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Author Topic: It's the end for 1.1: Evidence shown! Images Leaked!  (Read 114320 times)
Winnie the Pooh


Turrets: +45/-85
Posts: 442


« Reply #870 on: August 03, 2011, 05:04:12 AM »

Stannum do you see this guy?



Do you know why he's so popular? It's because he includes his community in his development progress. and also minecraft. But that's irrelevant!
The point here is that maybe you should be a little bit more like him in this particular aspect. It would definitely help attract attention and right now I think that's one of the best things that can be done for tremulous.
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Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
Odin
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« Reply #871 on: August 03, 2011, 07:13:00 AM »

Stannum do you see this guy?



Do you know why he's so popular? It's because he includes his community in his development progress. and also minecraft. But that's irrelevant!
The point here is that maybe you should be a little bit more like him in this particular aspect. It would definitely help attract attention and right now I think that's one of the best things that can be done for tremulous.
And only this aspect.
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KillerWhale
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Turrets: +63/-26
Posts: 469

I'm a whales


« Reply #872 on: August 03, 2011, 08:25:53 AM »


Stannum do you see this guy?



Do you know why he's so popular? It's because he includes his community in his development progress. and also minecraft. But that's irrelevant!
The point here is that maybe you should be a little bit more like him in this particular aspect. It would definitely help attract attention and right now I think that's one of the best things that can be done for tremulous.
I don't think that crowd sourcing could honestly improve upon Stannum's work (it's really just too damn good), and the work of the other devs has completely conflicting viewpoints from opposing sides in the community. Also, there's the difference that Minecraft is going from beta->release and is missing crucial features, while Trem is release->release and things are mostly matter of opinion.

On top of that, Minecraft has it's own engine, doesn't need to worry about balance, etc. etc.

Very different situations.
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CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #873 on: August 03, 2011, 08:48:22 AM »


Now my head is messed up because of this. Great work Stannum! Grin
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iRa`


Turrets: +17/-4
Posts: 123


« Reply #874 on: August 03, 2011, 11:54:03 AM »

so how many models stannum need to do ?
.. is 1.2 maybe now at 90 % finished or still under 50 % -.-'
just release this game finaly .. *hope this gonna be this year*
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vcxzet


Turrets: +17/-13
Posts: 389


« Reply #875 on: August 03, 2011, 12:46:44 PM »

yeah stannum needs to gain weight.
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Nux


Turrets: +257/-69
Posts: 1733


« Reply #876 on: August 03, 2011, 02:57:42 PM »

Stannum do you see this guy?



Do you know why he's so popular? It's because he includes his community in his development progress. and also minecraft. But that's irrelevant!
The point here is that maybe you should be a little bit more like him in this particular aspect. It would definitely help attract attention and right now I think that's one of the best things that can be done for tremulous.

Are you saying he should KICK IT UP A NOTCH?
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WarLock


Turrets: +6/-4
Posts: 33


« Reply #877 on: August 03, 2011, 03:56:57 PM »

Stannum, you do a realy nice work, and i can't wait the realease of all the new model/animation stuff. wish this will be done before 21 decembre 2012 .... Wink

Anyway, Your work is amazing.

WarLock
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Qui sème le vent récolte la tempête

wolfbr


Turrets: +5/-25
Posts: 222


« Reply #878 on: August 03, 2011, 06:42:56 PM »

wish this will be done before 21 decembre 2012 .... Wink

you are very optimistic, lol.
I like to see the new models because they are beautiful,i do not think that will be present in a tremulous in the near future.(humans weapons models, players models, aliens models, aliens weapons models, humans/aliens Structures..) and others things like trems sounds,maps or gameplay balance = long way to 1.2
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Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


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« Reply #879 on: August 04, 2011, 03:28:28 AM »

so how many models stannum need to do ?
.. is 1.2 maybe now at 90 % finished or still under 50 % -.-'
just release this game finaly .. *hope this gonna be this year*
nahh he is not even close too finishing.  But I'd say he is about around 55%

Face the facts
Due to done human weapons and alien claws.  Now after what 5 years of getting to this point.  Now another 5 years for redoing human models, alien models, and buildables.    Just think about it.  "He might be a one man army, but he is just one man". He isn't getting paid, meaning it's not top priority to get 1.2. Trust me.  Dude has pride in his work, he isn't releasing jack!  So pretty much 1.2 is a joke.  

F1rst19  Tongue
« Last Edit: August 04, 2011, 03:30:36 AM by Firstinaction » Logged

A Spork
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rawr


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« Reply #880 on: August 04, 2011, 03:58:20 AM »

Stannum do you see this guy?



Do you know why he's so popular? It's because he includes his community in his development progress. and also minecraft. But that's irrelevant!
The point here is that maybe you should be a little bit more like him in this particular aspect. It would definitely help attract attention and right now I think that's one of the best things that can be done for tremulous.

