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Author Topic: 1.2 Gameplay Changes  (Read 152688 times)
Norfenstein

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Turrets: +81/-77
Posts: 628



« Reply #90 on: September 19, 2009, 11:15:02 PM »

Today's test game finally convinced me tone hives down. Swarm lifetime is now 3 seconds instead of 6, and their damage is now 80 instead of 100.

What about that ogg support, will be?
It's not really my department, but I'm told the code is there, it's just a question whether it'd be worth the hassle of distributing libvorbis with the game. I suppose it's up to Timbo; I really don't know anything more about it.
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bleach

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Turrets: +121/-40
Posts: 164


« Reply #91 on: September 20, 2009, 02:28:30 AM »

Not to throw barbs at you, but don't you consult with the other devs before you make changes?  Or are these official?
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Yarou


Turrets: +43/-109
Posts: 218

Misguided Miscreant


« Reply #92 on: September 21, 2009, 03:05:18 AM »

Good: Reduced alien regen

Bad: Everything else
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Currently:
{&}Yarou
Jet~


Turrets: +8/-246
Posts: 58


« Reply #93 on: September 21, 2009, 04:04:41 AM »

Heh I have a question? When will you guys start adding the new weapon models and viewable hands for both humans and aliens?
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The real world and computer world couldn't be further apart.

>.>Jet<.<
mooseberry
Community Moderators
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #94 on: September 21, 2009, 04:10:26 AM »

Heh I have a question?

THAT IS NOT A QUESTION.  Angry

I however am interested in the answer to his second sentance. When do us "regulars" get to use new models?
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
SeanHeron


Turrets: +1/-0
Posts: 10


« Reply #95 on: September 21, 2009, 09:51:21 AM »

I'm not a regular around here, but I think it's been stated repeatedly that the new models will be out with the full release of 1.2 (and no sooner).
Edit: So of course we all hope for a soonish release of 1.2 Smiley.
« Last Edit: September 21, 2009, 09:53:31 AM by SeanHeron » Logged
mooseberry
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #96 on: September 21, 2009, 02:20:30 PM »

Well I assume they will at least be available during 1.2 beta testing. Surely they won't just release final 1.2 without any user playing time review.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Winnie the Pooh


Turrets: +45/-85
Posts: 442


« Reply #97 on: September 21, 2009, 08:11:47 PM »

I hope they don't release new models until after the beta. Then people won't be waving the new models everywhere like idiots.

Besides, they're not even done.

New Trooper's texturing = partially done - Animations? No one knows. (larmour/helmet texturing finished)

Flamethrower, Chaingun and ckit(?) = Unstarted - Nonbegun - Definished

I HIGHLY doubt that we're gonna have new alien models in 1.2 but if you look at the first-person goon legs on stannnum's site, they are quite different from the goon's legs now, not to mention that the goon bites, not clubs with its legs.
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Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
BriareoS


Turrets: +1/-1
Posts: 25


« Reply #98 on: September 22, 2009, 11:03:39 AM »

Ummh, so no graphical enhancement/modification at all?
Menu/hud as seen in Develop servers are included? Just to make it clear Smiley
Btw i was hoping to see some updated model/texture Sad

Edit: Btw i think that there is a bit too mutch power ups for humans and a bit too mutch aliens nerfing. But that's my opinion.
« Last Edit: September 22, 2009, 11:14:13 AM by BriareoS » Logged
UniqPhoeniX
Spam Killer
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Turrets: +66/-32
Posts: 1376


« Reply #99 on: September 22, 2009, 04:26:56 PM »

I hope they don't release new models until after the beta. Then people won't be waving the new models everywhere like idiots.
Besides, they're not even done.
New Trooper's texturing = partially done - Animations? No one knows. (larmour/helmet texturing finished)
Flamethrower, Chaingun and ckit(?) = Unstarted - Nonbegun - Definished
As far as YOU know... The models might be done, I really hope all new models won't be revealed in some screenies before beta...
« Last Edit: September 22, 2009, 04:29:27 PM by UniqPhoeniX » Logged

Winnie the Pooh


Turrets: +45/-85
Posts: 442


« Reply #100 on: September 22, 2009, 04:29:00 PM »

Don't be so mean. >=[

Share! SHARE!
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Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
Urcscumug


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Posts: 278


WWW
« Reply #101 on: September 22, 2009, 04:32:23 PM »

Ummh, so no graphical enhancement/modification at all?

They keep 'em for 1.2.1.

P.S.: Notice how I didn't say 1.3. So it's not technically troll bait.
« Last Edit: September 22, 2009, 04:34:04 PM by Urcscumug » Logged

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benmachine

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« Reply #102 on: September 24, 2009, 02:12:15 AM »

Not to throw barbs at you, but don't you consult with the other devs before you make changes?  Or are these official?

