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41
Off Topic / Re: Count to 200 before mod resets back to one
« Last post by Aelita on May 13, 2016, 05:15:59 AM »
50 god dammit!
42
Off Topic / Re: Life after Tremulous
« Last post by your face on May 09, 2016, 08:14:26 PM »
stalllllllkeerrrrr. i thought you abandoned us  :(
43
Off Topic / Re: Life after Tremulous
« Last post by CreatureofHell on May 09, 2016, 05:07:01 PM »
I look back at the first post I made in this topic and think "Wow, nothing's changed in 2 years". Not sure if this is a good thing or a bad thing...
44
Off Topic / Re: IM A scum <----- What?
« Last post by Undeference on May 09, 2016, 03:35:58 PM »
I'm not sure if those were not deleted before because the "Remove… Topics and Posts" thing doesn't work right half the time or because someone replied. Now they are deleted.
45
Off Topic / Re: IM A scum <----- What?
« Last post by your face on May 09, 2016, 07:57:35 AM »
ozzy <3 hey man! ill delete these guys soon
46
Off Topic / Re: варкрафт фил
« Last post by KamikOzzy on May 09, 2016, 04:40:13 AM »
Другой мир / Underworld
Назад в будущее / Back to the Future
Миссия в Майами / Ride Along 2
Под куполом / Under the Dome
Затмение / Regression
Влюбись в меня, если осмелишься / Jeux d'enfants
Сияние / The Shining
Падение Лондона / London Has Fallen
Дом странных детей Мисс Перегрин / Miss Peregrine's Home for Peculiar Children
Заброшенный / Forsaken
Код Да Винчи / The Da Vinci Code
Век Адалин / The Age of Adaline

In my opinion,

realtek audio driver  9849592
47
Off Topic / Re: Count to 200 before mod resets back to one
« Last post by EggOfAwesome on May 05, 2016, 10:15:01 PM »
49 is not quite 69...
48
Quote
So in 4th byte (or correct me if im totally WRONG) is number of BSP ver
Pretty sure it's a long
Code: [Select]
2f 00 00 00
49
Mapping Center / Tutorial: Changing BSP version without .map re-compiling
« Last post by NewSource on May 03, 2016, 05:52:13 PM »
Hi EveryBody!

so this theard is about "How to Change BSP version", exemple bsp version of Quake 3 (also Tremulous OFC) is 46, RtCW - 47.

So we need for edit:

1.Brain without asshands :)
2.Hex Editor

So let's go, step one, open .bsp in any hex editor


So we see here some unknown stuff (well for 99% they is, but for guys like me, this isn't unknown)

So in first line here is 2f, this mean 47, so yes this is RtCW map..


So in 4th byte (or correct me if im totally WRONG) is number of BSP ver
So change they to 2e:



Save and test, btw ofcourse there is no eggs, om/rc nodes and other Tremulous stuff, so you anyway have to build
custom layout, exemple u can look at exists layouts for understand how they is works, and make some own,
so cmds like /viewpos is very usefull..or u can use some New EDGE qvm, which have /spawn cmd, for quicly spawn some teleeggs before "Aliens Win"

Btw, Result:
50
Off Topic / Re: Count to 200 before mod resets back to one
« Last post by Ingar on May 03, 2016, 05:25:02 PM »
48hrs left
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