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Author Topic: It's the end for 1.1: Evidence shown! Images Leaked!  (Read 114312 times)
Odin
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« Reply #360 on: February 11, 2010, 09:16:37 PM »

As I said, the devs have progressed Wink. But yeah the plants look kinda weird :/
Nobody here has ever seen spanish moss?  Step away from the screen and take a little time to smell the roses.
you mean smell the moss?

Stannum: Try q3map_fur on the moss to create depth.
« Last Edit: February 11, 2010, 09:18:56 PM by Odin » Logged

Haraldx


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« Reply #361 on: February 12, 2010, 05:12:32 PM »

1st I'm not from Spain
2nd I have never been in Spain
3rd The spanish moss doesn't grow in my country
4th Even in those pictures the plant looks WEIRD!!!
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Asvarox


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« Reply #362 on: February 12, 2010, 05:19:57 PM »

rifle http://janvanderweg.com/pics/tremulous/anotherrifleupdate.jpg
pulserifle http://janvanderweg.com/pics/tremulous/anotherpulserifleupdate.jpg
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Stannum

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« Reply #363 on: February 12, 2010, 06:24:58 PM »

Plants are weird, deal with it.

Stannum: Try q3map_fur on the moss to create depth.

I'll look into q3map_fur. Seems useful for other things too :3
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Haraldx


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« Reply #364 on: February 12, 2010, 08:25:05 PM »

Hey, those guns look more futuristic now. Great job Stannum!!!
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wolfbr


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« Reply #365 on: February 12, 2010, 08:46:21 PM »

about weapons:
the textures are nice, but still not like the acog, I think the old acog was better(more realist), the only problem is that it is high, and I think that could put the ACOG a little more to bring.
but, this new acog could be good in lgun.

while the rifle, I still think it is small.

you could try to draw the rifle like a G3C or fn-scar (compact weapons), i believe that would be good.


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mooseberry
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Hello.


« Reply #366 on: February 13, 2010, 12:14:19 AM »

1st I'm not from Spain
2nd I have never been in Spain
3rd The spanish moss doesn't grow in my country
4th Even in those pictures the plant looks WEIRD!!!

Off topic:
Quote
It ranges from the southeastern United States (southern Virginia and eastern Maryland) to Argentina, growing wherever the climate is warm enough and has a relatively high average humidity.

On topic: Looks, nice, the scope is a bit low poly, but I have no idea the poly number so maybe you are getting too high. I really don't have any real feedback besides that other than it looks awesome and I can't wait to get to use one myself!
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CATAHA


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« Reply #367 on: February 13, 2010, 01:24:58 AM »

Stannum, PLEASE ANSWER!
I sent private message, posted here...
AND I POSTING MY QUESTION AGAIN.
Can you tell he how i can specify two different models for weapons? I.e. one fore 3rd person view and different for 1st person view. Thanx. I hope you can help me, 'cauz i maked some new weapons for our mod, but default '_hands' placing really boring. I want add more detailed weapon to 1st person view. =(
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CreatureofHell


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« Reply #368 on: February 13, 2010, 09:58:24 AM »

I think I prefered it when the aiming thingy was purple and square  Undecided
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MitSugna
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« Reply #369 on: February 13, 2010, 11:02:17 AM »

I'D LOVE TREMULOUS 1.3
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Haraldx


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« Reply #370 on: February 13, 2010, 01:51:25 PM »

1.2 isn't even released, there is no need for 1.3 trem right now.

Oh, 1 thing about the weapons, I think the pulse rifle should have shiny clip, like plasma. Thats my personal oppinion.
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amz181


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« Reply #371 on: February 13, 2010, 03:41:50 PM »

1.2 isn't even released, there is no need for 1.3 trem right now.

Oh, 1 thing about the weapons, I think the pulse rifle should have shiny clip, like plasma. Thats my personal oppinion.

1.2 has already been released you nub, it wuz released 2 days ago. 1.3 is comin out on thursday.
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ACKMAN


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« Reply #372 on: February 13, 2010, 08:39:34 PM »



Huh?

BTW, it's me or... all weapons look the same style?

