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Author Topic: Tremulous Club Beta 1  (Read 2271 times)
Ivancool


Turrets: +1/-5
Posts: 24


WWW
« on: July 15, 2009, 10:54:03 PM »

Well, this is a map that i made 1 year ago but i never finished (only minor fixes), playable but uncompleted.

NOT ATCS BASED!!!




Feel free to comment.

Download:  http://www.filefactory.com/file/ahd3e05/n/map-tremclub_b1_pk3
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amz181


Turrets: +64/-92
Posts: 887

Smoking KILLS


« Reply #1 on: July 15, 2009, 11:16:21 PM »

lol cool, i like the concept.

havent got a chnace to play it with other people yet though.
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mooseberry
Community Moderators
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #2 on: July 15, 2009, 11:23:33 PM »

Looks interesting, but dare i say: models do not make a map good. You should work on making well constructed rooms, not just boxes filled with models.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Thorn


Turrets: +409/-60
Posts: 1237


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« Reply #3 on: July 15, 2009, 11:39:02 PM »

Looks interesting, but dare i say: models do not make a map good...

The entirety of HL2 disagrees
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Flex
mooseberry
Community Moderators
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #4 on: July 16, 2009, 12:00:35 AM »

Looks interesting, but dare i say: models do not make a map good...

The entirety of HL2 disagrees

HL2 = Tremulous  Huh? Huh? Huh?
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Thorn


Turrets: +409/-60
Posts: 1237


WWW
« Reply #5 on: July 16, 2009, 12:10:04 AM »

Looks interesting, but dare i say: models do not make a map good...

The entirety of HL2 disagrees

HL2 = Tremulous  Huh? Huh? Huh?

Close enough relatives...
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Flex
Demolution


Turrets: +157/-64
Posts: 1198


« Reply #6 on: July 16, 2009, 03:44:02 AM »

Looks interesting, but dare i say: models do not make a map good...

The entirety of HL2 disagrees

HL2 = Tremulous  Huh? Huh? Huh?

Close enough relatives...

HL2 = Source Engine = Modified Havok Engine
Trem = ioquake3

More like brothers from different mothers.
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.
Archangel
Guest
« Reply #7 on: July 16, 2009, 08:42:56 AM »

HL1 was on modified Quake engine though, no? And Source engine is a descendant of the GoldSrc engine ...
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Demolution


Turrets: +157/-64
Posts: 1198


« Reply #8 on: July 16, 2009, 09:04:04 AM »

HL1 was on modified Quake engine though, no? And Source engine is a descendant of the GoldSrc engine ...

Each and every one of us is related in some way....  Wink
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.
Ivancool


Turrets: +1/-5
Posts: 24


WWW
« Reply #9 on: July 20, 2009, 08:59:32 PM »

Quote
Looks interesting, but dare i say: models do not make a map good. You should work on making well constructed rooms, not just boxes filled with models.
Yes, i agree with you, but my map has only 2 HALF-human models. I will add 2 rooms and some makeup soon.

New download link: http://tremcentral.com/base/map-tremclub_b1.pk3

Thanks to Tremcentral.com
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