fist person view.
like this video>
http://www.youtube.com/watch?v=kgYA4UxtY-A
not the rifle's images.

and please, iron sights please(small zoom only, like mass driver), i like the weapons sights : )

What are you talking about. No weapons zoom in actually. The MD is useless if you zoom in.
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GeneralScott


Turrets: +3/-8
Posts: 291


« Reply #675 on: May 06, 2011, 11:27:04 AM »

I think he's talking about a Call of Doody kind of zoom in.
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Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #676 on: May 06, 2011, 01:32:49 PM »

I think he's talking about a Call of Doody kind of zoom in.
You know what's funny? In real life nothing zooms in if you aim with iron-sights or not. Iron sights will just ruin the game - it's all about fast paced action not aiming for the head of aliens or something.
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
sakathor


Turrets: +0/-0
Posts: 6


« Reply #677 on: May 06, 2011, 01:39:49 PM »

You know what's funny? In real life nothing zooms in if you aim with iron-sights or not. Iron sights will just ruin the game - it's all about fast paced action not aiming for the head of aliens or something.

I agree. In games like crysis it's cool, I don't think it's necessary in trem.

Would be nice though to have an "over-the-nose-iron-like-view" for goon pounce aiming  ;-)
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Tremulant
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Turrets: +370/-58
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It's not over 'til the tremulant sings...


« Reply #678 on: May 06, 2011, 01:46:47 PM »

You know what's funny? In real life nothing zooms in if you aim with iron-sights or not. Iron sights will just ruin the game - it's all about fast paced action not aiming for the head of aliens or something.
In games like crysis it's cool
No, it's not.
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my knees by my face and my ass is being hammered
Pete


Turrets: +9/-6
Posts: 112


WWW
« Reply #679 on: May 06, 2011, 02:05:43 PM »

The MD is useless if you zoom in.

What! I use the MD zoom almost all the time , feels much better that way.
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wolfbr


Turrets: +5/-25
Posts: 222


« Reply #680 on: May 06, 2011, 04:46:37 PM »

but, in tremulous its not ruin the game.
crysis are fast place.
in tremulous, the acogs give only some zoom for the weapons(like Mass driver) or lgun in some severs.

my suggestion are simple> zoom + acog, only it, more for fun or support in long range, only it. : )
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Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #681 on: May 06, 2011, 04:54:36 PM »

but, in tremulous its not ruin the game.
crysis are fast place.
in tremulous, the acogs give only some zoom for the weapons(like Mass driver) or lgun in some severs.

my suggestion are simple> zoom + acog, only it, more for fun or support in long range, only it. : )
None of the guns have ACOG sights :/ Besides, I think such mechanical scopes are out of date anyway, Trem is set in the future - think of digital camera like scopes:
* Built into the gun
* Pressing a button gives you 1x, 2x, 4x etc. zoom.
* There is a cross in the middle of the screen to indicate the center, in this case it would be iron sight replacement.
* As it's near future, futuristic stuff like night vision and other filters can be added on the camera/screen.
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
wolfbr


Turrets: +5/-25
Posts: 222


« Reply #682 on: May 06, 2011, 05:03:20 PM »

but, for fun factor, yes, i like acogs, like BF2142. some new models have acogs(rifle,prifle,mdriver)
yes, you talk about cameras, but, you need to se the camera to aim, like iron sights Smiley.
see it> http://www.youtube.com/watch?v=s5jOs5x54ds

« Last Edit: May 06, 2011, 05:05:36 PM by wolfbr » Logged
GeneralScott


Turrets: +3/-8
Posts: 291


« Reply #683 on: May 06, 2011, 06:04:17 PM »

Tremulous isn't Crysis. Scopes would be useless because by the time you look down the scope you'd be dead, plus it would be a FAIL in a dance. Maybe the MD and rifle should get scopes. Rifle gets red dot and MD gets real scope.
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Haraldx


Turrets: +14/-69
Posts: 371

Kicking human asses since 2006


« Reply #684 on: May 06, 2011, 06:28:28 PM »

but, for fun factor, yes, i like acogs, like BF2142. some new models have acogs(rifle,prifle,mdriver)
yes, you talk about cameras, but, you need to se the camera to aim, like iron sights Smiley.
see it> http://www.youtube.com/watch?v=s5jOs5x54ds
Do you even know what is an ACOG?
Rifle and Prifle has reflex sights, and Mdriver seems to have some kind of futuristic high optic sniper scope.
ACOG looks like this, it is attachable to any weapon which has it's necessary rail.

And about the cameras - Meh, I was just feeling futuristic. I'm just saying scopes and such stuff is somehow old for the year in which Tremulous is (which I suppose is somewhere about 2100).
Tremulous isn't Crysis. Scopes would be useless because by the time you look down the scope you'd be dead, plus it would be a FAIL in a dance. Maybe the MD and rifle should get scopes. Rifle gets red dot and MD gets real scope.
Indeed, it's quite interesting, as the rifle and prifle (or was it lasgun?) have this empty reflex sight, ussually reflex sights are smaller without anything in the middle for weapons with big spread (like shotguns), while assault rifles and others get stuff like red-dot sights and Eo-tech sights. If you don't know how some of the sights look like, just google it.
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...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES
wolfbr


Turrets: +5/-25
Posts: 222


« Reply #685 on: May 07, 2011, 12:57:46 AM »

in tremulous, if you play a human, you are not all the time dancing with monsters, sometimes you get away, providing support to other players.
in these situations, the zoom help(like Md zoom, it is also useful for killing little monsters).
its more for fun factor, you only use if you want(like MD zoom).

maybe the aliens can use zoom, it would be more useful for spying on humans, rs.
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Kunari


Turrets: +3/-7
Posts: 31


« Reply #686 on: May 07, 2011, 12:51:07 PM »

The reflex  sights on the massdriver/rifle really looks out of place in tremulous, I recommend putting cool iron sights in place of reflex sites.
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vcxzet


Turrets: +17/-13
Posts: 389


« Reply #687 on: May 07, 2011, 01:26:55 PM »


I hope those flame textures are legal to use
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Stannum

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Turrets: +108/-321
Posts: 336


« Reply #688 on: May 07, 2011, 01:32:55 PM »

I hope those flame textures are legal to use

I made them myself.
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Blue © 2004 Natural Selection.
vcxzet


Turrets: +17/-13
Posts: 389


« Reply #689 on: May 07, 2011, 02:02:50 PM »

I hope those flame textures are legal to use

I made them myself.
oh wow that is quite some skill.
epic Smiley
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