CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #330 on: January 23, 2010, 09:53:34 PM » |
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I think, this model is in Unreal Tournament 3. Right?
what are you referring to?
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 <Timbo> posting on the trem forums rarely results in anything good
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #331 on: January 23, 2010, 10:25:38 PM » |
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I wanted to say something "racist" but I figured it wouldn't be such good idea and you are all way offtopic
Lol, its not. We talking about 'It's the end for 1.1', right? I telling that we continue developing under 1.1 right now. Where you see offtopic? =)
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Asvarox
Turrets: +41/-35
Posts: 573
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« Reply #332 on: January 23, 2010, 11:26:07 PM » |
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Actually this topic is about WIP screenshots of 1.2 models by stanumm and you are talking about instagib and tremspain
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I MINE FULL WEREWOLFES NOT SUCH HIPPIE THINGS 
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #333 on: January 24, 2010, 11:50:59 AM » |
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Actually i follow echotag and this / These are the end time signs for 1.1 / quote from 1st message of this topic. I dsnt see any reason why i cant answer to other members of discussion, or why i cant prove that 1.1 isnt dead and can be much better than 1.2 =D
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ACKMAN
Turrets: +9/-20
Posts: 342
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« Reply #334 on: January 24, 2010, 01:26:10 PM » |
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Talkin' about this going off-topic IS off-topic.
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Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
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« Reply #335 on: January 31, 2010, 08:36:51 AM » |
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I have to say, those models made for 1.2 look much better in quality. it seems to have much bigger poly count and it has all kind of that things. I don't like the lasgun look tho. and the shotgun plus scope? No thanks. Lasgun could be just a little updated, but not made from scratch. A new flamer lamer needs a new model 100%. I can see that the devs only made a new thing that will come out from the flamer lamer - the almighty muffins with some candies on it. muffin-thrower FTW!!!
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...princibles of judgement do not apply to me. I JUST MINED ANIMATED CREATURES
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #336 on: January 31, 2010, 04:15:43 PM » |
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I have to say, those models made for 1.2 look much better in quality. it seems to have much bigger poly count and it has all kind of that things. I don't like the lasgun look tho. and the shotgun plus scope? No thanks. Lasgun could be just a little updated, but not made from scratch. A new flamer lamer needs a new model 100%. I can see that the devs only made a new thing that will come out from the flamer lamer - the almighty muffins with some candies on it. muffin-thrower FTW!!!
Sights. They're sights. It's not a scope.
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U R A Q T
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Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
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« Reply #337 on: January 31, 2010, 08:43:42 PM » |
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Still, they don't fit on every trem weapon. They look too... too... precise? first time i saw the shotgun i tought its actually chaingun or the rifle.
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...princibles of judgement do not apply to me. I JUST MINED ANIMATED CREATURES
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Stannum
Turrets: +108/-321
Posts: 336
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« Reply #338 on: February 04, 2010, 12:25:43 AM » |
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Speaking of shadows, Stannum, how do you paint in the shadows for the weapon/character textures(since almost nothing is real-time)? Do you just start with an ambient occluded uvmap or something?
I use an ambient occlusion map rendered in max for shadows. I overlay it over the diffuse texture. Diffuse, diffuse + ao, final (contrast, sharpening etc) http://janvanderweg.com/pics/tremulous/blaster_skin.jpg
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« Last Edit: February 04, 2010, 07:13:41 PM by Stannum »
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Blue © 2004 Natural Selection.
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wolfbr
Turrets: +5/-25
Posts: 222
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« Reply #339 on: February 04, 2010, 03:57:26 AM » |
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the models of humans seem to be going good, and the aliens models? I believe that the models of the aliens need some adjustments(exemple: they do not move your head,attack only in one direction, walk and some others animations), and if possible, it would be interesting if the aliens had an appearance more silimar monsters, the models of the human will have a good improvement, I think that the aliens could not stay out.
the community could even help in the creation of new models.
one question> building models will be improved?
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Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
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« Reply #340 on: February 04, 2010, 04:05:19 PM » |
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As I said, the new models seem to be more proffesional (better textures, more polys). The aliens must be remadeand see if it will do some good. currently aliens havn't been changed in this game since it was quake 3 mod. The devs have really trained their hand at modelling and I suggest remaking the aliens just due to the better skill of devs.
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...princibles of judgement do not apply to me. I JUST MINED ANIMATED CREATURES
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amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
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« Reply #341 on: February 06, 2010, 12:31:20 PM » |
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Kaine
Turrets: +543/-314
Posts: 573
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« Reply #342 on: February 06, 2010, 01:41:16 PM » |
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PS: Jan is a girl's name. IMO.
