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Author Topic: Cave Retreat b1  (Read 2886 times)
Endymion


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« on: May 29, 2009, 11:58:09 AM »

I made something it's a map I hope it works. I call it Cave Retreat since it's supposed to be located at some nuclear shelter sort of thing in a snowy mountain.

Since it's my first map it's not very big or pretty but I hope it's playable.

downloads
http://rapidshare.com/files/238733505/map-cave-retreat-b1-26.pk3.html
http://www.mediafire.com/file/indknhifmom/map-cave-retreat-b1-26.pk3

-old-
http://www.sendspace.com/file/twcenk
http://rapidshare.com/files/238499411/map-cave-retreat-b1-25.pk3.html
http://files.filefront.com/map+cave+retreat+b1+25pk3/;13822297;/fileinfo.html
http://ifile.it/gi6h10t

some screenshots










« Last Edit: May 30, 2009, 04:26:33 AM by Endymion » Logged
CreatureofHell


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« Reply #1 on: May 29, 2009, 02:50:58 PM »

no actual light fixtures, just colour? Just because  it is your first map doesn't excuse you from making it pretty. Just a bit of constructive criticism.
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<Timbo> posting on the trem forums rarely results in anything good
Endymion


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« Reply #2 on: May 29, 2009, 04:07:00 PM »

Just colour I think though I don't think it looks ugly or anything that way as long as they are well placed. But main reason is that I'm not sure how do I make or what is an actual light fixture, though once I know how to and it doesn't seem too troublesome I'll propably add some.
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your face
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« Reply #3 on: May 29, 2009, 04:46:44 PM »

Wow, very nice start to mapping.  Wink
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n.o.s.brain


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« Reply #4 on: May 29, 2009, 05:12:59 PM »

fairly nice brushwork, just a bit too much flat_dk texture, needs to be broken up with more detail on the walls.

and about trying to make light fixtures: try to use brushes to create things you see in real life (and science fiction movies Wink).
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Asvarox


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« Reply #5 on: May 29, 2009, 05:29:41 PM »

this map would look 2x better if you do something with those lights.
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CreatureofHell


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« Reply #6 on: May 29, 2009, 05:50:55 PM »

oh btw, I see in your 10th screenshot you have a rotated crate without a rotated texture. The texture can look a thousand times better if you tried to rotate it to look proper. Use large rotation degrees to get the basic idea and then rotate in smaller amounts to try and make it look the best. Smiley
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<Timbo> posting on the trem forums rarely results in anything good
your face
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« Reply #7 on: May 29, 2009, 08:15:16 PM »

Or lock textures before rotation. Tongue
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Endymion


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« Reply #8 on: May 29, 2009, 08:21:29 PM »

oh btw, I see in your 10th screenshot you have a rotated crate without a rotated texture. The texture can look a thousand times better if you tried to rotate it to look proper. Use large rotation degrees to get the basic idea and then rotate in smaller amounts to try and make it look the best. Smiley

Fixed it hadn't noticed it myself so thanks Cheesy
Or lock textures before rotation. Tongue
:O you can do that!?

this map would look 2x better if you do something with those lights.
You mean make them less randomly colored and bit more even or what?  Undecided

also a small update with skybox from karith and some small changes to lighting.







there seems to be problem with the sky box it somehow causes hall of mirrors from certain angles


« Last Edit: May 30, 2009, 01:43:16 AM by Endymion » Logged
Demolution


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« Reply #9 on: May 29, 2009, 08:33:24 PM »

this map would look 2x better if you do something with those lights.
You mean make them less randomly colored and bit more even or what?  Undecided

I think what he mean is, add light fixtures to the lights. The random lights don't look as well as they would if you had a source from which they would be coming from. The facility is enclosed after all.  Smiley
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« Reply #10 on: May 29, 2009, 08:48:41 PM »

Those yellow lights outside don't look half bad. But make little fixtures, just a few brushes and a fancy texture and it'll look WAY better. Also research into using shader lights, not point lights as it appears you are doing. Other than that, it's pretty decent for a first map.
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Repatition


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« Reply #11 on: May 29, 2009, 09:01:28 PM »

cool I checked it out . you should get it on a server for game play testing!
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your face
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« Reply #12 on: May 29, 2009, 10:02:20 PM »

Or lock textures before rotation. Tongue
:O you can do that!?

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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Endymion


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Posts: 6


« Reply #13 on: May 29, 2009, 11:33:23 PM »

Those yellow lights outside don't look half bad. But make little fixtures, just a few brushes and a fancy texture and it'll look WAY better. Also research into using shader lights, not point lights as it appears you are doing. Other than that, it's pretty decent for a first map.
Thanks I'll do that. I'm currently reading shader manual but seems like it'll take a while so I won't be making any shaders today.

cool I checked it out . you should get it on a server for game play testing!
Any suggestions on which? also how?  Undecided

Thanks though I did already find it after some searchnig  Cheesy

Hmm seems like nodraw messes up with the skybox... Oh well I'll figure it out after some sleep...

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