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Author Topic: some qustions  (Read 3803 times)
striker


Turrets: +1/-0
Posts: 9


« on: May 17, 2009, 08:15:08 AM »

is it posable to make lights black  or some effect to make dark areas for visul effects. say like a tunnle   realy dark with a few white lights every nown then,
it also seems when i tryed to make red or any other lights atm it dosnt show just some lighting error, when i play the map testing it on trem it has the standard colours and lighting as if the lights never were there.

thankz
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Knowitall66

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Oh well. If we fail, it's only death.


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« Reply #1 on: May 17, 2009, 09:02:04 AM »

Make sure your compiling with a lightmap stage.
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Kitashi


Turrets: +8/-2
Posts: 69


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« Reply #2 on: May 17, 2009, 12:33:05 PM »

As far as I know, there's no way to make a lighting element to make an area dark, but as posted, sounds like you aren't compiling light.  Make sure to use a compiling option with -light in it.
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mooseberry
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #3 on: May 17, 2009, 04:54:35 PM »

Just use few low lights... than the other areas will be dark.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
striker


Turrets: +1/-0
Posts: 9


« Reply #4 on: May 18, 2009, 11:37:02 AM »

mmmmmm still having problems,

compiling light I'm not sure what that means, I'm guessing its  when u do that build thing with the bsp and vis, light for the test one, if it is it come up with:* ERROR *MAX_MAP_VISIBILITY exceeded.
now that what i read ses some thing about starting again
Quote
Actually, it has nothing to do with the size of your map, but rather the structural complexity. Rather than cut down your map, you may want to consider rebuilding it taking vis into account
its on the standard map maker http://tremmapping.pbworks.com as all people should know.

pls dont tell me i have to start again its taken me just under a month to get to were i am atm and I'm not finished.

i get confused with GtkRadiant alot.

and an additional question would custom textures have any effect's on the lighting?

and compiling light does  nothing (if the light in the build thing is it)
i'm using vista if thats making the problem

thankz again
« Last Edit: May 18, 2009, 11:52:30 AM by striker » Logged
gimhael


Turrets: +70/-16
Posts: 546


« Reply #5 on: May 18, 2009, 12:17:56 PM »

You can reduce the vis complexity by turning structural brushes into detail brushes. These are ignored by the vis calculation. Preferrably keep things that hide large parts of the map structural.
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cactusfrog


Turrets: +676/-176
Posts: 390


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« Reply #6 on: May 19, 2009, 03:09:45 AM »

you can always use black fog
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striker


Turrets: +1/-0
Posts: 9


« Reply #7 on: May 19, 2009, 04:02:18 AM »

you can always use black fog
havnt thought of that, it still dosnt make the lighting effects though.

structural brushes, detail brushes mmm not sure how to do it but thankz ill see if i can find it
« Last Edit: May 19, 2009, 06:21:17 AM by striker » Logged
Man of Tacos


Turrets: +0/-2
Posts: 24


« Reply #8 on: May 29, 2009, 05:34:36 AM »

Where to begin... WELL FIRST you can't have black light!!! Not in real life and in games! I'm a science man (and tacos) so let me explain. To get colors you have to have different levels to get to right color on the spectral scale. To get white you have all the colors at the same level. So what's opposite of white... black. So this mean no color and no light. There for its impossible to have a black light.

If want it dark the answer is DON'T PUT LIGHT SOURCES.
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God, maker of the world
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« Reply #9 on: July 14, 2010, 01:46:54 PM »

There for its impossible to have a black light.

BS.

Just place a point light with a negative value. Bang, a darkness generator. Noobs.
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MrFish


Turrets: +16/-500
Posts: 200


« Reply #10 on: July 14, 2010, 02:20:40 PM »

Where to begin... WELL FIRST you can't have black light!!! Not in real life and in games! I'm a science man (and tacos) so let me explain. To get colors you have to have different levels to get to right color on the spectral scale. To get white you have all the colors at the same level. So what's opposite of white... black. So this mean no color and no light. There for its impossible to have a black light.

If want it dark the answer is DON'T PUT LIGHT SOURCES.

Hey man of science, don't you know the most important rule of science? Test every hypothesis!



look in log for more information.
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DraZiLoX

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Turrets: +24/-24
Posts: 844


« Reply #11 on: July 14, 2010, 07:39:32 PM »

I would like to see that in game.
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CreatureofHell


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Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #12 on: July 14, 2010, 08:10:41 PM »

blah

You still haven't tested anything. At the moment you only have a black coloured shape.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
MrFish


Turrets: +16/-500
Posts: 200


« Reply #13 on: July 14, 2010, 09:42:19 PM »

You still haven't tested anything. At the moment you only have a black coloured shape.

Am I the only one capable of testing things? And you do know that shape is a light entity, right?

However, it doesn't work. If RGB values match it will, for whatever reason, be white light (even 0.1 0.1 0.1).

