FORUM
MANUAL
GET TREMULOUS
Tremulous forum
May 19, 2013, 11:25:45 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
T R E M U L O U S
>
Mods
>
Mod Releases
>
Non-Gameplay Changing
>
Tremfusion 0.99r2 released
Pages: [
1
]
2
All
Go Down
Print
Author
Topic: Tremfusion 0.99r2 released (Read 12842 times)
Amanieu
Turrets: +135/-83
Posts: 647
Tremfusion 0.99r2 released
«
on:
June 05, 2009, 08:22:56 PM »
After another long wait (sorry, exams & all), we give you the next release of Tremfusion!
Here are all the new features in Tremfusion 0.99r2:
Multiprocessor support on Windows, Linux and Mac. It is disabled by default, so you have to go enable it in the options menu (GFX Hardware section).
All new Tremfusion menus, with animated screenshot viewer, demo menu and enhanced server list
To the people who have been using a development version, the homepath has changed back to the Tremulous default:
- Linux: /home/<user>/.tremulous
- Mac: /Users/<user>/Library/Application Support/Tremulous
- Windows: %AppData%\Tremulous (Tremfusion will also search for files in the old homepath used in tjw's client, Local Settings\Application Data\Tremulous)
Removed the pure server modifications, now back to the way Tremulous works
/search and /searchDown commands which scroll the console to find the text you are looking for
When r_width or r_height are set to 0, the desktop resolution is used
/which will show where a file was loaded from
Download prompt: You will be asked whether you want to accept or reject a download from servers
Removed sv_minPing, it's useless and probably buggy
Allow the base sound driver to use OpenAL capture for VoIP
A clock has been added in the ncurses console and the client console
Timestamps can be added to the console by enabling com_timestamps
Allow changing the fs_game cvar at runtime
Automatically detects which set of syscalls a game.qvm is using, and adjusts accordingly (no more G_ParseSpawnVars error)
The ncurses console can be disabled by adding +nocurses on the commandline
Delays can now be given a name and managed
Fixed ping calculation (No more 1-ping servers on the list)
The source of qvms files is shown when they are loaded
You can now escape quotes in commands with \"
Chat messages are now added to command history
Added a /random command to generate random numbers
Added cl_guidServerUniq = 2 which only differentiates server only by IP, not by port (Note: This will change your guid on all servers)
You can now choose your own console prompt using cl_consolePrompt
Lots and lots of bug fixes (If I put them all in then I would be spamming!)
Download it here:
http://www.tremfusion.net/download/
If you are not seeing the Tremfusion menus on startup, try running these commands and then restarting the game:
Code:
/reset cl_defaultUI
/reset ui_menuFiles
If you encounter any issues using or installing Tremfusion, do not hesitate to post either here or on our forums, or come by on our IRC channel (#tremfusion on Freenode).
Logged
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
Annihilation
Turrets: +162/-197
Posts: 684
Re: Tremfusion 0.99r2 released
«
Reply #1 on:
June 05, 2009, 08:44:02 PM »
You sir, have too much free time.
Logged
[11:33:20 PM] Kaine:
Quote from: KobraKaine
How do you perform goon-copulation if he doesn't play?
Quote from: PowerOverwhelming
We just get on VC and listen to camels dying until we orgasm
Asvarox
Turrets: +41/-35
Posts: 573
Re: Tremfusion 0.99r2 released
«
Reply #2 on:
June 05, 2009, 08:53:45 PM »
new icon :O
Logged
Quote from: J3lackStar on July 14, 2011, 08:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Tremfusion 0.99r2 released
«
Reply #3 on:
June 05, 2009, 08:59:23 PM »
niiiice <3
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Thorn
Turrets: +409/-60
Posts: 1237
Re: Tremfusion 0.99r2 released
«
Reply #4 on:
June 05, 2009, 09:23:02 PM »
Multithreading(SMP) Support seems ineffective on windows.
Stare at a blank wall that gives a relatively stable framerate ( Here I used a blankwall of atcs for this )
r_smp 0
460fps
r_smp 1
270fps
As you can see, enabling multihreading gives around a 50% performance
decrease
.
Logged
Flex
rotacak
Turrets: +39/-64
Posts: 761
Re: Tremfusion 0.99r2 released
«
Reply #5 on:
June 05, 2009, 10:08:05 PM »
Amanieu: did you fixed that serverside demos?
Logged
>>> Third Team MOD <<<
|
Tremulous servers
R Unlimited CZ
and
R Funserver CZ
|
Ambush MOD
|
Tremball MOD
Bissig
Turrets: +103/-131
Posts: 1309
Re: Tremfusion 0.99r2 released
«
Reply #6 on:
June 06, 2009, 12:57:59 AM »
One smart guy outperforming all the trem and mg devs...
