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NEW RELEASE: Map Cruz Exports (beta 6)
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Topic: NEW RELEASE: Map Cruz Exports (beta 6) (Read 22889 times)
your face
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really your face here
NEW RELEASE: Map Cruz Exports (beta 6)
«
on:
January 29, 2009, 12:05:57 AM »
Beta 6:
Mercenaries Guild:
Cruz Exports, Beta 6
Dropbox:
Cruz Exports, Beta 6
Beta 5:
Mercenaries Guild:
Cruz Exports, Beta 5
Dropbox:
Cruz Exports, Beta 5
Beta 4:
Dropbox:
Cruz Exports, Beta 4
Mercenaries Guild:
Cruz Exports, Beta 4
I've changed quite a lot since beta 2. Most significant changes include:
- All corridors have been widened.
- Map layout changed slightly, many rooms are now farther apart.
- Moar color in the map. Less gray!
- Lots of little details added.
- More alternate base locations.
- Ventilation shaft added.
- Port room added.
- Other stuff.
[old]
hai, I am releasing dis here map finally that I've been working on slowly since August, and I decided to make it memorable by releasing it on my 1337 forum post!
Beta Two
Einsteinbennyboy mirror:
Cruz Exports, Beta 2
(US)
Random Keywacking mirror:
Cruz Exports, Beta 2
(US)
solar.4chan mirror:
Cruz Exports, Beta 2
(US)
age.ai mirror:
Cruz Exports, Beta 2
(Japan)
ezbake mirror:
Cruz Exports, Beta 2
(US)
}MG{
map repo mirror:
Cruz Exports, Beta 2
(US)
tremcentral.com map repo mirror:
Cruz Exports, Beta 2
(US)
--------------
Beta One
Filefront mirror:
Cruz Exports, Beta 1
Random Keywacking mirror:
Cruz Exports, Beta 1
Einsteinbennyboy mirror:
Cruz Exports, Beta 1
Tremcentral mirror:
Cruz Exports, Beta 1
Mercenaries Guild mirror:
Cruz Exports, Beta 1
--------------
[/old]
«
Last Edit: August 19, 2011, 09:56:37 PM by your face
»
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
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Superpie
Spam Killer
Turrets: +104/-47
Posts: 337
.
Re: Map Cruz Exports (beta 1)
«
Reply #1 on:
January 29, 2009, 12:11:46 AM »
SECKSY MAP
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n.o.s.brain
Turrets: +1337/-24
Posts: 339
Svengali Extraordinare
Re: Map Cruz Exports (beta 1)
«
Reply #2 on:
January 29, 2009, 12:12:27 AM »
Whooooo yeah!
epic winnage kthx. working conveyor belt ftw.
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My Radiant Tutorials
Arts.
Evoc
Turrets: +13/-12
Posts: 127
Re: Map Cruz Exports (beta 1)
«
Reply #3 on:
January 29, 2009, 12:21:34 AM »
MY EYES HAVE LITERALLY MELTED AWAY FROM MY HEAD.
Face, this is
amazing
. You truly are one of the most gifted mappers I have ever seen!
EDIT: OYA, that conveyor belt is pure winnage.
«
Last Edit: January 29, 2009, 12:23:09 AM by Evoc
»
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X-20
Turrets: +62/-33
Posts: 268
Obey the way of the 1337.
Re: Map Cruz Exports (beta 1)
«
Reply #4 on:
January 29, 2009, 12:27:24 AM »
Excellent map, enough said.
Good job face!
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KamikOzzy
Turrets: +317/-172
Posts: 733
Re: Map Cruz Exports (beta 1)
«
Reply #5 on:
January 29, 2009, 12:28:25 AM »
Haha, I see you found a new plane model. I will never forget the old one =D
Awesome work as always, Mr. Face.
Everyone check this out!
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click this:
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your face
Community Moderators
Turrets: +109/-407
Posts: 3534
really your face here
Re: Map Cruz Exports (beta 1)
«
Reply #6 on:
January 29, 2009, 12:29:10 AM »
Thanks, but I am reluctant to post, because I really like my post count saying "leet"
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
TRaK
Turrets: +94/-21
Posts: 442
Re: Map Cruz Exports (beta 1)
«
Reply #7 on:
January 29, 2009, 12:43:22 AM »
Good work face, this map is very nice
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My maps/textures/other projects
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: Map Cruz Exports (beta 1)
«
Reply #8 on:
January 29, 2009, 12:49:51 AM »
*hump hump hump hump
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Quote from: Stannum
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but you can blow it into chunky kibbles!
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Effect
Turrets: +1/-3
Posts: 21
Re: Map Cruz Exports (beta 1)
«
Reply #9 on:
January 29, 2009, 12:51:06 AM »
Leet map
I love it!!!
everyone should download this map in put it on your server :p
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fleash eater
Turrets: +25/-33
Posts: 408
Re: Map Cruz Exports (beta 1)
«
Reply #10 on:
January 29, 2009, 01:08:08 AM »
Quote from: your face on January 29, 2009, 12:29:10 AM
Thanks, but I am reluctant to post, because I really like my post count saying "leet"
didnt it move since you just posted?
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your face
Community Moderators
Turrets: +109/-407
Posts: 3534
really your face here
Re: Map Cruz Exports (beta 1)
«
Reply #11 on:
January 29, 2009, 01:14:21 AM »
Question: has anyone got this map working before the link went down?
e
: Temporary filefront link up:
http://files.filefront.com/map+cruz+b1pk3/;13126610;/fileinfo.html
«
Last Edit: January 29, 2009, 01:18:06 AM by your face
»
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Archangel
Guest
Re: Map Cruz Exports (beta 1)
«
Reply #12 on:
January 29, 2009, 01:47:37 AM »
sup, you're overflowing me babe.
