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Author Topic: Release: bluedragon final  (Read 19525 times)
Supertanker


Turrets: +73/-45
Posts: 324



« Reply #30 on: June 15, 2009, 08:09:16 AM »

Just played it; it's very sweet looking! I'm digging the detailed lighting.

And it's nice to see that someone figured out my iris doors, even though I never got around to writing a tutorial. I really should do that someday...*puts a note on his todo list*

And yeah, I'm sorry to say that I see the missing textures too :<
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Superpie
Spam Killer
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Turrets: +104/-47
Posts: 337

.


WWW
« Reply #31 on: June 15, 2009, 03:46:59 PM »

Well it is sort of a tradition for me to screw up whenever I release something, I'm satisfied that this time it was a missing texture instead of something else Tongue
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TRaK


Turrets: +94/-21
Posts: 442


WWW
« Reply #32 on: June 15, 2009, 11:45:34 PM »

Just played it; it's very sweet looking! I'm digging the detailed lighting.

And it's nice to see that someone figured out my iris doors, even though I never got around to writing a tutorial. I really should do that someday...*puts a note on his todo list*

And yeah, I'm sorry to say that I see the missing textures too :<

I made an iris door tutorial after working one out for one of my maps: http://forums.urbanterror.net/index.php/topic,13152.0.html

Anyways, this map is pretty nice. Nice use of alphashadows and generally good brushwork all around. A few opinions:

- The skybox looks like it should be emitting yellowish light instead of blue.
- Could use some more ambient sounds, like near the rotating fans in the large top room and vent. Some more general ambient noises might help too.
- Consider using a phong shader on the curvy brushwork in that fan room next to alien base.
- The two mirrored lower corridors are too similar in appearance. Some more obvious location markers might be a good idea, like some blue/red pipes or something.
- Some lights might benefit from a yellowish hue, especially in the large top room, where the excessive blueness of the lighting clashes with the skybox and makes things look rather monotone.
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amz181


Turrets: +64/-92
Posts: 887

Smoking KILLS


« Reply #33 on: June 16, 2009, 10:04:49 AM »

Well iris doors actually look doable Cheesy. But then again i struggle with normal doors :S
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Bissig


Turrets: +103/-131
Posts: 1309


« Reply #34 on: June 26, 2009, 08:07:38 PM »

@superpie

Please, please, please reduce the volume of the Rant blocker sound. It is fucking unbearable. It is much louder than any turret firing near you. Even if I turn my speakers down to about 5% volume it is still very loud. Did you use dynamic range compression on it?

When the rant blocker sound loop is running I can't even hear a goon taunting or a rifler firing.
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amz181


Turrets: +64/-92
Posts: 887

Smoking KILLS


« Reply #35 on: June 26, 2009, 09:33:31 PM »

@superpie

Please, please, please reduce the volume of the Rant blocker sound. It is fucking unbearable. It is much louder than any turret firing near you. Even if I turn my speakers down to about 5% volume it is still very loud. Did you use dynamic range compression on it?

When the rant blocker sound loop is running I can't even hear a goon taunting or a rifler firing.

Hes released his final. He cant do it again.
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your face
Community Moderators
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Turrets: +109/-407
Posts: 3534


really your face here


WWW
« Reply #36 on: June 26, 2009, 10:08:16 PM »

final-2? Grin
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Bissig


Turrets: +103/-131
Posts: 1309


« Reply #37 on: June 27, 2009, 02:05:34 AM »

Well, it is a show blocker. Also, it is so annoying that when I catch anyone on the server on that map activating the rant blocker at S1 or S2, they get kicked after a warning.
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bob0


Turrets: +11/-9
Posts: 80


« Reply #38 on: January 17, 2010, 06:15:29 AM »

final version released  Grin
final
05:28:12  * bob0 sleeps
05:28:20 < superpie> nite bob
06:01:54 < bob0> superpie: are you going to make a bluedragon2 or bluedragon-r1 or bluedragon-realfinal?
06:02:06 < bob0> superpie: I would like a dom layout for it
06:02:18 < bob0> superpie: but without the turret noise overridden
06:02:45 < bob0> superpie: bluedragon-realfinal would be quite funny
06:03:08 < bob0> superpie: if I released a map under -final, and it had a mistake, the next one would be -realfinal
06:03:54 < bob0> you can have an unlimited amount of final maps, and you'd still know which would be newest
06:04:21 < bob0> cephalopod-reallyreallyreallyreallyreallyreallyrealfinal is newer than cephalopod-reallyreallyrealfinal
06:04:46 < bob0> while being amusing to your players!
06:04:54  * bob0 really sleeps
06:04:58 < superpie> ...
06:05:15 < superpie> just bluedragon2, after the betas
« Last Edit: January 17, 2010, 06:21:09 AM by Z+ SM p(EEn- » Logged

bob
mooseberry
Community Moderators
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #39 on: January 17, 2010, 09:40:00 AM »

Quote
Oops! This link appears to be broken.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
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