Logged
sstcentral
sst wiki
tremcentral
trumorz(tm)
bacon665
Turrets: +12/-186
Posts: 180
Re: Tremfusion 0.99r2 released
«
Reply #7 on:
June 06, 2009, 01:40:57 AM »
uh... is there a post somewhere that shows the changelog from .9_r1 to .99r2
@Thorn for your frames think about how a pc works.
When you start SMP you pass more data across the bus and your graphics card is now getting threads from two processors instead of one.
Its a nice feature for servers but TBH i dont think tremulous does enough math for a modern system.
Now would you be running it on twin socket 200mghz sparc blade or twin Pentium II's it would make a signifigant difference
Logged
fleash eater
Turrets: +25/-33
Posts: 408
Re: Tremfusion 0.99r2 released
«
Reply #8 on:
June 06, 2009, 03:07:45 AM »
Quote from: Amanieu on June 05, 2009, 08:22:56 PM
After another long wait (sorry, exams & all), we give you the next release of Tremfusion!
Here are all the new features in Tremfusion 0.99r2:
Multiprocessor support on Windows, Linux and Mac. It is disabled by default, so you have to go enable it in the options menu (GFX Hardware section).
All new Tremfusion menus, with animated screenshot viewer, demo menu and enhanced server list
To the people who have been using a development version, the homepath has changed back to the Tremulous default:
- Linux: /home/<user>/.tremulous
- Mac: /Users/<user>/Library/Application Support/Tremulous
- Windows: %AppData%\Tremulous (Tremfusion will also search for files in the old homepath used in tjw's client, Local Settings\Application Data\Tremulous)
Removed the pure server modifications, now back to the way Tremulous works
/search and /searchDown commands which scroll the console to find the text you are looking for
When r_width or r_height are set to 0, the desktop resolution is used
/which will show where a file was loaded from
Download prompt: You will be asked whether you want to accept or reject a download from servers
Removed sv_minPing, it's useless and probably buggy
Allow the base sound driver to use OpenAL capture for VoIP
A clock has been added in the ncurses console and the client console
Timestamps can be added to the console by enabling com_timestamps
Allow changing the fs_game cvar at runtime
Automatically detects which set of syscalls a game.qvm is using, and adjusts accordingly (no more G_ParseSpawnVars error)
The ncurses console can be disabled by adding +nocurses on the commandline
Delays can now be given a name and managed
Fixed ping calculation (No more 1-ping servers on the list)
The source of qvms files is shown when they are loaded
You can now escape quotes in commands with \"
Chat messages are now added to command history
Added a /random command to generate random numbers
Added cl_guidServerUniq = 2 which only differentiates server only by IP, not by port (Note: This will change your guid on all servers)
You can now choose your own console prompt using cl_consolePrompt
Lots and lots of bug fixes (If I put them all in then I would be spamming!)
Download it here:
http://www.tremfusion.net/download/
If you are not seeing the Tremfusion menus on startup, try running these commands and then restarting the game:
Code:
/reset cl_defaultUI
/reset ui_menuFiles
If you encounter any issues using or installing Tremfusion, do not hesitate to post either here or on our forums, or come by on our IRC channel (#tremfusion on Freenode).
Mac version NAO!
Logged
for Chaos info, contributing, and Community events go to
chaos.Nomnomclan.org
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Tremfusion 0.99r2 released
«
Reply #9 on:
June 06, 2009, 03:49:50 AM »
hao 2 fix?
http://imn2rc.com/tremulous/error.png
*connects to server*
*awaiting gamestate*
*back to main menu*
The server sees:
*faes connected*
*faes disconnected*
oh, one other thing: where is c-ron's epic splash screen?
but other than that, <3 it
«
Last Edit: June 06, 2009, 03:53:18 AM by your face
»
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Amanieu
Turrets: +135/-83
Posts: 647
Re: Tremfusion 0.99r2 released
«
Reply #10 on:
June 06, 2009, 05:16:05 AM »
Quote from: Thorn on June 05, 2009, 09:23:02 PM
As you can see, enabling multihreading gives around a 50% performance
decrease
.
SMP will put the renderer in one thread and the rest of the game in another. Since you are staring at a blank wall, there is nothing much to calculate in the game thread, so you don't get much of a performance improvement. Try comparing the performance during a base rush on a high-bp server, where there is a lot of stuff going on in the game thread. The performance decrease is due to the fact that thread synchronization takes a performance hit. For low fps this is negligible, but not for a high fps like yours.
Quote from: rotacak on June 05, 2009, 10:08:05 PM
Amanieu: did you fixed that serverside demos?
What was the problem with them again?
Quote from: bacon665 on June 06, 2009, 01:40:57 AM
uh... is there a post somewhere that shows the changelog from .9_r1 to .99r2
Not much has changed, really. Only a few minor feature additions. I did remove VBO support, because it had some issues, but I plan on putting it back in for a future release.