I mean... red lucy, red pulse, red blaster... oh, and scratches all around. We'll pay 600 cred for our brand-new broken lucy.
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your face
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« Reply #373 on: February 14, 2010, 12:29:33 AM »

I personally think the scratches are overdone, but that's just my personal preference. Wink
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mathchamp


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« Reply #374 on: February 14, 2010, 12:40:15 AM »

Maybe it should be (but it would require adding code) that there are no scratches on the weapons when you buy them, but after you fight a bit with them (especially when they hurt you), the scratches appear.

The version that is out is the 1.2 GPP. It is sort of a hybrid 1.1/1.2 (1.1 gfx/sfx, 1.2 gameplay [still being balanced]). Obviously, the GPP client is newer than the vanilla 1.1 and other basic (tremfusion != basic in this sense) 1.1 clients in ways other than simply connecting to GPP servers instead (bugfixes, new bugs Tongue, options menu on main menu, etc.). The GPP serves to balance the gameplay changes between 1.1 and 1.2, while the rest of 1.2's new features are under development.

You're going to have to wait a looong time for 1.3.
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Overmind
Stannum

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« Reply #375 on: February 14, 2010, 02:15:37 AM »

about weapons:
the textures are nice, but still not like the acog, I think the old acog was better(more realist), the only problem is that it is high, and I think that could put the ACOG a little more to bring.
but, this new acog could be good in lgun.

while the rifle, I still think it is small.

you could try to draw the rifle like a G3C or fn-scar (compact weapons), i believe that would be good.

It isn't an acog reflex sight. Height doesn't really matter with holographic sights, just zero them in properly. The rifle is comparable in size to a h&k g36c. A fn scar is a bit bigger than that.


Off topic:
Quote
It ranges from the southeastern United States (southern Virginia and eastern Maryland) to Argentina, growing wherever the climate is warm enough and has a relatively high average humidity.

On topic: Looks, nice, the scope is a bit low poly, but I have no idea the poly number so maybe you are getting too high. I really don't have any real feedback besides that other than it looks awesome and I can't wait to get to use one myself!

Yeah, getting a big high on the poly count. :/

Stannum, PLEASE ANSWER!
I sent private message, posted here...
AND I POSTING MY QUESTION AGAIN.
Can you tell he how i can specify two different models for weapons? I.e. one fore 3rd person view and different for 1st person view. Thanx. I hope you can help me, 'cauz i maked some new weapons for our mod, but default '_hands' placing really boring. I want add more detailed weapon to 1st person view. =(

You need a build with support for animated first person view weapons.

add/edit weapon.cfg
Code:
weaponModel       path-to-first-person-model
weaponModel3rdPerson path-to-3rd-person-model

Create an animation cfg to specify frames for each aniamtion.

Code:
firstframe numframes loopframe fps
0   1   0   1     // IDLE

1   10   0   60     // LOWER
24  62   0   29     // RELOAD
10  14   0   60     // RAISE

86  90  0   60    // ATTACK1
86  90  0   60    // ATTACK2
86  90  0   60    // ATTACK3
86  90  0   60    // ATTACK4
86  90  0   60    // ATTACK5
86  90  0   60    // ATTACK6

0   1   0   1     // ATTACK7 - not present

0   1   0   1     // ATTACK8 - not present

...img...

Huh?

BTW, it's me or... all weapons look the same style?

I mean... red lucy, red pulse, red blaster... oh, and scratches all around. We'll pay 600 cred for our brand-new broken lucy.

