Recent Posts

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41
Troubleshooting / Re: Running Tremulous from USB?
« Last post by EggOfAwesome on December 16, 2015, 12:08:25 PM »
Obrigado! Thank you so much.
42
General Discussion / Re: Does NOBODY play this anymore?
« Last post by dGr8LookinSparky on December 16, 2015, 05:59:37 AM »
IS THIS A NEW PLAYER OR A SOON TO BE SPAMBOT

Maybe both?
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General Discussion / Re: Does NOBODY play this anymore?
« Last post by Aelita on December 16, 2015, 05:51:24 AM »
IS THIS A NEW PLAYER OR A SOON TO BE SPAMBOT
44
Troubleshooting / Re: Running Tremulous from USB?
« Last post by Undeference on December 16, 2015, 04:26:32 AM »
The notoriously bad forum search still yielded Installing Maps. And if you don't know where to download maps, see my signature.
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Troubleshooting / Re: Running Tremulous from USB?
« Last post by EggOfAwesome on December 16, 2015, 12:27:04 AM »
EDIT: I messed up. What I did wrong was kind of embarrassing, but that doesn't matter because the servers work, oops, my bad. I still haven't figured out how to get tremfusion running but that doesn't matter. I got Tremulous working on a USB drive!  ;D The problem now is, I'm not used to the default tremulous, how do you install maps? When I join a server with maps other than the default, it says I can't load it. Obviously because I don't have it. Any ideas on how to get these maps?
46
Troubleshooting / Re: Running Tremulous from USB?
« Last post by Undeference on December 15, 2015, 09:10:22 AM »
Off the top of my head, I can only think of needing to set fs_homepath on the command line (or compile with a different default)
47
Off Topic / Re: Hello Dragoon, My Old Friendů ("Creepypasta, anyone?")
« Last post by EggOfAwesome on December 15, 2015, 05:25:20 AM »
Did you ever finish this creepypasta?
 Oh what am I kidding, it was made in 2012...
Hey guys! The apocalypse didn't happen! You can come out of your bunker now!
48
Troubleshooting / Running Tremulous from USB?
« Last post by EggOfAwesome on December 15, 2015, 04:53:14 AM »
Alright, out of curiosity I was wondering if it's possible to run tremulous from a USB. I'd been messing around and figured out copying tremulous to a USB, already installed causes an error message. I haven't tried using the installer to directly install tremulous to my USB though, so I was wondering if anyone knows if this can work. I'm quite busy at the moment and won't be able to try it out for a while, so I'm just throwing the question out there... ???
49
Off Topic / Re: Life after Tremulous
« Last post by dGr8LookinSparky on December 14, 2015, 07:06:42 AM »
Wow. i just logged in for the first time in a long time. for those who doesn't know me, i'm currently (ingarlg). i am also sad to see tremulous is now dead. i guess most of you have moved on, gotten married. or studies. work. etc. people get older. other things are more interesting and so on. i'll still miss the old days when there were as much as 2,000 people online at the most. :/ good times.

Tremulous is still alive, it is just going through a transition.  Yes there are currently only several hundred regular players as opposed to the many thousands of regular players it used to have, and the Tremulous.net forums are hardly used these days.  However, work is being done by an independent group of Tremulous enthusiasts called GrangerHub to produce a new version of Tremulous complete with a new client and new servers, along with a new website that will offer support, resources, and tools for a future growing Tremulous community.

This new version of Tremulous will not be a different game, it will still be the Tremulous we love but with most of the old major and fundamental problems and bugs addressed, as well as a bunch of new features, while still performing well on older low end computers.  Also both the new client and the new servers are compatible with the old 1.1 and gpp clients and servers.  In addition there will be an updater/launcher included with the initial release (something Tremulous always needed), so we can continue to cross items off of our wish list in subsequent releases ( http://discourse.grangerhub.com/t/tremulous-launcher-development/1102  ).

I can't give a hard date at this time as to when GrangerHub will have its initial release, but it will be very SOON(TM).  We are working hard to ensure that the experience of the initial release is of high quality for new and old players/developers/mappers/modelers/clans alike to ensure a successful reboot of the game.  In the meantime GrangerHub has public development games on its test7341 server every Saturday ( http://discourse.grangerhub.com/t/saturday-grangerhub-development-games/206 ) and Thursday ( http://discourse.grangerhub.com/t/thursday-grangerhub-development-games/892 ).  The public discussions about the development is taking place in this category: http://discourse.grangerhub.com/c/tremulous/tremulous-development .

GrangerPub also hosts an old school 1.1 vanilla server available for play by all 1.1 and gpp clients that is currently the primary active server in Tremulous (but it is hoped that the initial release will result in many other highly active servers that would be owned and managed independent from GrangerHub).  I should mention, however, that unlike the test7341 server that is based on the most recent code, GrangerPub is currently based on a 1.1 server qvm (slacker) with the multiprotocol feature and some other enhancements, but comes with most of the bugs of that old qvm.  Information about GrangerPub can be found at this thread: http://tremulous.net/forum/index.php?topic=17521.0 .

Tremulous is a free and open source software project, and as such Trem will continue to live for as long as anyone is willing to play and develop it in their free time.  Despite its age, Tremulous still has a lot of untapped potential, and is still a fun game and project to be a part of.
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Off Topic / Re: Hi
« Last post by your face on December 14, 2015, 05:25:10 AM »
swamp cecil MY MANNNN
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