Author Topic: Download prompt committed  (Read 64017 times)

Lakitu7

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Download prompt committed
« on: July 21, 2009, 03:02:06 AM »


Today the future of mapping and modding in Tremulous is finally secure. The above shot shows what new players with cl_allowDownload=0 will see in Trem 1.2 when they attempt to connect to a server requiring a download. As such, servers running new maps and mods will have the potential to actually be populated, instead of being relegated to obscurity because most players can't figure out what how to obtain them.

Thank you to Risujin and Kevlarman, who are entirely responsible for this.

mooseberry

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Re: Download prompt committed
« Reply #1 on: July 21, 2009, 03:15:01 AM »
Big +1s.

Hopefully now, some good custom maps will really see the light of day.
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{7}wrath

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Re: Download prompt committed
« Reply #2 on: July 21, 2009, 03:51:47 AM »
 ;D :D ;)
I love this so much.

Demolution

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Re: Download prompt committed
« Reply #3 on: July 21, 2009, 04:44:05 AM »
Now if we could improve the menus, it would be perfect. :)

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CreatureofHell

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Re: Download prompt committed
« Reply #4 on: July 21, 2009, 10:17:51 AM »
Wow! That should improve some parts of trem drastically.
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amz181

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Re: Download prompt committed
« Reply #5 on: July 21, 2009, 11:50:42 AM »
Now if we could improve the menus, it would be perfect. :)

this :P


danmal

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Re: Download prompt committed
« Reply #6 on: July 21, 2009, 01:20:32 PM »
Looks awesome however I think that having two options for the player is going to be extremely confusing. As a new player I won't know which option is faster. In fact when is it ever useful to download from the server instead of the website?

I'd suggest removing "download from server" unless it's there for a good reason.

FreaK

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Re: Download prompt committed
« Reply #7 on: July 21, 2009, 01:40:33 PM »
nice, hopefully now people will actually play custom maps.

Thorn

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Re: Download prompt committed
« Reply #8 on: July 21, 2009, 02:09:48 PM »
hey isn't that what tremfusion done
2 years ago

kevlarman

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Re: Download prompt committed
« Reply #9 on: July 21, 2009, 06:06:42 PM »
hey isn't that what tremfusion done
2 years ago
tremfusion didn't exist 2 years ago, and this patch predates tremfusion by quite a bit.
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your face

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Re: Download prompt committed
« Reply #10 on: July 21, 2009, 06:42:34 PM »
hey isn't that what tremfusion done
2 years ago
^

(also note the sarcasm of 2 years ago, probably only like 6 months to a year)
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Lakitu7

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Re: Download prompt committed
« Reply #11 on: July 21, 2009, 06:49:27 PM »
Looks awesome however I think that having two options for the player is going to be extremely confusing. As a new player I won't know which option is faster. In fact when is it ever useful to download from the server instead of the website?

I'd suggest removing "download from server" unless it's there for a good reason.

Probably most servers will run sv_allowDownload 5, so UDP download ("from server") won't be an option.

Thorn

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Re: Download prompt committed
« Reply #12 on: July 21, 2009, 07:28:22 PM »
hey isn't that what tremfusion done
2 years ago
tremfusion didn't exist 2 years ago, and this patch predates tremfusion by quite a bit.

oh so now you're saying as a dev you do actually do the code you're just too lazy to put it to good use?

Lakitu7

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Re: Download prompt committed
« Reply #13 on: July 21, 2009, 07:32:14 PM »
The patch quickly became out of date by some refactors of the menu code and that part had to then be mostly redone to match.

David

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Re: Download prompt committed
« Reply #14 on: July 21, 2009, 08:01:36 PM »
I think it should say about downloading from http being faster on there.  (Or just not give a choice, and only use udp if http fails.)
But otherwise awesome :)
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Bissig

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Re: Download prompt committed
« Reply #15 on: July 21, 2009, 08:33:48 PM »
Maybe in paranthesis:

http download (fast)
server download (slow)

Winnie the Pooh

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Re: Download prompt committed
« Reply #16 on: July 21, 2009, 09:55:43 PM »
Maybe in paranthesis:

http download (fast)
server download (slow)

If I were a n00b, why would I ever click the slow option? That kinda clinches it right there.