Quote from: fleash eater on June 06, 2009, 03:07:45 AM
Mac version NAO!
I need to get my Mac VM working again. Or someone could give me ssh access to a Mac with XCode installed.
«
Last Edit: June 06, 2009, 05:41:43 AM by Amanieu
»
Logged
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
Archangel
Guest
Re: Tremfusion 0.99r2 released
«
Reply #11 on:
June 06, 2009, 06:06:16 AM »
I'll install 10.4 on one of my dual 500mhz boxes if you want.
Logged
Amanieu
Turrets: +135/-83
Posts: 647
Re: Tremfusion 0.99r2 released
«
Reply #12 on:
June 06, 2009, 06:18:31 AM »
10.5 would be best since it has the latest version of xcode.
Logged
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
Asvarox
Turrets: +41/-35
Posts: 573
Re: Tremfusion 0.99r2 released
«
Reply #13 on:
June 06, 2009, 07:53:49 AM »
Hmm when I run tremulous-tty and try to use any command in it, it outputs
Code:
Unknown command ''say^7''
I guess it's a typo
Logged
Quote from: J3lackStar on July 14, 2011, 08:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS
fleash eater
Turrets: +25/-33
Posts: 408
Re: Tremfusion 0.99r2 released
«
Reply #14 on:
June 06, 2009, 08:00:49 AM »
Quote from: Amanieu on June 06, 2009, 06:18:31 AM
10.5 would be best since it has the latest version of xcode.
but then 10.4 users cant download and use the new client
not all of us are rich
Logged
for Chaos info, contributing, and Community events go to
chaos.Nomnomclan.org
rotacak
Turrets: +39/-64
Posts: 761
Re: Tremfusion 0.99r2 released
«
Reply #15 on:
June 06, 2009, 08:33:23 AM »
Quote from: Amanieu on June 06, 2009, 05:16:05 AM
Quote from: rotacak on June 05, 2009, 10:08:05 PM
Amanieu: did you fixed that serverside demos?
What was the problem with them again?
I PM you few days back:
Quote from: Amanieu on May 17, 2009, 02:00:15 AM
Quote from: rotacak on May 16, 2009, 07:07:34 PM
Quote from: Amanieu on May 16, 2009, 05:09:22 PM
When recording:
sv_maxclients = whatever you want
sv_democlients = 0
When playing:
sv_maxclients = sv_maxclients of when you were recording + the max number of spectators
sv_democlients = sv_maxclients of when you were recording
Hope this helps
Well, that not work for me. I using TF 0.9 and your modified qvm from thread in this forum. Changes in server.cfg:
For recording:
set sv_maxclients 20
set sv_autodemo 1
set sv_democlients 0
Ok, I have demo file.
For playing:
set sv_maxclients 21
set sv_autodemo 0
set sv_democlients 20
Then I run tremded, server will start.
In tremded console I type: demo_play test (I renamed that file to test)
Server is restarted.
I type: sv_demostate: result is 0
And server is automatically restarted after while in loop with message "stopped playing demo test...".
Can you try it if it working for you? Maybe is there somewhat bug. Or I am doing something wrong?
Logged
>>> Third Team MOD <<<
|
Tremulous servers
R Unlimited CZ
and
R Funserver CZ
|
Ambush MOD
|
Tremball MOD
Archangel
Guest
Re: Tremfusion 0.99r2 released
«
Reply #16 on:
June 06, 2009, 08:34:22 AM »
I have no machines that can run 10.5 as it requires an 867MHz processor or above to run on the PPC platform. All I have is several dual 500MHz boxes and a few 750MHz boxes.
Logged
Amanieu
Turrets: +135/-83
Posts: 647
Re: Tremfusion 0.99r2 released
«
Reply #17 on:
June 06, 2009, 12:04:44 PM »
Quote from: Asvarox on June 06, 2009, 07:53:49 AM
Hmm when I run tremulous-tty and try to use any command in it, it outputs
Code:
Unknown command ''say^7''
I guess it's a typo
tremulous-tty requires a / before commands, just like the real client.
Code:
/connect IP:port
Quote from: fleash eater on June 06, 2009, 08:00:49 AM
but then 10.4 users cant download and use the new client
not all of us are rich
The Mac build is compatible with 10.3, 10.4 and 10.5.
@rotacak: Try it again with this release. If it doesn't work, I'll look into it some more.
«
Last Edit: June 06, 2009, 01:13:13 PM by Amanieu
»
Logged
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
Asvarox
Turrets: +41/-35
Posts: 573
Re: Tremfusion 0.99r2 released
«
Reply #18 on:
June 06, 2009, 09:17:54 PM »
In real client I don't have to put "/" when I wasn't connected to a server, nor in old ttymulous.
