FORUM
MANUAL
GET TREMULOUS
Tremulous forum
May 26, 2013, 07:59:28 AM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
T R E M U L O U S
>
Media
>
Map Releases
>
Hard Landing - Second Release
Pages:
1
2
[
3
]
4
All
Go Down
Print
Author
Topic: Hard Landing - Second Release (Read 20105 times)
EugZol
Turrets: +0/-0
Posts: 3
Re: Hard Landing - Second Release
«
Reply #60 on:
May 10, 2010, 06:10:53 PM »
Yes.
But, if there is enough BP for telenode, it could be built anywhere near repeaters. Not only at the marked places.
Logged
Noyesdude
Turrets: +2/-1
Posts: 44
Re: Hard Landing - Second Release
«
Reply #61 on:
May 10, 2010, 06:14:55 PM »
Ahh Yeah... I'm not sure then.
Logged
Co-creater of the Pbot installation guide(
http://xserverx.com/forum/viewtopic.php?f=44&t=2352
) on XserverX, and Tremulous player. and btw its No-yes-dude
EugZol
Turrets: +0/-0
Posts: 3
Re: Hard Landing - Second Release
«
Reply #62 on:
May 10, 2010, 06:15:49 PM »
Yes.
But, if there is enough BP for telenode, it could be built anywhere near repeaters. Not only at the marked places.
Logged
Chomps123
Turrets: +4/-15
Posts: 339
Re: Hard Landing - Second Release
«
Reply #63 on:
May 27, 2010, 04:13:36 PM »
Is there gonna be a third release for this?
It is good so far, but it can be bigger.
Try to add more rooms, make a semi-maze-like map.
Just ideas, you don't have to do them.
Logged
Don't just live life with work.
Find some time every day to have some fun.
Knowitall66
Turrets: +70/-52
Posts: 489
Oh well. If we fail, it's only death.
Re: Hard Landing - Second Release
«
Reply #64 on:
May 27, 2010, 10:54:13 PM »
Chomps, as much as I would like to continue working on it, at the moment I simply can't. A month ago my graphics card died since then I've been using my on-board card, with which I can not map or do anything much really. I did order a new card shortly after it died, however the store I went too is screwing with me and so I'll have to wait another week or more before get the card. (Life is cruel)
Logged
"Wh-what are you doing..? why are you locking the door? Who are you people?"
Chomps123
Turrets: +4/-15
Posts: 339
Re: Hard Landing - Second Release
«
Reply #65 on:
May 28, 2010, 07:28:26 PM »
Ok man, take your time.
Logged
Don't just live life with work.
Find some time every day to have some fun.
God, maker of the world
Guest
Re: Hard Landing - Second Release
«
Reply #66 on:
May 29, 2010, 03:58:43 PM »
The following text refers to the PK3 file, not to the map itself.
OMFG man! The file is incredibly oversized. You need to fix that in the next release.
The 6 skybox environment map pictures are TGAs instead of JPGs. Each one has the same size (786,450 bytes for 512x512 pixels), so they are not even using TGA's compression. This might be unimportant because of the ZIPping, but maybe the TGA compression, which is optimized for pictures, is better than ZIP. Doesn't matter anyway - it should be JPGs. There are more TGA crimes, for example in /mapobjects. I checked one of them - no alpha channel. So, why not JPG?
Now, this is really the kicker. The levelshot is a TGA, too. 1,315,007 bytes, man. Make it JPG for God's sake! It does not even have to be maximum quality. And while we're at it, see to that the gamma is consistent if you put several pictures into one big pic. And the overall pic must be darker than normal screen view because it gets brightened on display when the map loads.
The bsp file is called "rush_human_a2", and it's bad style to have the pk3 file called something entirely different.
"computer_hum.wav" is 953,926 bytes, and it's a sound that can easily be made much shorter by looping.
"pumploop.wav" is even STEREO! Oh, and 44100Hz. But the highest used frequency is 5000 Hz. 1,293,802 bytes, man.
"hull_dmged.pdn" in textures is, afaik, not a format that Trem can use, and from the looks of it ("PDN3...<pdnImage width="512" height="512" layers="3" savedWithVersion="3.36.3158.38068">") I'd say you put an image into the PK3 that you used for creating a JPG or TGA output file. What a waste of space: 2,079,573 bytes.
And for a 512x512 pic, "ter_moss1.tga" is a bit big with its 1,049,115 bytes.
The BSP is 21,213,756 which also seems a bit big to me, but I can't tell without taking it apart.
Those were the real killers. I didn't check the other files.
Your map does by far not need to be 19 megabytes in size. You can easily squeeze it down to 8 or less without even the most pedantic observer to see a loss in quality.
Logged
Knowitall66
Turrets: +70/-52
Posts: 489
Oh well. If we fail, it's only death.
Re: Hard Landing - Second Release
«
Reply #67 on:
May 30, 2010, 12:41:59 AM »
Thanks for that, I hadn't noticed some of those.
