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gimhael
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« Reply #90 on: July 06, 2009, 08:23:40 PM » |
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Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....
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Repatition
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« Reply #91 on: July 06, 2009, 08:25:58 PM » |
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no i think you should make an animated short based of "the harder they fall" story pick a chapter and run with it Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....
make new client!
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Ellohir
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« Reply #92 on: July 06, 2009, 08:30:26 PM » |
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I don't think that model would be playable except on very good computers :/
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{7}wrath
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« Reply #93 on: July 07, 2009, 12:52:47 AM » |
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At the moment I am about halfway to the vertex limit, then.
What is decimating and how can I do it?
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Odin
Spam Killer

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Posts: 1764
omgwtfbbq
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« Reply #94 on: July 07, 2009, 06:01:11 AM » |
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Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....
That's why its a demo, to take screenshots and post them here. At the moment I am about halfway to the vertex limit, then.
What is decimating and how can I do it?
In Blender, it is the function to reduce poly count while keeping the desired model look. You can decimate your model and it will look low-poly, but it will otherwise look like your original model in terms of geometry.
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Taiyo.uk

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Posts: 2309
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« Reply #95 on: July 07, 2009, 08:41:15 AM » |
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Though it's generally a better idea to use multires meshes, so that a low polycount model for in-game use and insane polycount models for fine details and renderbaking, etc. stay in the same source file.
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gimhael
Turrets: +70/-16
Posts: 546
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« Reply #96 on: July 07, 2009, 05:12:39 PM » |
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Can't you also use the high-poly model to generate normal maps for the low(er)-poly model ?
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Taiyo.uk

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« Reply #97 on: July 07, 2009, 05:23:22 PM » |
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Yes, that's usually a part of renderbaking.
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{7}wrath
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« Reply #98 on: July 08, 2009, 02:24:45 AM » |
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 Have a tyrant bust! It's just below 600 verts at the moment, and 1064 tris.
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{7}wrath
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« Reply #99 on: July 09, 2009, 04:34:07 AM » |
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 Working on the chest plates... ...Who am I kidding, nobody is interested anymore, are they?
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your face
Community Moderators
Turrets: +109/-407
Posts: 3534
really your face here
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« Reply #100 on: July 09, 2009, 04:46:49 AM » |
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It's nice seeing the progress, but replying to the same thread over and over saying the same thing is tiresome.  Looking good so far. 
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{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
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CreatureofHell
Turrets: +429/-123
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Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #101 on: July 09, 2009, 08:24:02 AM » |
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Well at the moment I'm wondering what you are trying to do 
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 <Timbo> posting on the trem forums rarely results in anything good
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mooseberry
Community Moderators

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Posts: 3934
Hello.
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« Reply #102 on: July 09, 2009, 06:41:58 PM » |
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Low-enough poly model for use in tremulous.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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Redsky
Turrets: +35/-6
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« Reply #103 on: July 09, 2009, 06:45:45 PM » |
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Great model - i'm jealous Don't give up, it might become something very interesting after all you'll gain great deal of experience and get something for your portfolio (in case you need it). I'll dare to give you little advice - after you've done baking normals (also spec. and diff.) maybe you should paint this model and put some rendered wallpapers. I am sure that many people here would like to have one (just make sure you put them in general discussion), at least i know i would. god-speed, {7}wrath To all blender users: making lowpoly from highpoly is easy to do with retopo tool. In my opinion it much better than using lowresolution model - of course you would, very much, have to remodel the whole thing but for games you'll need rather triangles than quads (which are used for correct mesh resolution changes - hence are better for sculpting). sorry couldn't help being such a smart ass
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Happy New Year Everybody! : signature adequate once a year.
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{7}wrath
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« Reply #104 on: July 10, 2009, 12:44:06 AM » |
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Yay, Redsky commented on my thread! The only way this could get any better is if Stannum commented! A leetle improvement:  CHEEAAARRRGGE  How many people here would buy 3D prints? I might be making some as well as desktops, etc.
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your face
Community Moderators
Turrets: +109/-407
Posts: 3534
really your face here
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« Reply #105 on: July 10, 2009, 01:54:41 AM » |
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Yay, Redsky commented on my thread! The only way this could get any better is if Stannum commented!
Don't push it, he's very busy editing posts. Nice charge, though the head looks too big for the body.
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{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
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{7}wrath
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« Reply #106 on: July 11, 2009, 03:06:40 AM » |
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 Too fat? Also, who is interested in 3D prints?
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Demolution
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« Reply #107 on: July 11, 2009, 07:06:08 AM » |
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That does look a bit too chunky.  Head looks great though.
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{7}wrath
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« Reply #108 on: July 12, 2009, 05:02:09 AM » |
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  Subsurface scattering! Blender is so much fun.
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Chomps123
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« Reply #109 on: July 12, 2009, 08:40:27 AM » |
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WOW!!!  Nice work you got there. Keep up the good work. (I shure as hell can't do that)
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Don't just live life with work. Find some time every day to have some fun. 
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Grape
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« Reply #110 on: July 17, 2009, 11:08:16 AM » |
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nice model
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 1.2: Change we can believe in
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Plague Bringer
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« Reply #111 on: August 08, 2009, 06:20:22 PM » |
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Moose: I went from the assumption that the tyrant was not a centaur, but some sort of centipede thing that reared up on its hind legs.
They should walk like that. 
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U R A Q T
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{7}wrath
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« Reply #112 on: November 09, 2009, 04:34:10 AM » |
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Demolution
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« Reply #113 on: November 09, 2009, 06:10:29 AM » |
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{7}wrath
Turrets: +25/-26
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« Reply #114 on: November 09, 2009, 06:19:27 AM » |
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New dretch model. Obviously nowhere near completion.
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Plague Bringer
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« Reply #115 on: November 09, 2009, 12:28:19 PM » |
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-
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« Last Edit: November 09, 2009, 12:39:28 PM by Plague Bringer »
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U R A Q T
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Demolution
Turrets: +157/-64
Posts: 1198
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« Reply #116 on: November 09, 2009, 03:12:08 PM » |
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The mouth makes it look so ghostly.  Needs moar mandibles.
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CreatureofHell
Turrets: +429/-123
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Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #117 on: November 09, 2009, 04:35:12 PM » |
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Needs moar legs! 
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 <Timbo> posting on the trem forums rarely results in anything good
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your face
Community Moderators
Turrets: +109/-407
Posts: 3534
really your face here
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« Reply #118 on: November 09, 2009, 06:27:49 PM » |
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haha, that's awesome. it would really look good with wings. 
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{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
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Winnie the Pooh
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« Reply #119 on: November 09, 2009, 07:12:35 PM » |
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mandibles
legs
wings
Pls to be finishing rant b4 dees gnu model
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
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