Are you saying he should KICK IT UP A NOTCH?
*rimshot*
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WarLock


Turrets: +6/-4
Posts: 33


« Reply #881 on: August 04, 2011, 01:14:42 PM »

i dont realy understand why everything need to be done for the 1.2 release (sound, hud, player models, gun modles, claw models alien modles, build modles).

if you try to make this, its sure that 1.2 will never be release. Look i follow trem devlopment form the first standalone, and i think that the task can realy be speedup if you make updated pk3 of single task change. Think about the balance change Norf made. He dont come up with final balance change in 1 shoot. and GPP dont stand for Gameplay Preview ?

So when you have human gun ready, release a pk3 update of it
Sound ready make a pk3 of it
Hud ready make a pk3
Alien claw make a pk3
Build structure release a pk3 again
Building Radius done release a pk3
Ect...

Like this the community see change, can't post constructive comment, and everyone is happy.
Wish some wise dev will focus work like this, one task at a time
My 2 cent, and sorry for my poor english again

WarLock

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Qui sème le vent récolte la tempête

Volt


Turrets: +66/-53
Posts: 240


« Reply #882 on: August 04, 2011, 01:40:09 PM »

i dont realy understand why everything need to be done for the 1.2 release (sound, hud, player models, gun modles, claw models alien modles, build modles).

if you try to make this, its sure that 1.2 will never be release. Look i follow trem devlopment form the first standalone, and i think that the task can realy be speedup if you make updated pk3 of single task change. Think about the balance change Norf made. He dont come up with final balance change in 1 shoot. and GPP dont stand for Gameplay Preview ?

So when you have human gun ready, release a pk3 update of it
Sound ready make a pk3 of it
Hud ready make a pk3
Alien claw make a pk3
Build structure release a pk3 again
Building Radius done release a pk3
Ect...

Like this the community see change, can't post constructive comment, and everyone is happy.
Wish some wise dev will focus work like this, one task at a time
My 2 cent, and sorry for my poor english again

WarLock



Or you guys could stop trying to tell the developers what to do and help out where you can,



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vcxzet


Turrets: +17/-13
Posts: 389


« Reply #883 on: August 04, 2011, 03:04:32 PM »

one artist
one and a half coder
a few website designers who change the forum layout each year
a game designer who is obsessed with balance.
a high council of procrastinators.
a lot of people trying to help.
(unfortunately, they are not aware that no matter what they do, the designer and the procrastinators won't allow a release.)

That is not how you develop a game.
LOL
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Tremulant
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Turrets: +370/-58
Posts: 1037

It's not over 'til the tremulant sings...


« Reply #884 on: August 04, 2011, 03:18:58 PM »

One highly committed troll.
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my knees by my face and my ass is being hammered
vcxzet


Turrets: +17/-13
Posts: 389


« Reply #885 on: August 04, 2011, 03:47:01 PM »

One highly committed troll.
yes you are Cheesy
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David
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Turrets: +249/-273
Posts: 3543

David


« Reply #886 on: August 04, 2011, 04:46:52 PM »

I find it funny how you're all blaming Norf and balance.

If you can be so out of touch on that, why should I trust a word you say?
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Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
Nux


Turrets: +257/-69
Posts: 1733


« Reply #887 on: August 04, 2011, 07:26:38 PM »

So when you have human gun ready, release a pk3 update of it
Sound ready make a pk3 of it
Hud ready make a pk3
Alien claw make a pk3
Build structure release a pk3 again
Building Radius done release a pk3
Ect...

Seems like a valid point to me. This is stannum deciding what he does with his models, which he has every right to do, but it seems like he could really help the image of progress being made if he did release this stuff as he makes it. He seems to be going for the big release method at the moment, but the longer this takes the more big it will have to be to maintain support for it. Even if he only released a weapon every 2 months it would be something to give the impression of pace to the development of tremulous that it severely lacks at this time.
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Creative1


Turrets: +144/-2
Posts: 47


« Reply #888 on: August 04, 2011, 07:30:16 PM »

So when you have human gun ready, release a pk3 update of it
Sound ready make a pk3 of it
Hud ready make a pk3
Alien claw make a pk3
Build structure release a pk3 again
Building Radius done release a pk3
Ect...

Seems like a valid point to me. This is stannum deciding what he does with his models, which he has every right to do, but it seems like he could really help the image of progress being made if he did release this stuff as he makes it. He seems to be going for the big release method at the moment, but the longer this takes the more big it will have to be to maintain support for it. Even if he only released a weapon every 2 months it would be something to give the impression of pace to the development of tremulous that it severely lacks at this time.
In my opinion, as long as you keep the community updated on what you're doing, I would prefer to have a big release. Just because people may get bored with the new release really fast, and 1.2 won't really be as big of a surprise, or a new game. At least, that is my opinion.
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i could possibly make a server on windows then switch back to linux and use that same server
vcxzet


Turrets: +17/-13
Posts: 389


« Reply #889 on: August 04, 2011, 08:14:35 PM »

once they released an unfinished version of tremulous. result was bad; people actually liked it. unacceptable.
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wolfbr


Turrets: +5/-25
Posts: 222


« Reply #890 on: August 04, 2011, 09:33:51 PM »

might be interesting to release the beta material, people might suggest (or create) improvements. like true combat cqb, a alpha game, the creator always release new stuff for people to test, so when everything is ready, the game will certainly be better. urban terror HD has a similar process.