I'm not going to do anything to the skybox textures, skybox textures need to be high quality otherwise it'll look extremely bad.
I agree that the levelshot should be smaller and a jpeg.
The name of the BSP is not an issue for servers only people playing it on a LAN, though yes I have been intending to change that.
Sound files I didn't make them, nor check them. But I may play around with them.
The .pdn's that's my mistake, their source files from when I made/editted the textures. Thought I deleted them all from there guess I missed a few.
Nothing can be done about thesize of BSP unless you want a map with no detail.
«
Last Edit: May 30, 2010, 12:44:33 AM by Knowitall66
»
Logged
"Wh-what are you doing..? why are you locking the door? Who are you people?"
UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
Re: Hard Landing - Second Release
«
Reply #68 on:
May 30, 2010, 04:07:30 AM »
21 MB bsp?
even blackout is about 11 MB. Well ok, your map is probably bigger AND more detailed :x
Logged
Ingar's NetRadiant
Relish
Turrets: +1/-6
Posts: 34
Re: Hard Landing - Second Release
«
Reply #69 on:
July 07, 2010, 07:21:54 PM »
This is a cool map.
Logged
God, maker of the world
Guest
Re: Hard Landing - Second Release
«
Reply #70 on:
July 08, 2010, 08:36:07 AM »
Quote from: Relish on July 07, 2010, 07:21:54 PM
This is a cool map.
If you revive a thread that was cold for 1 month, you should actually have something to say.
Logged
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
Re: Hard Landing - Second Release
«
Reply #71 on:
August 28, 2010, 09:18:33 PM »
This is freeken awesome
Logged
My Website-
https://sites.google.com/site/first19maps/
Aelita
Turrets: +44/-26
Posts: 573
Re: Hard Landing - Second Release
«
Reply #72 on:
August 29, 2010, 12:54:46 AM »
Quote from: God, maker of the world on July 08, 2010, 08:36:07 AM
Quote from: Relish on July 07, 2010, 07:21:54 PM
This is a cool map.
If you revive a thread that was cold for 1 month, you should actually have something to say.
Logged
Chomps123
Turrets: +4/-15
Posts: 339
Re: Hard Landing - Second Release
«
Reply #73 on:
August 29, 2010, 01:06:12 AM »
i have someting to ask
is there gonna be a 3rd release?
if so im excited
Logged
Don't just live life with work.
Find some time every day to have some fun.
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Hard Landing - Second Release
«
Reply #74 on:
August 29, 2010, 01:13:04 AM »
Quote from: God, maker of the world on July 08, 2010, 08:36:07 AM
Quote from: Relish on July 07, 2010, 07:21:54 PM
This is a cool map.
If you revive a thread that was cold for 1 month, you should actually have something to say.
Sometimes hearing a positive statement about your map can be the best encouragement to a mapper (no matter how old the thread is).
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Chomps123
Turrets: +4/-15
Posts: 339
Re: Hard Landing - Second Release
«
Reply #75 on:
August 29, 2010, 01:56:47 AM »
that is true enough
Logged
Don't just live life with work.
Find some time every day to have some fun.
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Hard Landing - Second Release
«
Reply #76 on:
August 29, 2010, 11:31:43 PM »
Quote from: your face on August 29, 2010, 01:13:04 AM
Quote from: God, maker of the world on July 08, 2010, 08:36:07 AM
Quote from: Relish on July 07, 2010, 07:21:54 PM
This is a cool map.
If you revive a thread that was cold for 1 month, you should actually have something to say.
Sometimes hearing a positive statement about your map can be the best encouragement to a mapper (no matter how old the thread is).
NTCS looks awesome.
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Hard Landing - Second Release
«
Reply #77 on:
August 30, 2010, 12:43:30 AM »
wow, totally uncalled for.
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Aelita
Turrets: +44/-26
Posts: 573
Re: Hard Landing - Second Release
«
Reply #78 on:
August 31, 2010, 03:33:13 AM »
NTCS: SOON
Logged
Demolution
Turrets: +157/-64
Posts: 1198
Re: Hard Landing - Second Release
«
Reply #79 on:
August 31, 2010, 04:10:52 AM »
Quote from: Aelita on August 31, 2010, 03:33:13 AM
NTCS: SOON™
Better
Logged
Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Knowitall66
Turrets: +70/-52
Posts: 489
Oh well. If we fail, it's only death.
Re: Hard Landing - Second Release
«
Reply #80 on:
August 31, 2010, 06:34:36 AM »
I don't mind you bumping my thread and all, but it'd be nice if you could keep on topic.
@Chomps123: Yes, of coarse there'll be a third release. However, unfortunately I can not give you a specific date. :S
Logged
"Wh-what are you doing..? why are you locking the door? Who are you people?"
Demolution
Turrets: +157/-64
Posts: 1198
Re: Hard Landing - Second Release
«
Reply #81 on:
August 31, 2010, 02:34:56 PM »
Sorry!
So, has any progress gone into it thus far? Also what goodies do you have planned for the third release? I really enjoy this map.
