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Author Topic: New rant model; WIP. inspired by +OPTIMUS'+ work.  (Read 42199 times)
{7}wrath


Turrets: +25/-26
Posts: 232


« Reply #30 on: June 21, 2009, 03:13:44 AM »

This definitely wont be used ingame as is, and only maybe if i retopologize it. Whats the average polycount for a tremulous model?
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mooseberry
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Hello.


« Reply #31 on: June 21, 2009, 03:59:01 AM »

http://bobbin.vilkacis.net/3D/dragoon.html and http://bobbin.vilkacis.net/3D/bigmofo.html to give you an idea.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
{7}wrath


Turrets: +25/-26
Posts: 232


« Reply #32 on: June 24, 2009, 01:46:20 AM »

Been distracted with mapping recently ._.
I'm fighting the perception of melted chocolate, trying to crisp up the edges a bit.
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your face
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« Reply #33 on: June 24, 2009, 02:36:52 AM »

much better!  side/front view?
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
{7}wrath


Turrets: +25/-26
Posts: 232


« Reply #34 on: June 24, 2009, 02:40:17 AM »

Very little change in terms of side veiw:

And all I did in front view was ruin those perfectly good armor plates:
« Last Edit: June 24, 2009, 02:54:13 AM by {7}wrath, Reason: 2nd picture was wrong » Logged
Asvarox


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Posts: 573


« Reply #35 on: June 24, 2009, 06:57:47 AM »

Now legs look kickass, but it has hump on the back. Also, I <33333 his smile Smiley
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CreatureofHell


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Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #36 on: June 24, 2009, 11:52:21 AM »

Looks great now! Needs textures!
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<Timbo> posting on the trem forums rarely results in anything good
UniqPhoeniX
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« Reply #37 on: June 24, 2009, 02:51:03 PM »

Very nice!
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Ellohir

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« Reply #38 on: June 24, 2009, 04:10:36 PM »

I don't like the thing in the arm, everything else is almost finished to me.
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+ OPTIMUS +


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Posts: 1092


« Reply #39 on: June 24, 2009, 04:12:07 PM »

legs and back is cool, also the face!
upper body and arms should be more segmented?... eeeerrr... choppy?.....less chocolate yes :-)
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mooseberry
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Hello.


« Reply #40 on: June 25, 2009, 01:51:12 AM »

Nice work so far, if you're near done, I would advice on perhaps adding some more detail to the top and back of the head.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
{7}wrath


Turrets: +25/-26
Posts: 232


« Reply #41 on: June 26, 2009, 03:13:59 AM »


A chocolate tyrant!  Grin
What do you all think of these new plates?
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Repatition


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« Reply #42 on: June 26, 2009, 04:27:19 AM »

yum yum can i have one! Tyrant
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mooseberry
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« Reply #43 on: June 26, 2009, 04:44:25 AM »

The neck and pectorals look to human-like for me.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
{7}wrath


Turrets: +25/-26
Posts: 232


« Reply #44 on: June 26, 2009, 05:03:32 AM »


modified the pecs. crits appreciated.
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Repatition


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« Reply #45 on: June 26, 2009, 05:09:59 AM »

body area to tall Wink
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CreatureofHell


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Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #46 on: June 26, 2009, 12:15:33 PM »

Looks great!!!  Grin
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Quote
<Timbo> posting on the trem forums rarely results in anything good
{7}wrath


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« Reply #47 on: June 27, 2009, 03:16:02 AM »


Still working on the neck & chest area to make it more alien.
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your face
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« Reply #48 on: June 27, 2009, 04:18:15 AM »

Wow nice.  It looks like The Über-rant! Cheesy
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Demolution


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« Reply #49 on: June 27, 2009, 09:02:27 AM »

Accentuate segments more maybe?
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Steely Ann


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« Reply #50 on: June 27, 2009, 06:29:27 PM »

Current incarnation is pretty dreamy (wait, what?).  The chest plate almost
seems out of place to me in the last pic, but everything else I can get behind.
Kudos.
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mooseberry
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Hello.


« Reply #51 on: June 27, 2009, 08:25:30 PM »

When you texture this boy I think it will really become even better, as it will allow you to clearly see where there is armour, and where simply skin.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Taiyo.uk

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« Reply #52 on: June 27, 2009, 09:42:24 PM »

How about some rounded armour plates around the arms - something like those on overflow's goon/rant hudmodels? My thoughts were that it'd need some substantial muscles to move those slashers, but adding muscle structure would make the arms look too human, whereas the rounded plates give a very "beefy" look while maintaining an alien appearance.
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{7}wrath


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Posts: 232


« Reply #53 on: June 28, 2009, 03:46:31 AM »

More work on the neck:

And started some plates on the arms, as requested.

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seeeker


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« Reply #54 on: June 28, 2009, 06:43:07 AM »

I want zbrush nao....
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{7}wrath


Turrets: +25/-26
Posts: 232


« Reply #55 on: June 28, 2009, 01:16:06 PM »

It's rather costly, but if you can afford it, go for it! It has got to be the most elegant way of making 3D models that I know of.
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gareth


Turrets: +38/-89
Posts: 710


« Reply #56 on: June 28, 2009, 11:16:16 PM »

He looks like he is saying "LOLOLOLOLOLOLOL"
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{7}wrath


Turrets: +25/-26
Posts: 232


« Reply #57 on: June 29, 2009, 12:17:36 AM »

I'm going to add teeth, hopefully that will dispel the impression of lulz.
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{7}wrath


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Posts: 232


« Reply #58 on: June 29, 2009, 02:10:50 AM »

Moar work on chest, back, and neck:

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Archangel
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« Reply #59 on: June 29, 2009, 05:03:27 AM »

his back reminds me of nutella spread on something Shocked
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