--
one suggestion for pulse rifle model, I think eotech does not fit the model very much, perhaps more futurist could be better(exemple: video cameras), like a FN F2000, XM25. or add a heartbeat sensor/Reddot in some gun(if it works, Why the hell do we need a non functional heartbeat sensor? : P)
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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #891 on: August 05, 2011, 05:38:55 AM »

one suggestion for pulse rifle model, I think eotech does not fit the model very much, perhaps more futurist could be better(exemple: video cameras), like a FN F2000, XM25. or add a heartbeat sensor/Reddot in some gun(if it works, Why the hell do we need a non functional heartbeat sensor? : P)
better: why do we need any?
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U R A Q T
wolfbr


Turrets: +5/-25
Posts: 222


« Reply #892 on: August 05, 2011, 02:41:22 PM »

i like alien's movie : D (and, Smartgun is cool, in the movies, this weapon has a motion sensor).

exemple: in tremulous, buy helmet+chaigun = chaigun with motion sensor(but,The gun will not aim for you like avp) : P
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OhaiReapd
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Turrets: +7/-239
Posts: 942


« Reply #893 on: August 05, 2011, 02:56:48 PM »

Love how people ignored volts post. LOL. Glad to see what your working on.
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Gorn


Turrets: +0/-0
Posts: 3


« Reply #894 on: August 05, 2011, 03:09:55 PM »

I played a lot with the version of tremulous between 2009 and 2010. I play less this year. As a player, I need some simple changes such as new official maps, some changes in textures or model of weapon.

I understand a little English and I do not often have the status of the game. We've been salivating at the wonderful screenshots (models, textures, maps, ...) but no version is released.

Why not upgrade to minor version as 1.1.1, 1.1.2, 1.1.3, ... that would bring some changes but it would feel to players (who do not follow the development) that the game is changing and that this project is still alive ...

It's just my opinion
Sorry for my english
« Last Edit: August 05, 2011, 03:11:27 PM by Gorn » Logged
Qrntz


Turrets: +204/-12
Posts: 846

BE VIGILANT


« Reply #895 on: August 05, 2011, 03:15:35 PM »

Quote from: The Cathedral and the Bazaar, Eric S. Raymond
Release early. Release often. And listen to your customers.
No? Fine. Look at Volt's post and 'salivate'.
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You make up Qrntz, u always angry, just calmdown. police
I am stupid idiot who dares to open mouth and start debating
OhaiReapd
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Turrets: +7/-239
Posts: 942


« Reply #896 on: August 05, 2011, 03:19:49 PM »

Quote from: The Cathedral and the Bazaar, Eric S. Raymond
Release early. Release often. And listen to your customers.
No? Fine. Look at Volt's post and 'salivate'.

Dude, that shit is 3x better than what the dev's have shown us.
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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #897 on: August 05, 2011, 05:37:03 PM »

Quote from: The Cathedral and the Bazaar, Eric S. Raymond
Release early. Release often. And listen to your customers.
No? Fine. Look at Volt's post and 'salivate'.

Dude, that shit is 3x better than what the dev's have shown us.
The HUD? Yes. The human is poorly proportioned and the "dretch" (though I doubt it is anything other than a random spider) is impractically high-poly. Not to mention that alien modeling would likely extend the release date by a hefty amount of months, regardless of how many (few) community members joined in.
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U R A Q T
Volt


Turrets: +66/-53
Posts: 240


« Reply #898 on: August 05, 2011, 05:48:37 PM »

Quote from: The Cathedral and the Bazaar, Eric S. Raymond
Release early. Release often. And listen to your customers.
No? Fine. Look at Volt's post and 'salivate'.

Dude, that shit is 3x better than what the dev's have shown us.
The HUD? Yes. The human is poorly proportioned and the "dretch" (though I doubt it is anything other than a random spider) is impractically high-poly. Not to mention that alien modeling would likely extend the release date by a hefty amount of months, regardless of how many (few) community members joined in.

Humans head will be fixed so it's not so big. The Dretch is the same size as the current one length/height wise. Meshes were combined and a texture was applied works ingame with animations. also  It's not a random spider and it doesn't exceed currently poly limit and you know what the best part is? it's legs move when it walks instead of gliding like the current  dretch. I'm just doing my part, everyone else should be as well.
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Nux


Turrets: +257/-69
Posts: 1733


« Reply #899 on: August 05, 2011, 05:55:18 PM »

Meshes were combined and a texture was applied works ingame with animations. also  It's not a random spider and it doesn't exceed currently poly limit and you know what the best part is? it's legs move when it walks instead of gliding like the current  dretch. I'm just doing my part, everyone else should be as well.

Can I see?
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