Also, some odd things happen in favorite servers, it adds offline servers, that I never added. with same ip:
http://img19.imageshack.us/img19/6559/shot0004k.jpg
Sometimes one of "normal" servers disappears and appears only after restart.
Logged
Quote from: J3lackStar on July 14, 2011, 08:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Tremfusion 0.99r2 released
«
Reply #19 on:
June 06, 2009, 09:39:23 PM »
thats old
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
bacon665
Turrets: +12/-186
Posts: 180
Re: Tremfusion 0.99r2 released
«
Reply #20 on:
June 06, 2009, 09:41:11 PM »
Do you follow the same steps to enable VOIP on the server as you do in the client?
Logged
Bissig
Turrets: +103/-131
Posts: 1309
Re: Tremfusion 0.99r2 released
«
Reply #21 on:
June 07, 2009, 12:55:27 AM »
Quote from: bacon665 on June 06, 2009, 01:40:57 AM
uh... is there a post somewhere that shows the changelog from .9_r1 to .99r2
@Thorn for your frames think about how a pc works.
When you start SMP you pass more data across the bus and your graphics card is now getting threads from two processors instead of one.
Its a nice feature for servers but TBH i dont think tremulous does enough math for a modern system.
Now would you be running it on twin socket 200mghz sparc blade or twin Pentium II's it would make a signifigant difference
If you have no clue about a certain subject: silence is GOLD.
Logged
sstcentral
sst wiki
tremcentral
trumorz(tm)
bacon665
Turrets: +12/-186
Posts: 180
Re: Tremfusion 0.99r2 released
«
Reply #22 on:
June 07, 2009, 01:59:13 AM »
Quote
There is nothing much to calculate in the game thread, so you don't get much of a performance improvement.
Quote
When you start SMP you pass more data across the bus
Quote
The performance decrease is due to the fact that thread synchronization takes a performance hit
Quote
TBH i dont think tremulous does enough math for a modern system.
Quote
there is nothing much to calculate in the game thread, so you don't get much of a performance improvement
.
Quote
If you have no clue about a certain subject: silence is GOLD.
So the only thing wrong was
Quote
graphics card is now getting threads from two processors instead of one
so stfu kthnxbai =D
Logged
Archangel
Guest
Re: Tremfusion 0.99r2 released
«
Reply #23 on:
June 07, 2009, 03:42:39 AM »
no, he's correct, you're a moron.
Logged
Thorn
Turrets: +409/-60
Posts: 1237
Re: Tremfusion 0.99r2 released
«
Reply #24 on:
June 07, 2009, 01:45:23 PM »
yes, sod off please.
Logged
Flex
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Tremfusion 0.99r2 released
«
Reply #25 on:
June 07, 2009, 07:49:53 PM »
!ban bacon 0 n00b
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
kevlarman
Turrets: +291/-295
Posts: 2737
Re: Tremfusion 0.99r2 released
«
Reply #26 on:
June 07, 2009, 08:51:24 PM »
Quote from: bacon665 on June 07, 2009, 01:59:13 AM
Quote
If you have no clue about a certain subject: silence is GOLD.
So the only thing wrong was
Quote
every single thing bacon665 ever posted on these forums
fixed for you, so stfu kthxbai
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Urcscumug
Turrets: +18/-7
Posts: 278
Re: Tremfusion 0.99r2 released
«
Reply #27 on:
June 09, 2009, 06:23:14 PM »
What happened to /grep? It was very useful, I liked it a LOT. /search is just not the same...
Logged
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.
Amanieu
Turrets: +135/-83
Posts: 647
Re: Tremfusion 0.99r2 released
«
Reply #28 on:
June 09, 2009, 06:37:13 PM »
Main problem with /grep was that it would catch the results from the last /grep too.
Logged
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
Urcscumug
Turrets: +18/-7
Posts: 278
Re: Tremfusion 0.99r2 released
«
Reply #29 on:
June 09, 2009, 07:35:44 PM »
Still liked it. You could place a limit on the amount of matching lines, and have a var that tells it to search from bottom up or top down. Or a separate command (grep and upgrep or something, and an optional parameter such as -n15).
I found it very useful as an admin, searching console for decons and all kinds of stuff.
Logged
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.
Pages: [
1
]
2
All
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Discussion
=> Troubleshooting
=> Feedback
=> Official Servers
-----------------------------
Community
-----------------------------
=> Servers
===> Server Admin Contacts
=> Clans
===> Individual Clan Threads
=> Strategies and Tactics
=> Mod Ideas and Desires
=> Off Topic
-----------------------------
Media
-----------------------------
=> Mapping Center
=> Map Releases
=> Modeling Center
=> Other Tremulous Media
-----------------------------
Mods
-----------------------------
=> Modding Center
=> Mod Releases
===> HUDs
===> Gameplay Changing
===> Non-Gameplay Changing
===> Tools and Utilities
Loading...