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{7}wrath
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« on: June 18, 2009, 04:22:30 AM » |
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« Last Edit: June 18, 2009, 04:24:29 AM by {7}wrath »
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UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
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« Reply #1 on: June 18, 2009, 04:31:18 AM » |
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It looks old  Give it some teeth (or use less smoothing), make the body less round and add some real joints on legs.
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frazzler
Turrets: +10/-1390
Posts: 231
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« Reply #2 on: June 18, 2009, 06:39:20 AM » |
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I agree. Looks kind of frail and bendy. Add in some teeth, a sharper jaw, and put some spikes on its joints. If the joints have spikes, it will make it more menacing and it it's legs won't look like play-doh. Besides that, excellent work, +1
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Archangel
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« Reply #3 on: June 18, 2009, 07:16:41 AM » |
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it looks like it is made out of chocolate. and is melting.
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #4 on: June 18, 2009, 07:45:19 AM » |
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It's also pretty good. Keep improving it!
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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Ellohir
Turrets: +14/-13
Posts: 190
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« Reply #5 on: June 18, 2009, 08:14:37 AM » |
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I think it needs more sharp, arachnid-style claws. And the bendings of the legs should be improved.
Anyway, pretty good job.
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #6 on: June 18, 2009, 11:17:46 AM » |
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The legs need to be larger and closer to the body and the body needs to be raised. like this: 
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 <Timbo> posting on the trem forums rarely results in anything good
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+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
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« Reply #7 on: June 18, 2009, 12:38:36 PM » |
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nice work i really like that head! prolly the jaw must be thinner to fit into the mouth when closed (well in the case if they ever close it, what i doubt) sharpen those curves, so it will be less chocolated :-) i dont know how zbrush works, but maybe its more easy if you make different parts like jaw, legs, etc separated and then mixing it together. keep it evolving!
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{7}wrath
Turrets: +25/-26
Posts: 232
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« Reply #8 on: June 18, 2009, 01:36:37 PM » |
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What do you guys think of the claw elbows? I'm thinking of using the same technique for the leg joints, but I'm not sure.
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+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
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« Reply #9 on: June 18, 2009, 03:03:48 PM » |
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should be more segmented!
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{7}wrath
Turrets: +25/-26
Posts: 232
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« Reply #10 on: June 19, 2009, 02:22:43 AM » |
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Glamour shot / new jaw:  New back armor plates:  New claws, i scrapped the detail on the old ones:  They are meant to look like Stannums:  Full Body Pic:  Crits as always appreciated.
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« Last Edit: June 19, 2009, 02:25:01 AM by {7}wrath »
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #11 on: June 19, 2009, 03:40:06 AM » |
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Starting to get there, but the legs need a lot more detail.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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{7}wrath
Turrets: +25/-26
Posts: 232
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« Reply #12 on: June 19, 2009, 03:44:03 AM » |
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Yeah, I'm saving the legs for last just cos I think they are going to be such a hassle.
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Ellohir
Turrets: +14/-13
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« Reply #13 on: June 19, 2009, 08:35:11 AM » |
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Better. Keep on that way 
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E-Mxp
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« Reply #14 on: June 19, 2009, 10:12:23 AM » |
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Needs pointy tail O:
Looks quite good.
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le mi'a bende cu nitcu lo zbasu
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Ellohir
Turrets: +14/-13
Posts: 190
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« Reply #15 on: June 19, 2009, 11:32:34 AM » |
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May someone put captures of an untextured original tyrant to compare?
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Winnie the Pooh
Turrets: +45/-85
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« Reply #17 on: June 19, 2009, 07:29:31 PM » |
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It's good! To criticize, i have only to say that it is pretty bulgy for a terrible tyrant. The legs should be sharper and more clean cut. otherwise gj!
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.
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amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
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« Reply #18 on: June 19, 2009, 07:49:43 PM » |
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My only problem is that the torso looks too human like...
Apart from that it looks awesome.
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Ellohir
Turrets: +14/-13
Posts: 190
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« Reply #19 on: June 19, 2009, 08:17:27 PM » |
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Wow, texturing does a lot. Can't wait to see your final textured tyrant, must be great for wallpapers and things like that. Anyway, I think that the legs should be more like the claws ^^
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{7}wrath
Turrets: +25/-26
Posts: 232
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« Reply #20 on: June 20, 2009, 02:10:11 AM » |
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Tonight's update is on the chest and legs:  UPDATE NEW PIC  worked on the chest plates some more, sharpened the legs, and fleshed out the arm plates. Crits appreciated.
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« Last Edit: June 20, 2009, 02:00:41 PM by {7}wrath »
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UniqPhoeniX
Spam Killer
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« Reply #21 on: June 20, 2009, 06:44:14 AM » |
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Make the body less fat and add some spikes  Good work so far tho.
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{7}wrath
Turrets: +25/-26
Posts: 232
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« Reply #22 on: June 20, 2009, 05:49:40 PM » |
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Do you think i should make the crest on the back of his head layered like the origional? or leave as is
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Repatition
Turrets: +11/-196
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« Reply #23 on: June 20, 2009, 06:02:52 PM » |
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As is! the layers look dum!
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Archangel
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« Reply #24 on: June 20, 2009, 06:04:53 PM » |
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melted chocolate. seriously.
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{7}wrath
Turrets: +25/-26
Posts: 232
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« Reply #25 on: June 20, 2009, 07:03:14 PM » |
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I'm blocking out the forms before I add detail. My workflow is FORMS >> RETOPOLOGY >> DETAIL/COLOR >> EXPORT DETAIL TO TEXTURE
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Ellohir
Turrets: +14/-13
Posts: 190
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« Reply #26 on: June 20, 2009, 07:07:54 PM » |
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melted chocolate. seriously.
So... What is this? http://err-overflow.deviantart.com/art/Big-Mofo-WIP-3-2605860BTW nice update. I liked the spike on the elbow, could you add it? And the arms looking a bit more down? The posing in the original model was just perfect 
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{7}wrath
Turrets: +25/-26
Posts: 232
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« Reply #27 on: June 20, 2009, 07:35:57 PM » |
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A little before-and-after, just because I enjoy spamming pics so much. BEFORE:  AFTER: 
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Ellohir
Turrets: +14/-13
Posts: 190
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« Reply #28 on: June 20, 2009, 10:05:58 PM » |
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I though this spike to be more like an extension of the forearm, like the elbow joint was moved a bit foward, leaving a spike aligned with the forearm. That would look cooler to me  Anyway, I think this change has improved the model. Keep on this way ^^
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Warp Viper
Turrets: +0/-3
Posts: 36
Points For McTrying Though.
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« Reply #29 on: June 21, 2009, 02:38:03 AM » |
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Keep in mind detail adds polys? ...Or how ever the Q3 engine renders things. Tremulous already pushes the bounderies of Q3 as is. I prefered the beefier looking model at the top. Might just need abit of muscle definition and a skin. Could look great, keep it up.
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[TK]Viper says: Points For McTrying Though. AussieAssault Operator
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