Strictly speaking, every change Norf makes could potentially be vetoed by Timbo before the merge into mainline SVN (mostly complete and scheduled Real Soon Now). In practice, however, he is probably the most experienced player on the dev team and his judgement is likely to be the best informed, so in the vast majority of cases it will become law.

Heh I have a question?

THAT IS NOT A QUESTION.  Angry

It totally is. It has a question mark and everything Smiley

The weapon models will not be done in time for the beta release, and require very little testing.
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benmachine
bleach

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Turrets: +121/-40
Posts: 164


« Reply #103 on: September 24, 2009, 03:53:53 AM »

Not to throw barbs at you, but don't you consult with the other devs before you make changes?  Or are these official?

Strictly speaking, every change Norf makes could potentially be vetoed by Timbo before the merge into mainline SVN (mostly complete and scheduled Real Soon Now). In practice, however, he is probably the most experienced player on the dev team and his judgement is likely to be the best informed, so in the vast majority of cases it will become law.


Thank you sir!
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No IQ Dude


Turrets: +1/-2
Posts: 23


« Reply #104 on: September 27, 2009, 01:57:43 PM »

I like the changes u guys made  Grin
looking foward to playing 1.2

Is there a release date yet?   Helmet
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Norfenstein

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Turrets: +81/-77
Posts: 628



« Reply #105 on: September 27, 2009, 07:53:21 PM »

1.1 didn't get a release date until four days before actually being released. 1.2 is likely to have a similar situation.
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your face
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Turrets: +109/-407
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really your face here


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« Reply #106 on: September 27, 2009, 08:05:30 PM »

except we all know for a fact that 1.2 will be released on Thursday
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Amanieu


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« Reply #107 on: September 27, 2009, 09:01:26 PM »

So we should expect a release date on Monday?
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Grape


Turrets: +42/-74
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« Reply #108 on: September 27, 2009, 10:53:21 PM »

no, friday.
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Colynn'


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<°))))<


« Reply #109 on: September 27, 2009, 11:18:43 PM »

no, friday.
Which friday?
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Currently working on: REAL LIFE STUDIES BULLSHIT
Demolution


Turrets: +157/-64
Posts: 1198


« Reply #110 on: September 27, 2009, 11:23:43 PM »

Black Friday.
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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and i am VERY stupid.
your face
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« Reply #111 on: September 27, 2009, 11:29:07 PM »

we're dealing with powerful forces here, now they will have to ban us and delete this thread so no one will know.
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Baconizer


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Perpetually Confused


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« Reply #112 on: September 27, 2009, 11:35:08 PM »

By the time 1.2 is finished, time travel will be normal, so why don't the future devs just travel back and release 1.2 early?  Huh?
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Why will you folk not ban me? Cry
Demolution


Turrets: +157/-64
Posts: 1198


« Reply #113 on: September 27, 2009, 11:42:28 PM »

That way they break the space-time continuum, and they can't come back their own time!
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.
mooseberry
Community Moderators
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Turrets: +666/-325
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Hello.


« Reply #114 on: September 28, 2009, 01:07:40 AM »

By the time 1.2 is finished, time travel will be normal, so why don't the future devs just travel back and release 1.2 early?  Huh?

It would essentialy mean that all the hard work they did between the date they released 1.2 (by going back in time) and the date they finished it would be worth nothing.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Cadynum

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Turrets: +29/-13
Posts: 222


« Reply #115 on: September 28, 2009, 02:23:36 PM »

I hope this new exciting bending space and time technology will be integrated into tremulous as a final solution to ping differences.
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Demolution


Turrets: +157/-64
Posts: 1198


« Reply #116 on: September 28, 2009, 09:08:45 PM »

I hope this new exciting bending space and time technology will be integrated into tremulous as a final solution to ping differences.

Quantum computing ftw!
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.
==Troy==


Turrets: +65/-67
Posts: 439


« Reply #117 on: September 28, 2009, 09:40:09 PM »

Havent read the whole thread, but speaking of the hovel :

The old Optimuse's hovelport idea, would make sence to make it dretch-only, and letting 1 dretch per distance*multiplier seconds. Effectively making it take as much time as it would take a single dretch to run in straight line from one end to another.

Disable building hovel on creep, and building 2 hovels closer than 500 units away from each other.

Something to consider Smiley
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Luigi1


Turrets: +86/-21
Posts: 227


« Reply #118 on: October 06, 2009, 05:01:29 PM »

hey idk if it was ever posted but i remember someone on AA saying flamers should have burn damage (similar to poison). boosters would heal it off of the alien. i thought the idea was kinda cool. forgot whos idea it was though  Cry
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KamikOzzy

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Turrets: +317/-172
Posts: 733


« Reply #119 on: October 08, 2009, 07:04:08 PM »

I should not have said that.
« Last Edit: October 08, 2009, 07:05:51 PM by KamikOzzy, Reason: deleted » Logged

|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798
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