Not my map. Energy weapons are red, except for the lasgun. They all have the same logo.
« Last Edit: February 14, 2010, 02:17:12 AM by Stannum » Logged

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Haraldx


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« Reply #376 on: February 14, 2010, 10:14:49 AM »

The lasgun ammo pack looks too much for bullets. doesn't seem it can hold up laser  Huh?
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Odin
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« Reply #377 on: February 14, 2010, 11:04:12 AM »

The lasgun ammo pack looks too much for bullets. doesn't seem it can hold up laser  Huh?
what logic is this i dont even
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amz181


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« Reply #378 on: February 14, 2010, 11:35:21 AM »

ackman, that pic, is an edit of an existing screen by stannum, he was giving advice.
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CATAHA


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« Reply #379 on: February 14, 2010, 02:04:35 PM »

You need a build with support for animated first person view weapons.

add/edit weapon.cfg
Code:
weaponModel       path-to-first-person-model
weaponModel3rdPerson path-to-3rd-person-model
I need different qvm/code build or what? Right now i getting error 'Unknown token weaponModel3rdPerson', checked this way already. =(
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wolfbr


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« Reply #380 on: February 14, 2010, 02:22:53 PM »

one question, how to fix this? and muzzeflash, animations and sounds do not appear

thanks

about rifle, I think people are saying he is too small in First person view.
would be something like this> http://3.bp.blogspot.com/_ZrZY8fpCqcE/SxWsvfsKXvI/AAAAAAAAADI/dyMaSR6QWdc/s1600/fear2-full-725182.jpg
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CATAHA


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« Reply #381 on: February 14, 2010, 02:36:36 PM »

Hmm... fix => place proper texture paths to md3 =D
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KillerWhale
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I'm a whales


« Reply #382 on: February 14, 2010, 05:41:08 PM »

I think you guys are looking for this section of the forum:
Modeling Help

Also, keep up the good work Stannum!
It'll be kind of disappointing to have reflex sights and no aiming down the barrel, but whatever.
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ACKMAN


Turrets: +9/-20
Posts: 342


« Reply #383 on: February 14, 2010, 06:38:49 PM »

I saw a new image was uploaded and I just linked it. Now I remember I saw it some time ago in Random Dev Shots... anyway... what I wanted to say was:

BTW, it's me or... all weapons look the same style?

I mean... red lucy, red pulse, red blaster... oh, and scratches all around. We'll pay 600 cred for our brand-new broken lucy.

So NVM about the rest.

And... it would be cool if you add the logo lucy has on superpie's mod. Pretty cool Tongue
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Paradox

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« Reply #384 on: February 15, 2010, 11:04:14 PM »

I mean... red lucy, red pulse, red blaster... oh, and scratches all around. We'll pay 600 cred for our brand-new broken lucy.

Because the war is getting longer and they are having to recycle weapons.
Plus, the alien investors financially-bombed the human economy, so a single credit costs more to make the binary for its number than its value.
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amz181


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Smoking KILLS


« Reply #385 on: February 15, 2010, 11:14:30 PM »

I mean... red lucy, red pulse, red blaster... oh, and scratches all around. We'll pay 600 cred for our brand-new broken lucy.

Because the war is getting longer and they are having to recycle weapons.
Plus, the alien investors financially-bombed the human economy, so a single credit costs more to make the binary for its number than its value.

It is a well known fact, that the world economic crisis was instigated by alien bankers.
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Odin
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« Reply #386 on: February 16, 2010, 09:31:24 AM »

I mean... red lucy, red pulse, red blaster... oh, and scratches all around. We'll pay 600 cred for our brand-new broken lucy.

Because the war is getting longer and they are having to recycle weapons.
Plus, the alien investors financially-bombed the human economy, so a single credit costs more to make the binary for its number than its value.

It is a well known fact, that the world economic crisis was instigated by alien bankers.
They stole all the bailout money and ran.
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Haraldx


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« Reply #387 on: February 16, 2010, 02:39:57 PM »

So that's why the humans in 1.2 are doing so much rushes on aliens  Roll Eyes
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ACKMAN


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« Reply #388 on: February 16, 2010, 08:56:53 PM »

This thread goes from epic to win.
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wolfbr


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« Reply #389 on: February 17, 2010, 02:37:12 AM »

My edits  Grin
http://img9.imageshack.us/gal.php?g=blasterc5.jpg
I changed a few things, I modified a bit of prifle's ACOG(size) and bullet colors(like a defalt), i modified a little the size of lgun and changed a bit a blaster, the color is just a personal taste, there will nescessidade to change them  Grin

« Last Edit: February 17, 2010, 05:18:47 AM by wolfbr » Logged
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