Logged
Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
Re: Hard Landing - Second Release
«
Reply #82 on:
September 05, 2010, 02:09:08 AM »
Hay how did you get the rant in the game just dead there. DID you use md3 to import the model from a 3d program?
Logged
My Website-
https://sites.google.com/site/first19maps/
Knowitall66
Turrets: +70/-52
Posts: 489
Oh well. If we fail, it's only death.
Re: Hard Landing - Second Release
«
Reply #83 on:
September 05, 2010, 03:01:29 AM »
Quote from: Firstinaction on September 05, 2010, 02:09:08 AM
Hay how did you get the rant in the game just dead there. DID you use md3 to import the model from a 3d program?
I used the model from the map Subterranean (subterranean_0-1.pk3) by Odin. You'll have to ask him how he did it.
Logged
"Wh-what are you doing..? why are you locking the door? Who are you people?"
nubcake
Turrets: +49/-85
Posts: 529
Re: Hard Landing - Second Release
«
Reply #84 on:
September 05, 2010, 03:12:14 AM »
Quote from: Knowitall66 on September 05, 2010, 03:01:29 AM
Quote from: Firstinaction on September 05, 2010, 02:09:08 AM
Hay how did you get the rant in the game just dead there. DID you use md3 to import the model from a 3d program?
I used the model from the map Subterranean (subterranean_0-1.pk3) by Odin. You'll have to ask him how he did it.
You can use the md3 from the data.pk3, thats how I got models for bedtime anyways
Logged
Knowitall66
Turrets: +70/-52
Posts: 489
Oh well. If we fail, it's only death.
Re: Hard Landing - Second Release
«
Reply #85 on:
September 05, 2010, 07:10:35 AM »
Quote from: nubcake on September 05, 2010, 03:12:14 AM
Quote from: Knowitall66 on September 05, 2010, 03:01:29 AM
Quote from: Firstinaction on September 05, 2010, 02:09:08 AM
Hay how did you get the rant in the game just dead there. DID you use md3 to import the model from a 3d program?
I used the model from the map Subterranean (subterranean_0-1.pk3) by Odin. You'll have to ask him how he did it.
You can use the md3 from the data.pk3, thats how I got models for bedtime anyways
But then how do make the models be shown in the dead animation?
Logged
"Wh-what are you doing..? why are you locking the door? Who are you people?"
Aelita
Turrets: +44/-26
Posts: 573
Re: Hard Landing - Second Release
«
Reply #86 on:
September 05, 2010, 08:06:47 AM »
I believe there is a parameter to set which animation to use. But I'm not sure if it exists/what it is.
Logged
Chomps123
Turrets: +4/-15
Posts: 339
Re: Hard Landing - Second Release
«
Reply #87 on:
September 28, 2010, 09:15:44 PM »
hey here is a problem with a2:
-the second the ship is done fueling the game immediatly ends.
idea of what should happen in next release:
-make the back open and stay open till you push the launch button in the copit then game over.
other ideas to think about:
-make it so you can go whatever way you want to and you can go back to the beggining also(reason: to decon buildings to help with buildpoints)
-the secret room across the electifying water should have someting helpful to the humans in it to make it more interesting
-the locked doors behind the first door can be ether rooms or a shorcut to the armory at halfway point
thats all i can think of for now
let you know of other ideas that might pop into my head
Logged
Don't just live life with work.
Find some time every day to have some fun.
c4
Turrets: +9/-22
Posts: 554
Re: Hard Landing - Second Release
«
Reply #88 on:
September 28, 2010, 09:47:03 PM »
Quote from: Aelita on August 31, 2010, 03:33:13 AM
NTCS: SOON
Hehe, we'll release it next wednsday
WAREZ MAI ALPHA
Logged
Quote from: AngelKnight on September 24, 2010, 02:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
FTW!
basilisk
wiki
Chomps123
Turrets: +4/-15
Posts: 339
Re: Hard Landing - Second Release
«
Reply #89 on:
September 28, 2010, 11:02:34 PM »
Quote from: c4 on September 28, 2010, 09:47:03 PM
Quote from: Aelita on August 31, 2010, 03:33:13 AM
NTCS: SOON
Hehe, we'll release it next wednsday
WAREZ MAI ALPHA
off topic
Logged
Don't just live life with work.
Find some time every day to have some fun.
Pages:
1
2
[
3
]
4
All
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Discussion
=> Troubleshooting
=> Feedback
=> Official Servers
-----------------------------
Community
-----------------------------
=> Servers
===> Server Admin Contacts
=> Clans
===> Individual Clan Threads
=> Strategies and Tactics
=> Mod Ideas and Desires
=> Off Topic
-----------------------------
Media
-----------------------------
=> Mapping Center
=> Map Releases
=> Modeling Center
=> Other Tremulous Media
-----------------------------
Mods
-----------------------------
=> Modding Center
=> Mod Releases
===> HUDs
===> Gameplay Changing
===> Non-Gameplay Changing
===> Tools and Utilities
Loading...