The menu needs great improvement. Right now it looks kinda cheap.
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Re: Download prompt committed
« Reply #17 on: July 21, 2009, 10:12:53 PM »
OK, everyone says it needs to be better.
HOW.  "It looks cheap" is hardly useful criticism.
Maybe one of the HUD people who've made menu-system overhauls should get in touch with the devs to give the entire out-of-game UI a face lift.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Archangel

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Re: Download prompt committed
« Reply #18 on: July 21, 2009, 10:15:15 PM »
If I were a n00b, why would I ever click the slow option?

i've seen noobs that think slow is better.

Repatition

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Re: Download prompt committed
« Reply #19 on: July 21, 2009, 11:33:11 PM »
If I were a n00b, why would I ever click the slow option?

i've seen noobs that think slow is better.
yes you thats the noob you saw yourself!

Archangel

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Re: Download prompt committed
« Reply #20 on: July 21, 2009, 11:47:02 PM »
 ??? i am confused sir

danmal

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Re: Download prompt committed
« Reply #21 on: July 22, 2009, 03:12:13 AM »
Probably most servers will run sv_allowDownload 5, so UDP download ("from server") won't be an option.

If the servers are running sv_allowdownload 5 then will the prompt change so that only "Download from website" is available (aka "download from server doesn't appear") and the same when only "server download" is available?

Lakitu7

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Re: Download prompt committed
« Reply #22 on: July 22, 2009, 03:35:31 AM »
yes

benmachine

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Re: Download prompt committed
« Reply #23 on: July 22, 2009, 04:15:56 AM »
UDP is useful if the webhost you're using as a mirror temporarily fails and starts 404ing people, or worse, giving the wrong version out. The version you get directly from the server is pretty much guaranteed to be the right one.
So I an in favour of keeping the option there, but also in favour of emphasising that cURL is crazy fast by comparison.
benmachine

Odin

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Re: Download prompt committed
« Reply #24 on: July 22, 2009, 07:42:44 AM »
I think it should say about downloading from http being faster on there.  (Or just not give a choice, and only use udp if http fails.)
But otherwise awesome :)
This is a great idea, but instead of only having one option, have three. One for UDP, one for HTTP, and a 'choose what's best for me'(with those words) option that does what you describe.

MitSugna

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Re: Download prompt committed
« Reply #25 on: July 22, 2009, 09:31:19 AM »
This is a good addition.
However, as the rest of the development features, it needs to be released in an official release to become effective.
That is also true for the development games as they involve a little portion of the Tremulous community which includes players ranging from novice to pro.
Beginners can't join the games because they don't have a decent client with http downloads(and those prompts). In return, development games are less effective.
IMO, It would be better if the developers updated the clients in the downloads section. It doesn't need to contain any major changes.


cURL is crazy fast by comparison.
Now, that is a little bit confusing. But I guess you mean the http downloads(and that is if the server allows fast downloads).
This fact is statistically correct.


Undeference

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Re: Download prompt committed
« Reply #26 on: July 22, 2009, 10:19:41 AM »
"Website" should probably be changed since it is not necessarily correct.
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.
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Asvarox

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Re: Download prompt committed
« Reply #27 on: July 22, 2009, 04:57:35 PM »
Cool. Now please go update downloads with client version supporting it, or at least add a link to just the binary.
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Superpie

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Re: Download prompt committed
« Reply #28 on: July 22, 2009, 07:09:42 PM »
[post removed by author]
« Last Edit: July 23, 2009, 05:21:31 AM by Superpie »
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David

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Re: Download prompt committed
« Reply #29 on: July 22, 2009, 07:39:21 PM »
Installer from where?
There's a *lot* more to it than just the link.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.