FORUM
MANUAL
GET TREMULOUS
Tremulous forum
May 21, 2013, 11:41:29 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
T R E M U L O U S
>
Media
>
Map Releases
>
Tremulous Club Beta 1
Pages: [
1
]
Go Down
Print
Author
Topic: Tremulous Club Beta 1 (Read 2233 times)
Ivancool
Turrets: +1/-5
Posts: 24
Tremulous Club Beta 1
«
on:
July 15, 2009, 10:54:03 PM »
Well, this is a map that i made 1 year ago but i never finished (only minor fixes), playable but uncompleted.
NOT ATCS BASED!!!
Feel free to comment.
Download:
http://www.filefactory.com/file/ahd3e05/n/map-tremclub_b1_pk3
Logged
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Tremulous Club Beta 1
«
Reply #1 on:
July 15, 2009, 11:16:21 PM »
lol cool, i like the concept.
havent got a chnace to play it with other people yet though.
Logged
BEST THREAD EVAR:
http://tremulous.net/forum/index.php?topic=12191.0
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Tremulous Club Beta 1
«
Reply #2 on:
July 15, 2009, 11:23:33 PM »
Looks interesting, but dare i say: models do not make a map good. You should work on making well constructed rooms, not just boxes filled with models.
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
Thorn
Turrets: +409/-60
Posts: 1237
Re: Tremulous Club Beta 1
«
Reply #3 on:
July 15, 2009, 11:39:02 PM »
Quote from: mooseberry on July 15, 2009, 11:23:33 PM
Looks interesting, but dare i say: models do not make a map good...
The entirety of HL2 disagrees
Logged
Flex
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Tremulous Club Beta 1
«
Reply #4 on:
July 16, 2009, 12:00:35 AM »
Quote from: Thorn on July 15, 2009, 11:39:02 PM
Quote from: mooseberry on July 15, 2009, 11:23:33 PM
Looks interesting, but dare i say: models do not make a map good...
The entirety of HL2 disagrees
HL2 = Tremulous
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
Thorn
Turrets: +409/-60
Posts: 1237
Re: Tremulous Club Beta 1
«
Reply #5 on:
July 16, 2009, 12:10:04 AM »
Quote from: mooseberry on July 16, 2009, 12:00:35 AM
Quote from: Thorn on July 15, 2009, 11:39:02 PM
Quote from: mooseberry on July 15, 2009, 11:23:33 PM
Looks interesting, but dare i say: models do not make a map good...
The entirety of HL2 disagrees
HL2 = Tremulous
Close enough relatives...
Logged
Flex
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous Club Beta 1
«
Reply #6 on:
July 16, 2009, 03:44:02 AM »
Quote from: Thorn on July 16, 2009, 12:10:04 AM
Quote from: mooseberry on July 16, 2009, 12:00:35 AM
Quote from: Thorn on July 15, 2009, 11:39:02 PM
Quote from: mooseberry on July 15, 2009, 11:23:33 PM
Looks interesting, but dare i say: models do not make a map good...
The entirety of HL2 disagrees
HL2 = Tremulous
Close enough relatives...
HL2 = Source Engine = Modified Havok Engine
Trem = ioquake3
More like brothers from different mothers.
Logged
Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Archangel
Guest
Re: Tremulous Club Beta 1
«
Reply #7 on:
July 16, 2009, 08:42:56 AM »
HL1 was on modified Quake engine though, no? And Source engine is a descendant of the GoldSrc engine ...
Logged
Demolution
Turrets: +157/-64
Posts: 1198
Re: Tremulous Club Beta 1
«
Reply #8 on:
July 16, 2009, 09:04:04 AM »
Quote from: Archangel on July 16, 2009, 08:42:56 AM
HL1 was on modified Quake engine though, no? And Source engine is a descendant of the GoldSrc engine ...
Each and every one of us is related in some way....
Logged
Clan [AC] - For all your air conditioning needs please visit:
http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 08:04:04 PM
my brain > your brain.
and i am VERY stupid.
Ivancool
Turrets: +1/-5
Posts: 24
Re: Tremulous Club Beta 1
«
Reply #9 on:
July 20, 2009, 08:59:32 PM »
Quote
Looks interesting, but dare i say: models do not make a map good. You should work on making well constructed rooms, not just boxes filled with models.
Yes, i agree with you, but my map has only 2 HALF-human models. I will add 2 rooms and some makeup soon.
New download link:
http://tremcentral.com/base/map-tremclub_b1.pk3
Thanks to Tremcentral.com
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Discussion
=> Troubleshooting
=> Feedback
=> Official Servers
-----------------------------
Community
-----------------------------
=> Servers
===> Server Admin Contacts
=> Clans
===> Individual Clan Threads
=> Strategies and Tactics
=> Mod Ideas and Desires
=> Off Topic
-----------------------------
Media
-----------------------------
=> Mapping Center
=> Map Releases
=> Modeling Center
=> Other Tremulous Media
-----------------------------
Mods
-----------------------------
=> Modding Center
=> Mod Releases
===> HUDs
===> Gameplay Changing
===> Non-Gameplay Changing
===> Tools and Utilities
Loading...