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KAINE WHERE HAVE U BEEN! 
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Asvarox
Turrets: +41/-35
Posts: 573
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« Reply #343 on: February 06, 2010, 02:38:00 PM » |
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Those plants look weird, other than that extremely awesome outstanding screens
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I MINE FULL WEREWOLFES NOT SUCH HIPPIE THINGS 
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UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
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« Reply #344 on: February 06, 2010, 05:40:04 PM » |
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That looks very nice!  Only criticism is the door behind human base, possibly too high steps on the stairs (also at human base), and the lights on lower floor sides illuminating the ceiling (entity lights?).
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KillerWhale
Spam Killer
Turrets: +63/-26
Posts: 469
I'm a whales
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« Reply #345 on: February 06, 2010, 06:35:23 PM » |
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Wow, most of that looks really nice.
My only major criticism is: Those leafy hanging plants look weird as hell.
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
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« Reply #346 on: February 06, 2010, 06:50:10 PM » |
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Reminds me soooo much of JK:JA. 
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{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
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Conzul
Turrets: +78/-17
Posts: 1058
Seek One-ness, and you shall find all you seek...
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« Reply #347 on: February 06, 2010, 08:47:33 PM » |
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Reminds me soooo much of JK:JA.  Bout a year ago I was obsessed with making maps for that game. But then I found Blender. Gtkradiant complains that I don't call anymore.
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #348 on: February 06, 2010, 08:53:40 PM » |
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WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW.
I need new pants.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
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« Reply #349 on: February 07, 2010, 10:42:48 AM » |
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As I said, the devs have progressed  . But yeah the plants look kinda weird :/
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...princibles of judgement do not apply to me. I JUST MINED ANIMATED CREATURES
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SlackerLinux
Spam Killer
Turrets: +41/-62
Posts: 555
Linux User!!
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« Reply #350 on: February 07, 2010, 11:35:55 AM » |
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i like the plants now how much longer till we get to play the game with the new model and map goodness
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Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
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« Reply #351 on: February 07, 2010, 02:01:10 PM » |
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the flamer, basi claws, human models, possibly a new battle suit hasn't been done or even doesn't have a concept, so its gonna take a while I guess.
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...princibles of judgement do not apply to me. I JUST MINED ANIMATED CREATURES
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #352 on: February 07, 2010, 02:41:47 PM » |
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PS: Jan is a girl's name. IMO.
Obviously you've never been to the Netherlands. On topic: If I didn't know better I wouldn't believe that that was tremulous
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 <Timbo> posting on the trem forums rarely results in anything good
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Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
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« Reply #353 on: February 07, 2010, 06:20:32 PM » |
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Heh, I wonder, if devs will make a new Battlesuit... ''Come on!!!''
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...princibles of judgement do not apply to me. I JUST MINED ANIMATED CREATURES
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #355 on: February 07, 2010, 08:24:05 PM » |
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Stannum , can you answer to one question? I know its not correct place for such questions, but catch you soo difficult. =) How can i specify different weapon model for 1st person view? With hands, for example. Trem 1.1 supports this? I googled it, aking ppls, but no one can help me. You my last hope. Thanks in advance!
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Paradox

Turrets: +253/-250
Posts: 2610
I eat babies!
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« Reply #356 on: February 07, 2010, 11:07:22 PM » |
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Reminds me soooo much of JK:JA.  Bout a year ago I was obsessed with making maps for that game. But then I found Blender. Gtkradiant complains that I don't call anymore. Heh, same here, but :%s/blender/UDK/
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 ∧OMG ENTROPY∧
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amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
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« Reply #357 on: February 08, 2010, 10:22:09 PM » |
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PS: Jan is a girl's name. IMO.
Obviously you've never been to the Netherlands. On topic: If I didn't know better I wouldn't believe that that was tremulous Stannum is clearly english. And his name is Janet. Janet van dare wig.
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
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« Reply #358 on: February 08, 2010, 11:49:52 PM » |
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Stalker!11 
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{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
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Liskey
Turrets: +7/-4
Posts: 111
Eats, shoots & leaves.
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« Reply #359 on: February 11, 2010, 03:49:34 PM » |
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As I said, the devs have progressed  . But yeah the plants look kinda weird :/ Nobody here has ever seen spanish moss? Step away from the screen and take a little time to smell the roses.
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