Code:
Hunk alloc failed on 4848480
no matter how many times I try to load it.
setting g_hunkMegs to 256 allows it to load fine.
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Bissig
Turrets: +103/-131
Posts: 1309
Re: Map Cruz Exports (beta 1)
«
Reply #13 on:
January 29, 2009, 01:55:32 AM »
Quote from: Archangel on January 29, 2009, 01:47:37 AM
sup, you're overflowing me babe.
Code:
Hunk alloc failed on 4848480
no matter how many times I try to load it.
setting g_hunkMegs to 256 allows it to load fine.
Had they same problem with his map Veddak Final. It is just incredibly huge (texture and geometry wise speaking).
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sstcentral
sst wiki
tremcentral
trumorz(tm)
your face
Community Moderators
Turrets: +109/-407
Posts: 3534
really your face here
Re: Map Cruz Exports (beta 1)
«
Reply #14 on:
January 29, 2009, 02:19:34 AM »
Someone else had the same problem until using TJW's client I think.
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Volt
Turrets: +66/-53
Posts: 240
Re: Map Cruz Exports (beta 1)
«
Reply #15 on:
January 29, 2009, 02:33:55 AM »
now if we could only make trem more autodownload friendly, so even nubs could play this map.
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cactusfrog
Turrets: +676/-176
Posts: 390
Re: Map Cruz Exports (beta 1)
«
Reply #16 on:
January 29, 2009, 02:41:20 AM »
Ya no auto download bugs me because everyone who connects to my server just disconnects
.
Oh and nice map its amazing just i wish you had a better conveyor belt texture.
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your face
Community Moderators
Turrets: +109/-407
Posts: 3534
really your face here
Re: Map Cruz Exports (beta 1)
«
Reply #17 on:
January 29, 2009, 02:50:24 AM »
MOOSEBERRY HAS BRAINWASHED YOU
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{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
The Me
Turrets: +19/-21
Posts: 85
Re: Map Cruz Exports (beta 1)
«
Reply #18 on:
January 29, 2009, 02:58:33 AM »
Wall textures on conveyor belts ftw!
Oh and btw, amazing map! Sorry I missed beta-testing
Oh and also, bottom picture, Bottom right corner, the texture is reversed at the corner
(yellow and black stripe texture)
«
Last Edit: January 29, 2009, 03:01:12 AM by The Me
»
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mooseberry
Community Moderators
Turrets: +666/-325
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Hello.
Re: Map Cruz Exports (beta 1)
«
Reply #19 on:
January 29, 2009, 03:04:43 AM »
Oh hey, nice map, I played that, but why is conveyor belt made of CONCRETE?
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your face
Community Moderators
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Posts: 3534
really your face here
Re: Map Cruz Exports (beta 1)
«
Reply #20 on:
January 29, 2009, 03:07:16 AM »
Well from now on, it ISN'T concrete, okthx.
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: Map Cruz Exports (beta 1)
«
Reply #21 on:
January 29, 2009, 03:08:48 AM »
Is the Ubergeist trying to get in?
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Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
your face
Community Moderators
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Posts: 3534
really your face here
Re: Map Cruz Exports (beta 1)
«
Reply #22 on:
January 29, 2009, 03:34:15 AM »
D:
(added a few more screens)
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
player1
Turrets: +527/-401
Posts: 3062
ohaider!
Re: Map Cruz Exports (beta 1)
«
Reply #23 on:
January 29, 2009, 04:31:29 AM »
Quote from: Kaleo on January 29, 2009, 03:08:48 AM
Is the Übergeist trying to get in?
rogl'd
nice work @ ur faes!
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The Dreaded
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Demolution
Turrets: +157/-64
Posts: 1198
Re: Map Cruz Exports (beta 1)
«
Reply #24 on:
January 29, 2009, 05:17:58 AM »
I miss the old plane, but it still looks good!
Oh, and the tentacles/cables coming through the wall look schveet.
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and i am VERY stupid.
Archangel
Guest
Re: Map Cruz Exports (beta 1)
«
Reply #25 on:
January 29, 2009, 05:29:27 AM »
the excessive use of sounds makes me absolutely love this map. and it's pretty awesome for scrims by the look of it, the layout is really nice, not fucking massive like some maps
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cactusfrog
Turrets: +676/-176
Posts: 390
Re: Map Cruz Exports (beta 1)
«
Reply #26 on:
January 29, 2009, 06:08:36 AM »
My favorite part of the map is flying the plane but i always crash
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_Equilibrium_
Turrets: +96/-89
Posts: 1845
Re: Map Cruz Exports (beta 1)
«
Reply #27 on:
January 29, 2009, 06:11:42 AM »
this looks so good. i'll try to play it soon.
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Exclamation
Turrets: +7/-1
Posts: 37
Re: Map Cruz Exports (beta 1)
«
Reply #28 on:
January 29, 2009, 07:00:41 AM »
Looks cool, I will check it out next time I'm on.
Good stuff your face
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}MG{
Mercenaries Guild
rotacak
Turrets: +39/-64
Posts: 761
Re: Map Cruz Exports (beta 1)
«
Reply #29 on:
January 29, 2009, 07:33:16 PM »
Very nice map. But sadly is too much restricted. I can't go far down or up near reactor room, can't go inside plane engines, can't go trough fan etc. There is many interesing places, but players can't go there
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