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DraZiLoX

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« Reply #14 on: July 14, 2010, 09:45:20 PM »

Am I the only one capable of testing things?
No, we're just lazy.
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MrFish


Turrets: +16/-500
Posts: 200


« Reply #15 on: July 14, 2010, 09:49:06 PM »

I see. Carry on I suppose :|
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your face
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Turrets: +109/-407
Posts: 3533


really your face here


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« Reply #16 on: July 14, 2010, 09:57:49 PM »

God, maker of the world is correct, setting the value to -50 or whatever will make a dark spot.  Don't know what MrFish was trying to get across, though.
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
MrFish


Turrets: +16/-500
Posts: 200


« Reply #17 on: July 14, 2010, 10:14:57 PM »

Didn't see gmotws post. Go away face, everyone and their grandmother knows why you decided to show up.

Nuff said. I depart from this topic now (God put away the damn popcorn already Tongue).
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your face
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really your face here


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« Reply #18 on: July 14, 2010, 10:29:44 PM »

Go away face, everyone and their grandmother knows why you decided to show up.

Because I actually decided to test it? Roll Eyes

Also, it seems kind of odd that you posted right after God, maker of the world's post on a topic that was over a year old without actually seeing his post beforehand.
« Last Edit: July 14, 2010, 10:34:53 PM by your face » Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Demolution


Turrets: +157/-64
Posts: 1198


« Reply #19 on: July 15, 2010, 04:32:06 AM »

Also, it seems kind of odd that you posted right after God, maker of the world's post on a topic that was over a year old without actually seeing his post beforehand.

The topic was bumped, but apparently MrFish didn't check the timestamp on the previous posts.
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.
your face
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Turrets: +109/-407
Posts: 3533


really your face here


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« Reply #20 on: July 15, 2010, 05:22:47 AM »

jus' sayin', it's usually customary to read a topic before posting in it
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
God, maker of the world
Guest
« Reply #21 on: July 15, 2010, 06:30:00 AM »

Quote from: your face
Also, it seems kind of odd that you posted right after God, maker of the world's post on a topic that was over a year old without actually seeing his post beforehand.

Ye, don't blame him. My wish was that no one would accuse me of necro-ing, and that might have caused him to not see my reply.

About the dark lights: I made a test once to find out if I could adjust light behaviour in a good way by putting a negative "inside" of a normal light. It sucked (though it worked).



Maybe putting them next to each other and using several can have meaningful results.
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MrFish


Turrets: +16/-500
Posts: 200


« Reply #22 on: July 15, 2010, 06:51:37 AM »

jus' sayin', it's usually customary to read a topic before posting in it

It's also customary to make posts that actually contribute somehow.
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mooseberry
Community Moderators
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #23 on: July 15, 2010, 08:44:04 AM »

jus' sayin', it's usually customary to read a topic before posting in it

It's also customary to make posts that actually contribute somehow.

"Customary" where? Not these forums. Tongue Anyways, I would say take your arguing to PM, but considering what I just said, I guess that might come off a bit hypocritical. Carry on then.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Crava_Loft
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« Reply #24 on: July 15, 2010, 08:55:50 AM »

[deleted]
« Last Edit: August 11, 2010, 11:37:02 AM by Crava_Loft » Logged
your face
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really your face here


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« Reply #25 on: July 15, 2010, 04:55:39 PM »

your face and his minions doing their job

My minions? How?
And what job would that be exactly?

btw hai f0rqu3

also, MrFish, pretty sure your karma goes down faster than each time you make a post.
« Last Edit: July 15, 2010, 05:09:17 PM by your face » Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #26 on: July 15, 2010, 05:18:33 PM »

 Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret
LAL KARMRA MATTRZ
 Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret Turret
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U R A Q T
MrFish


Turrets: +16/-500
Posts: 200


« Reply #27 on: July 15, 2010, 05:32:34 PM »

My minions? How?
And what job would that be exactly?

btw hai f0rqu3

also, MrFish, pretty sure your karma goes down faster than each time you make a post.

Trolling. And only when your trolls show up does it go down any faster. No one would de-karma me for posting an indepth explanation to a problem but you. I only put it in my signature because I want people to know how pathetic you are.
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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #28 on: July 15, 2010, 05:40:51 PM »

My minions? How?
And what job would that be exactly?

btw hai f0rqu3

also, MrFish, pretty sure your karma goes down faster than each time you make a post.

Trolling. And only when your trolls show up does it go down any faster. No one would de-karma me for posting an indepth explanation to a problem but you. I only put it in my signature because I want people to know how pathetic you are.

I can't just sit here and let your face take all the credit! I smite you too for most of your posts. I really think that you should think about other people's feelings rather than give face all the credit.  Cry
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Quote
<Timbo> posting on the trem forums rarely results in anything good
MrFish


Turrets: +16/-500
Posts: 200


« Reply #29 on: July 15, 2010, 06:01:36 PM »

I can't just sit here and let your face take all the credit! I smite you too for most of your posts. I really think that you should think about other people's feelings rather than give face all the credit.  Cry

This is officially the least mature forum I have ever visited.
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