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 on: November 22, 2014, 06:40:20 PM 
Started by Kaine - Last post by Haraldx

 on: November 22, 2014, 02:53:27 PM 
Started by Flashy - Last post by ULTRA Random ViruS
5vs5 on acts will be a bit cramped.
^^this. A professional team can't have any openings to punch through.

 on: November 22, 2014, 12:33:22 PM 
Started by dGr8LookinSparky - Last post by dGr8LookinSparky
This project is a collaboration of some members from the acidtu.be community to produce a scripted, entertaining, machinima, comedy, romance, drama, action, science fiction web series, using primarily Tremulous as the creative medium. The fundamental purpose of this project is for Web Series Team Members to have fun making videos. If other people happen to enjoy watching these videos, then that is a bonus.  For more info check out this link: http://acidtu.be/index.php/WebSeries.

Here is the link to the YouTube channel: https://www.youtube.com/user/acidtubeChannel.  Feel free to subscribe to be notified when we begin releasing webisodes.

If you are interested in joining the Web Series Team, first read the Project Rules.  Next start a topic in the Team Members Forum, where you tell us your username, your background, why you want to join, and how you plan to contribute.  We will then interview you in your thread.  A private poll for the current team members would be started about 24 hours after you apply, and the poll would close 72 hours later so that all members would have enough time to ask you any questions they may have, and to vote.  You would then be notified of our decision.

The project is designed to be very flexible with our schedules considering that we all do this in our spare time, and Team Members reside in many different time zones.  We make use of collaborative software such as a wiki, forums, and irc channel.  Team members can contribute as much or as little as they want, as long as the whole team has fun doing the project, and all team members follow the Project Rules.

Types of contributors we need include but are not limited to: Writers (all Web Series Team Members can contribute towards writing the scripts), Female Voice Performers, Male Voice Performers, Tremulous Demo Performers, Post-production People (Video/Audio Editing, Sound Effects, Special Effects, Music, etc...), Moderators, Artists, etc...

For the current list of official members of the web series project team, check out this link: Meet the Web Series Team.

We are currently working on completing the scripts for the first few webisodes, after which we shall begin recording for webisode 1.  While potential new members are free to focus on any of the above mentioned project roles, right now we are especially looking for extra writers for the scripts.

 on: November 22, 2014, 03:59:29 AM 
Started by Kaine - Last post by Superpie

 on: November 21, 2014, 03:42:31 PM 
Started by Flashy - Last post by your face
5vs5 on acts will be a bit cramped. I would also like to see a varying map rotation. and Blizz's idea for a league system would be more suitable for trem in its current state. but yes NoS will definitely be down with those changes. thanks for taking the time to organize this!

 on: November 21, 2014, 11:24:58 AM 
Started by Flashy - Last post by Blizz
We are 4 max 6 clans in tremulous now, why we would do this?
It's better the league system (3 points who win, 1 tie, 0 lose). The tournament would be longer and all clans would fight against everyone.
Plus, 5v5 always and only on ATCS, always the same strategies and same things to do (and all of us know already that will be annoying because wait 2 mins in base--> goon--> reac jump).
It would be great to do it on all maps except ATCS, and some custom maps, like UTCS, Niveus, Arachnid, ATCSzAlpha, Tremor, Fort5, etc.
Dunno my mates, but for me, with this rules that you wrote, it's no.

 on: November 20, 2014, 04:06:24 PM 
Started by Flashy - Last post by Flashy
Hullo Remnants of the Tremulous 1.1 Community!

I Flash of the Foreign Killers clan am calling out every clan known to 1.1, I want YOU to participate in this Tremulous tourney of champs.

The Run Down:

Clan vs. Clan 5v5s on default map of each clan's choice. Every clan gets to pick one singular default map to scrim the opposition.

There will be a bracket system. A clan will be scheduled to scrim the other clan. The winner is the team who wins 2/3. Each clan will pick a default map, the clan who won the first round out of three will pick the tie breaking map.

Winners move up a level on the bracket while losers will stay until they're kicked off or eliminated via progression of the bracket.

The bracket has yet to be set up due to lack of clan participation and head count.

The Reward:

Each clan submits 5$ a match (1 game of two rounds) and winner takes the pot via PayPal.  Still undecided as to whether we will play for money.

The server:

We kindly ask either Pk clan or NoS clan to use their server as host for this tournament. If not, I will pay for a temporary server in order to see this through.

The Participants:

- Foreign Killers Clan

However I call out Pk clan and NoS clan to participate Evil


If you aren't already a legitimate clan (I.E. Pk, Fk, NoS) but still want to participate with a group of friends then either Pm me or reply to this thread with a scrim team and tag.

We also welcome and encourage GPP'ers to play as well (That means you CU clan!)

We are hoping to see a big turn out, I anticipate the comeback of clans like One and Xenocide for this tournament.

Once I have a sufficient number of groups/clans (4) I will set up the bracket and post it here.

Thanks for the consideration, leave any suggestions you'd think this tournament would benefit from.

-Flash Helmet Grenade

 on: November 20, 2014, 05:29:29 AM 
Started by Kaine - Last post by kharnov
Unvanquished is nowhere near complete, but a lot of the artwork has been done so far, our set of stock maps is ready and still being updated, and we have some nice engine features, including renderer and infrastructure. The major gameplay changes have been pending a rewrite of the gamelogic, with the CBSE for it that we've been working on. You can expect that in the coming months, but we've already made some fundamental gameplay changes, such as with the resource system replacing build points and the momentum system replacing stages.

 on: November 19, 2014, 11:22:01 PM 
Started by Kaine - Last post by Kaine
To me, the fact that Tremulous 1.1 manages to have more population than 1.2 and Unvanquished combined is a strong indicator that these forced "upgrades" are actually largely responsible for the downfall of Tremulous.

The game just wasn't popular enough/didn't have enough players to be able to split the player base between 3 games. Unvanquished doesn't really add much to the game and is mostly a visual update, which makes it less appealing to people with older or low end computers.  1.2 while remaining similar to the original changed just enough of the core mechanics to create a steep learning curve for anyone who had started playing Tremulous on 1.1

TL:DR - All my doomsday naysaying when 1.2 cam out was valid. Suck it!

 on: November 18, 2014, 03:08:50 PM 
Started by DeathReaper - Last post by your face
how's this project going?
how to deal with forums: ignore kharnov and dev hc

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